Toys and Games Product is used for the amusement and entertainment of children. Activity toys such as building sets, dolls, puzzles such as jigsaw puzzles, and card games help children enhance their mental agility and develop coordination and manual skills.
According to this study, over the next five years the Toys and Games Product market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Toys and Games Product business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Toys and Games Product market by product type, application, key manufacturers and key regions and countries.
This study considers the Toys and Games Product value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Games and Puzzles
Activity and Construction Toys
Dolls and Action Figures
Vehicle Toys and Ride-Ons
Soft/Plush Toys
Others
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Under 3 Years Old
3-6 Years Old
6-12 Years Old
Above 12 Years Old
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Mattel
Hasbro
The LEGO Group
Bandai Namco Holdings
Ravensburger
Simba Dickie Group
Dream International
TOMY
JAKKS Pacific
MGA Entertainment
Playmates Toys
Vivid Imaginations
VTech Holdings
Spin Master
Playgo Toys Enterprises
Integrity Toys
Famosa Toys
Kids II
K'NEX Industries
Sanrio Company Ltd
Tarata Toys
Tenyo
Buffalo Games
Hape
Guangdong Hayidai Toys
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Toys and Games Product consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Toys and Games Product market by identifying its various subsegments.
Focuses on the key global Toys and Games Product manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Toys and Games Product with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Toys and Games Product submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
2019-2024 Global Toys and Games Product Consumption Market Report
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Toys and Games Product Consumption 2014-2024
2.1.2 Toys and Games Product Consumption CAGR by Region
2.2 Toys and Games Product Segment by Type
2.2.1 Games and Puzzles
2.2.2 Activity and Construction Toys
2.2.3 Dolls and Action Figures
2.2.4 Vehicle Toys and Ride-Ons
2.2.5 Soft/Plush Toys
2.2.6 Others
2.3 Toys and Games Product Consumption by Type
2.3.1 Global Toys and Games Product Consumption Market Share by Type (2014-2019)
2.3.2 Global Toys and Games Product Revenue and Market Share by Type (2014-2019)
2.3.3 Global Toys and Games Product Sale Price by Type (2014-2019)
2.4 Toys and Games Product Segment by Application
2.4.1 Under 3 Years Old
2.4.2 3-6 Years Old
2.4.3 6-12 Years Old
2.4.4 Above 12 Years Old
2.5 Toys and Games Product Consumption by Application
2.5.1 Global Toys and Games Product Consumption Market Share by Application (2014-2019)
2.5.2 Global Toys and Games Product Value and Market Share by Application (2014-2019)
2.5.3 Global Toys and Games Product Sale Price by Application (2014-2019)
3 Global Toys and Games Product by Manufacturers
3.1 Global Toys and Games Product Sales Market Share by Manufacturers
3.1.1 Global Toys and Games Product Sales by Manufacturers (2017-2019)
3.1.2 Global Toys and Games Product Sales Market Share by Manufacturers (2017-2019)
3.2 Global Toys and Games Product Revenue Market Share by Manufacturers
3.2.1 Global Toys and Games Product Revenue by Manufacturers (2017-2019)
3.2.2 Global Toys and Games Product Revenue Market Share by Manufacturers (2017-2019)
3.3 Global Toys and Games Product Sale Price by Manufacturers
3.4 Global Toys and Games Product Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers
3.4.1 Global Toys and Games Product Manufacturing Base Distribution and Sales Area by Manufacturers
3.4.2 Players Toys and Games Product Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Toys and Games Product by Regions
4.1 Toys and Games Product by Regions
4.1.1 Global Toys and Games Product Consumption by Regions
4.1.2 Global Toys and Games Product Value by Regions
4.2 Americas Toys and Games Product Consumption Growth
4.3 APAC Toys and Games Product Consumption Growth
4.4 Europe Toys and Games Product Consumption Growth
4.5 Middle East & Africa Toys and Games Product Consumption Growth
5 Americas
5.1 Americas Toys and Games Product Consumption by Countries
5.1.1 Americas Toys and Games Product Consumption by Countries (2014-2019)
5.1.2 Americas Toys and Games Product Value by Countries (2014-2019)
5.2 Americas Toys and Games Product Consumption by Type
5.3 Americas Toys and Games Product Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Toys and Games Product Consumption by Countries
6.1.1 APAC Toys and Games Product Consumption by Countries (2014-2019)
6.1.2 APAC Toys and Games Product Value by Countries (2014-2019)
6.2 APAC Toys and Games Product Consumption by Type
6.3 APAC Toys and Games Product Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Toys and Games Product by Countries
7.1.1 Europe Toys and Games Product Consumption by Countries (2014-2019)
7.1.2 Europe Toys and Games Product Value by Countries (2014-2019)
7.2 Europe Toys and Games Product Consumption by Type
7.3 Europe Toys and Games Product Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Toys and Games Product by Countries
8.1.1 Middle East & Africa Toys and Games Product Consumption by Countries (2014-2019)
8.1.2 Middle East & Africa Toys and Games Product Value by Countries (2014-2019)
8.2 Middle East & Africa Toys and Games Product Consumption by Type
8.3 Middle East & Africa Toys and Games Product Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Toys and Games Product Distributors
10.3 Toys and Games Product Customer
11 Global Toys and Games Product Market Forecast
11.1 Global Toys and Games Product Consumption Forecast (2019-2024)
11.2 Global Toys and Games Product Forecast by Regions
11.2.1 Global Toys and Games Product Forecast by Regions (2019-2024)
11.2.2 Global Toys and Games Product Value Forecast by Regions (2019-2024)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Toys and Games Product Forecast by Type
11.8 Global Toys and Games Product Forecast by Application
12 Key Players Analysis
12.1 Mattel
12.1.1 Company Details
12.1.2 Toys and Games Product Product Offered
12.1.3 Mattel Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.1.4 Main Business Overview
12.1.5 Mattel News
12.2 Hasbro
12.2.1 Company Details
12.2.2 Toys and Games Product Product Offered
12.2.3 Hasbro Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.2.4 Main Business Overview
12.2.5 Hasbro News
12.3 The LEGO Group
12.3.1 Company Details
12.3.2 Toys and Games Product Product Offered
12.3.3 The LEGO Group Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.3.4 Main Business Overview
12.3.5 The LEGO Group News
12.4 Bandai Namco Holdings
12.4.1 Company Details
12.4.2 Toys and Games Product Product Offered
12.4.3 Bandai Namco Holdings Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.4.4 Main Business Overview
12.4.5 Bandai Namco Holdings News
12.5 Ravensburger
12.5.1 Company Details
12.5.2 Toys and Games Product Product Offered
12.5.3 Ravensburger Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.5.4 Main Business Overview
12.5.5 Ravensburger News
12.6 Simba Dickie Group
12.6.1 Company Details
12.6.2 Toys and Games Product Product Offered
12.6.3 Simba Dickie Group Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.6.4 Main Business Overview
12.6.5 Simba Dickie Group News
12.7 Dream International
12.7.1 Company Details
12.7.2 Toys and Games Product Product Offered
12.7.3 Dream International Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.7.4 Main Business Overview
12.7.5 Dream International News
12.8 TOMY
12.8.1 Company Details
12.8.2 Toys and Games Product Product Offered
12.8.3 TOMY Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.8.4 Main Business Overview
12.8.5 TOMY News
12.9 JAKKS Pacific
12.9.1 Company Details
12.9.2 Toys and Games Product Product Offered
12.9.3 JAKKS Pacific Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.9.4 Main Business Overview
12.9.5 JAKKS Pacific News
12.10 MGA Entertainment
12.10.1 Company Details
12.10.2 Toys and Games Product Product Offered
12.10.3 MGA Entertainment Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
12.10.4 Main Business Overview
12.10.5 MGA Entertainment News
12.11 Playmates Toys
12.12 Vivid Imaginations
12.13 VTech Holdings
12.14 Spin Master
12.15 Playgo Toys Enterprises
12.16 Integrity Toys
12.17 Famosa Toys
12.18 Kids II
12.19 K'NEX Industries
12.20 Sanrio Company Ltd
12.21 Tarata Toys
12.22 Tenyo
12.23 Buffalo Games
12.24 Hape
12.25 Guangdong Hayidai Toys
13 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of Toys and Games Product
Table Product Specifications of Toys and Games Product
Figure Toys and Games Product Report Years Considered