Portable handheld Electronic game machine is A game electronic game machine using electronic instruments, also known as an electric toy (video game, electric), is separated from a home computer.It is more convenient than a conventional game machine, and is not limited by the use scene.
According to this study, over the next five years the Portable Handheld Electronic Game Machine market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Portable Handheld Electronic Game Machine business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Portable Handheld Electronic Game Machine market by product type, application, key manufacturers and key regions and countries.
This study considers the Portable Handheld Electronic Game Machine value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Digital
Mechanical
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Legal Gambling
Electronic Games
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Apollo Games
Sony
Aristocrat Leisure
IGT
NOVOMATIC Group
Scientific Games
Nintendo
Atari Games
NEC
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Portable Handheld Electronic Game Machine consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Portable Handheld Electronic Game Machine market by identifying its various subsegments.
Focuses on the key global Portable Handheld Electronic Game Machine manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Portable Handheld Electronic Game Machine with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Portable Handheld Electronic Game Machine submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
2019-2024 Global Portable Handheld Electronic Game Machine Consumption Market Report
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Portable Handheld Electronic Game Machine Consumption 2014-2024
2.1.2 Portable Handheld Electronic Game Machine Consumption CAGR by Region
2.2 Portable Handheld Electronic Game Machine Segment by Type
2.2.1 Digital
2.2.2 Mechanical
2.3 Portable Handheld Electronic Game Machine Consumption by Type
2.3.1 Global Portable Handheld Electronic Game Machine Consumption Market Share by Type (2014-2019)
2.3.2 Global Portable Handheld Electronic Game Machine Revenue and Market Share by Type (2014-2019)
2.3.3 Global Portable Handheld Electronic Game Machine Sale Price by Type (2014-2019)
2.4 Portable Handheld Electronic Game Machine Segment by Application
2.4.1 Legal Gambling
2.4.2 Electronic Games
2.5 Portable Handheld Electronic Game Machine Consumption by Application
2.5.1 Global Portable Handheld Electronic Game Machine Consumption Market Share by Application (2014-2019)
2.5.2 Global Portable Handheld Electronic Game Machine Value and Market Share by Application (2014-2019)
2.5.3 Global Portable Handheld Electronic Game Machine Sale Price by Application (2014-2019)
3 Global Portable Handheld Electronic Game Machine by Players
3.1 Global Portable Handheld Electronic Game Machine Sales Market Share by Players
3.1.1 Global Portable Handheld Electronic Game Machine Sales by Players (2017-2019)
3.1.2 Global Portable Handheld Electronic Game Machine Sales Market Share by Players (2017-2019)
3.2 Global Portable Handheld Electronic Game Machine Revenue Market Share by Players
3.2.1 Global Portable Handheld Electronic Game Machine Revenue by Players (2017-2019)
3.2.2 Global Portable Handheld Electronic Game Machine Revenue Market Share by Players (2017-2019)
3.3 Global Portable Handheld Electronic Game Machine Sale Price by Players
3.4 Global Portable Handheld Electronic Game Machine Manufacturing Base Distribution, Sales Area, Product Types by Players
3.4.1 Global Portable Handheld Electronic Game Machine Manufacturing Base Distribution and Sales Area by Players
3.4.2 Players Portable Handheld Electronic Game Machine Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Portable Handheld Electronic Game Machine by Regions
4.1 Portable Handheld Electronic Game Machine by Regions
4.1.1 Global Portable Handheld Electronic Game Machine Consumption by Regions
4.1.2 Global Portable Handheld Electronic Game Machine Value by Regions
4.2 Americas Portable Handheld Electronic Game Machine Consumption Growth
4.3 APAC Portable Handheld Electronic Game Machine Consumption Growth
4.4 Europe Portable Handheld Electronic Game Machine Consumption Growth
4.5 Middle East & Africa Portable Handheld Electronic Game Machine Consumption Growth
5 Americas
5.1 Americas Portable Handheld Electronic Game Machine Consumption by Countries
5.1.1 Americas Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
5.1.2 Americas Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
5.2 Americas Portable Handheld Electronic Game Machine Consumption by Type
5.3 Americas Portable Handheld Electronic Game Machine Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Portable Handheld Electronic Game Machine Consumption by Countries
6.1.1 APAC Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
6.1.2 APAC Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
6.2 APAC Portable Handheld Electronic Game Machine Consumption by Type
6.3 APAC Portable Handheld Electronic Game Machine Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Portable Handheld Electronic Game Machine by Countries
7.1.1 Europe Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
7.1.2 Europe Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
7.2 Europe Portable Handheld Electronic Game Machine Consumption by Type
7.3 Europe Portable Handheld Electronic Game Machine Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Portable Handheld Electronic Game Machine by Countries
8.1.1 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
8.1.2 Middle East & Africa Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
8.2 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Type
8.3 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Portable Handheld Electronic Game Machine Distributors
10.3 Portable Handheld Electronic Game Machine Customer
11 Global Portable Handheld Electronic Game Machine Market Forecast
11.1 Global Portable Handheld Electronic Game Machine Consumption Forecast (2019-2024)
11.2 Global Portable Handheld Electronic Game Machine Forecast by Regions
11.2.1 Global Portable Handheld Electronic Game Machine Forecast by Regions (2019-2024)
11.2.2 Global Portable Handheld Electronic Game Machine Value Forecast by Regions (2019-2024)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Portable Handheld Electronic Game Machine Forecast by Type
11.8 Global Portable Handheld Electronic Game Machine Forecast by Application
12 Key Players Analysis
12.1 Apollo Games
12.1.1 Company Details
12.1.2 Portable Handheld Electronic Game Machine Product Offered
12.1.3 Apollo Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.1.4 Main Business Overview
12.1.5 Apollo Games News
12.2 Sony
12.2.1 Company Details
12.2.2 Portable Handheld Electronic Game Machine Product Offered
12.2.3 Sony Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.2.4 Main Business Overview
12.2.5 Sony News
12.3 Aristocrat Leisure
12.3.1 Company Details
12.3.2 Portable Handheld Electronic Game Machine Product Offered
12.3.3 Aristocrat Leisure Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.3.4 Main Business Overview
12.3.5 Aristocrat Leisure News
12.4 IGT
12.4.1 Company Details
12.4.2 Portable Handheld Electronic Game Machine Product Offered
12.4.3 IGT Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.4.4 Main Business Overview
12.4.5 IGT News
12.5 NOVOMATIC Group
12.5.1 Company Details
12.5.2 Portable Handheld Electronic Game Machine Product Offered
12.5.3 NOVOMATIC Group Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.5.4 Main Business Overview
12.5.5 NOVOMATIC Group News
12.6 Scientific Games
12.6.1 Company Details
12.6.2 Portable Handheld Electronic Game Machine Product Offered
12.6.3 Scientific Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.6.4 Main Business Overview
12.6.5 Scientific Games News
12.7 Nintendo
12.7.1 Company Details
12.7.2 Portable Handheld Electronic Game Machine Product Offered
12.7.3 Nintendo Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.7.4 Main Business Overview
12.7.5 Nintendo News
12.8 Atari Games
12.8.1 Company Details
12.8.2 Portable Handheld Electronic Game Machine Product Offered
12.8.3 Atari Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.8.4 Main Business Overview
12.8.5 Atari Games News
12.9 NEC
12.9.1 Company Details
12.9.2 Portable Handheld Electronic Game Machine Product Offered
12.9.3 NEC Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
12.9.4 Main Business Overview
12.9.5 NEC News
13 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of Portable Handheld Electronic Game Machine
Table Product Specifications of Portable Handheld Electronic Game Machine
Figure Portable Handheld E