Global Portable Handheld Electronic Game Machine Market Growth 2019-2024

  • receipt Report ID : 177445
  • calendar_today Published On: Jul, 2019
  • file_copy Pages: 130
  • list Electronics

Portable handheld Electronic game machine is A game electronic game machine using electronic instruments, also known as an electric toy (video game, electric), is separated from a home computer.It is more convenient than a conventional game machine, and is not limited by the use scene.

According to this study, over the next five years the Portable Handheld Electronic Game Machine market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Portable Handheld Electronic Game Machine business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Portable Handheld Electronic Game Machine market by product type, application, key manufacturers and key regions and countries.

This study considers the Portable Handheld Electronic Game Machine value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.

Digital

Mechanical

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.

Legal Gambling

Electronic Games

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Apollo Games

Sony

Aristocrat Leisure

IGT

NOVOMATIC Group

Scientific Games

Nintendo

Atari Games

NEC

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Portable Handheld Electronic Game Machine consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.

To understand the structure of Portable Handheld Electronic Game Machine market by identifying its various subsegments.

Focuses on the key global Portable Handheld Electronic Game Machine manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Portable Handheld Electronic Game Machine with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of Portable Handheld Electronic Game Machine submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

2019-2024 Global Portable Handheld Electronic Game Machine Consumption Market Report

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Portable Handheld Electronic Game Machine Consumption 2014-2024

2.1.2 Portable Handheld Electronic Game Machine Consumption CAGR by Region

2.2 Portable Handheld Electronic Game Machine Segment by Type

2.2.1 Digital

2.2.2 Mechanical

2.3 Portable Handheld Electronic Game Machine Consumption by Type

2.3.1 Global Portable Handheld Electronic Game Machine Consumption Market Share by Type (2014-2019)

2.3.2 Global Portable Handheld Electronic Game Machine Revenue and Market Share by Type (2014-2019)

2.3.3 Global Portable Handheld Electronic Game Machine Sale Price by Type (2014-2019)

2.4 Portable Handheld Electronic Game Machine Segment by Application

2.4.1 Legal Gambling

2.4.2 Electronic Games

2.5 Portable Handheld Electronic Game Machine Consumption by Application

2.5.1 Global Portable Handheld Electronic Game Machine Consumption Market Share by Application (2014-2019)

2.5.2 Global Portable Handheld Electronic Game Machine Value and Market Share by Application (2014-2019)

2.5.3 Global Portable Handheld Electronic Game Machine Sale Price by Application (2014-2019)

3 Global Portable Handheld Electronic Game Machine by Players

3.1 Global Portable Handheld Electronic Game Machine Sales Market Share by Players

3.1.1 Global Portable Handheld Electronic Game Machine Sales by Players (2017-2019)

3.1.2 Global Portable Handheld Electronic Game Machine Sales Market Share by Players (2017-2019)

3.2 Global Portable Handheld Electronic Game Machine Revenue Market Share by Players

3.2.1 Global Portable Handheld Electronic Game Machine Revenue by Players (2017-2019)

3.2.2 Global Portable Handheld Electronic Game Machine Revenue Market Share by Players (2017-2019)

3.3 Global Portable Handheld Electronic Game Machine Sale Price by Players

3.4 Global Portable Handheld Electronic Game Machine Manufacturing Base Distribution, Sales Area, Product Types by Players

3.4.1 Global Portable Handheld Electronic Game Machine Manufacturing Base Distribution and Sales Area by Players

3.4.2 Players Portable Handheld Electronic Game Machine Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Portable Handheld Electronic Game Machine by Regions

4.1 Portable Handheld Electronic Game Machine by Regions

4.1.1 Global Portable Handheld Electronic Game Machine Consumption by Regions

4.1.2 Global Portable Handheld Electronic Game Machine Value by Regions

4.2 Americas Portable Handheld Electronic Game Machine Consumption Growth

4.3 APAC Portable Handheld Electronic Game Machine Consumption Growth

4.4 Europe Portable Handheld Electronic Game Machine Consumption Growth

4.5 Middle East & Africa Portable Handheld Electronic Game Machine Consumption Growth

5 Americas

5.1 Americas Portable Handheld Electronic Game Machine Consumption by Countries

5.1.1 Americas Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)

5.1.2 Americas Portable Handheld Electronic Game Machine Value by Countries (2014-2019)

5.2 Americas Portable Handheld Electronic Game Machine Consumption by Type

5.3 Americas Portable Handheld Electronic Game Machine Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Portable Handheld Electronic Game Machine Consumption by Countries

6.1.1 APAC Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)

6.1.2 APAC Portable Handheld Electronic Game Machine Value by Countries (2014-2019)

6.2 APAC Portable Handheld Electronic Game Machine Consumption by Type

6.3 APAC Portable Handheld Electronic Game Machine Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Portable Handheld Electronic Game Machine by Countries

7.1.1 Europe Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)

7.1.2 Europe Portable Handheld Electronic Game Machine Value by Countries (2014-2019)

7.2 Europe Portable Handheld Electronic Game Machine Consumption by Type

7.3 Europe Portable Handheld Electronic Game Machine Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Portable Handheld Electronic Game Machine by Countries

8.1.1 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)

8.1.2 Middle East & Africa Portable Handheld Electronic Game Machine Value by Countries (2014-2019)

8.2 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Type

8.3 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Channels

10.1.2 Indirect Channels

10.2 Portable Handheld Electronic Game Machine Distributors

10.3 Portable Handheld Electronic Game Machine Customer

11 Global Portable Handheld Electronic Game Machine Market Forecast

11.1 Global Portable Handheld Electronic Game Machine Consumption Forecast (2019-2024)

11.2 Global Portable Handheld Electronic Game Machine Forecast by Regions

11.2.1 Global Portable Handheld Electronic Game Machine Forecast by Regions (2019-2024)

11.2.2 Global Portable Handheld Electronic Game Machine Value Forecast by Regions (2019-2024)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global Portable Handheld Electronic Game Machine Forecast by Type

11.8 Global Portable Handheld Electronic Game Machine Forecast by Application

12 Key Players Analysis

12.1 Apollo Games

12.1.1 Company Details

12.1.2 Portable Handheld Electronic Game Machine Product Offered

12.1.3 Apollo Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.1.4 Main Business Overview

12.1.5 Apollo Games News

12.2 Sony

12.2.1 Company Details

12.2.2 Portable Handheld Electronic Game Machine Product Offered

12.2.3 Sony Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.2.4 Main Business Overview

12.2.5 Sony News

12.3 Aristocrat Leisure

12.3.1 Company Details

12.3.2 Portable Handheld Electronic Game Machine Product Offered

12.3.3 Aristocrat Leisure Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.3.4 Main Business Overview

12.3.5 Aristocrat Leisure News

12.4 IGT

12.4.1 Company Details

12.4.2 Portable Handheld Electronic Game Machine Product Offered

12.4.3 IGT Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.4.4 Main Business Overview

12.4.5 IGT News

12.5 NOVOMATIC Group

12.5.1 Company Details

12.5.2 Portable Handheld Electronic Game Machine Product Offered

12.5.3 NOVOMATIC Group Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.5.4 Main Business Overview

12.5.5 NOVOMATIC Group News

12.6 Scientific Games

12.6.1 Company Details

12.6.2 Portable Handheld Electronic Game Machine Product Offered

12.6.3 Scientific Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.6.4 Main Business Overview

12.6.5 Scientific Games News

12.7 Nintendo

12.7.1 Company Details

12.7.2 Portable Handheld Electronic Game Machine Product Offered

12.7.3 Nintendo Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.7.4 Main Business Overview

12.7.5 Nintendo News

12.8 Atari Games

12.8.1 Company Details

12.8.2 Portable Handheld Electronic Game Machine Product Offered

12.8.3 Atari Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.8.4 Main Business Overview

12.8.5 Atari Games News

12.9 NEC

12.9.1 Company Details

12.9.2 Portable Handheld Electronic Game Machine Product Offered

12.9.3 NEC Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)

12.9.4 Main Business Overview

12.9.5 NEC News

13 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of Portable Handheld Electronic Game Machine

Table Product Specifications of Portable Handheld Electronic Game Machine

Figure Portable Handheld E

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