According to this study, over the next five years the Virtual Goods market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Virtual Goods business, shared in Chapter 3.
This report presents a comprehensive overview, market shares and growth opportunities of Virtual Goods market by product type, application, key companies and key regions.
This study considers the Virtual Goods value generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
13-25
25-35
35-45
45+
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
Female
Male
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Myspace LLC
Kabam Inc.
hi5 Networks Inc.
Tencent Holdings Ltd.
Facebook Inc.
Bebo Inc.
Tagged Inc.
Gree Inc.
Zynga Inc.
Mixi Inc.
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Virtual Goods market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Virtual Goods market by identifying its various subsegments.
Focuses on the key global Virtual Goods players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Virtual Goods with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Virtual Goods submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
2019-2024 Global Virtual Goods Market Report (Status and Outlook)
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Virtual Goods Market Size 2014-2024
2.1.2 Virtual Goods Market Size CAGR by Region
2.2 Virtual Goods Segment by Type
2.2.1 13-25
2.2.2 13-25
2.2.3 35-45
2.2.4 45+
2.3 Virtual Goods Market Size by Type
2.3.1 Global Virtual Goods Market Size Market Share by Type (2014-2019)
2.3.2 Global Virtual Goods Market Size Growth Rate by Type (2014-2019)
2.4 Virtual Goods Segment by Application
2.4.1 Female
2.4.2 Male
2.5 Virtual Goods Market Size by Application
2.5.1 Global Virtual Goods Market Size Market Share by Application (2014-2019)
2.5.2 Global Virtual Goods Market Size Growth Rate by Application (2014-2019)
3 Global Virtual Goods by Players
3.1 Global Virtual Goods Market Size Market Share by Players
3.1.1 Global Virtual Goods Market Size by Players (2017-2019)
3.1.2 Global Virtual Goods Market Size Market Share by Players (2017-2019)
3.2 Global Virtual Goods Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Virtual Goods by Regions
4.1 Virtual Goods Market Size by Regions
4.2 Americas Virtual Goods Market Size Growth
4.3 APAC Virtual Goods Market Size Growth
4.4 Europe Virtual Goods Market Size Growth
4.5 Middle East & Africa Virtual Goods Market Size Growth
5 Americas
5.1 Americas Virtual Goods Market Size by Countries
5.2 Americas Virtual Goods Market Size by Type
5.3 Americas Virtual Goods Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Virtual Goods Market Size by Countries
6.2 APAC Virtual Goods Market Size by Type
6.3 APAC Virtual Goods Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Virtual Goods by Countries
7.2 Europe Virtual Goods Market Size by Type
7.3 Europe Virtual Goods Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Virtual Goods by Countries
8.2 Middle East & Africa Virtual Goods Market Size by Type
8.3 Middle East & Africa Virtual Goods Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global Virtual Goods Market Forecast
10.1 Global Virtual Goods Market Size Forecast (2019-2024)
10.2 Global Virtual Goods Forecast by Regions
10.2.1 Global Virtual Goods Forecast by Regions (2019-2024)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global Virtual Goods Forecast by Type
10.8 Global Virtual Goods Forecast by Application
11 Key Players Analysis
11.1 Myspace LLC
11.1.1 Company Details
11.1.2 Virtual Goods Product Offered
11.1.3 Myspace LLC Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.1.4 Main Business Overview
11.1.5 Myspace LLC News
11.2 Kabam Inc.
11.2.1 Company Details
11.2.2 Virtual Goods Product Offered
11.2.3 Kabam Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.2.4 Main Business Overview
11.2.5 Kabam Inc. News
11.3 hi5 Networks Inc.
11.3.1 Company Details
11.3.2 Virtual Goods Product Offered
11.3.3 hi5 Networks Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.3.4 Main Business Overview
11.3.5 hi5 Networks Inc. News
11.4 Tencent Holdings Ltd.
11.4.1 Company Details
11.4.2 Virtual Goods Product Offered
11.4.3 Tencent Holdings Ltd. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.4.4 Main Business Overview
11.4.5 Tencent Holdings Ltd. News
11.5 Facebook Inc.
11.5.1 Company Details
11.5.2 Virtual Goods Product Offered
11.5.3 Facebook Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.5.4 Main Business Overview
11.5.5 Facebook Inc. News
11.6 Bebo Inc.
11.6.1 Company Details
11.6.2 Virtual Goods Product Offered
11.6.3 Bebo Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.6.4 Main Business Overview
11.6.5 Bebo Inc. News
11.7 Tagged Inc.
11.7.1 Company Details
11.7.2 Virtual Goods Product Offered
11.7.3 Tagged Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.7.4 Main Business Overview
11.7.5 Tagged Inc. News
11.8 Gree Inc.
11.8.1 Company Details
11.8.2 Virtual Goods Product Offered
11.8.3 Gree Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.8.4 Main Business Overview
11.8.5 Gree Inc. News
11.9 Zynga Inc.
11.9.1 Company Details
11.9.2 Virtual Goods Product Offered
11.9.3 Zynga Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.9.4 Main Business Overview
11.9.5 Zynga Inc. News
11.10 Mixi Inc.
11.10.1 Company Details
11.10.2 Virtual Goods Product Offered
11.10.3 Mixi Inc. Virtual Goods Revenue, Gross Margin and Market Share (2017-2019)
11.10.4 Main Business Overview
11.10.5 Mixi Inc. News
12 Research Findings and Conclusion
List of Tables and Figures
Table Product Specifications of Virtual Goods
Figure Virtual Goods Report Years Considered
Figure Market Research Methodology
Figure Global Vir