Global Portable Gaming Console Market 2018 by Manufacturers, Regions, Type and Application, Forecast to 2024

  • receipt Report ID : 158700
  • calendar_today Published On: Apr, 2019
  • file_copy Pages: 120
  • list Electronics

A Portable Gaming Console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.

Scope of the Report:

This report focuses on the Portable Gaming Console in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.

The worldwide market for Portable Gaming Console is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.

Market Segment by Manufacturers, this report covers

Microsoft

Nintendo

Sony

Nvidia

Mad Catz Interactive

Atari

Sega Games

NEC

Mattel

Vtech

Bit Corporation

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia etc.)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Mobile Gaming Consoles

Tablet Gaming Consoles

Market Segment by Applications, can be divided into

Children

Adults

There are 15 Chapters to deeply display the global Portable Gaming Console market.

Chapter 1, to describe Portable Gaming Console Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Portable Gaming Console, with sales, revenue, and price of Portable Gaming Console, in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Portable Gaming Console, for each region, from 2013 to 2018;

Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;

Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;

Chapter 12, Portable Gaming Console market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;

Chapter 13, 14 and 15, to describe Portable Gaming Console sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Market Overview

1.1 Portable Gaming Console Introduction

1.2 Market Analysis by Type

1.2.1 Mobile Gaming Consoles

1.2.2 Tablet Gaming Consoles

1.3 Market Analysis by Applications

1.3.1 Children

1.3.2 Adults

1.4 Market Analysis by Regions

1.4.1 North America (United States, Canada and Mexico)

1.4.1.1 United States Market States and Outlook (2013-2023)

1.4.1.2 Canada Market States and Outlook (2013-2023)

1.4.1.3 Mexico Market States and Outlook (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy)

1.4.2.1 Germany Market States and Outlook (2013-2023)

1.4.2.2 France Market States and Outlook (2013-2023)

1.4.2.3 UK Market States and Outlook (2013-2023)

1.4.2.4 Russia Market States and Outlook (2013-2023)

1.4.2.5 Italy Market States and Outlook (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

1.4.3.1 China Market States and Outlook (2013-2023)

1.4.3.2 Japan Market States and Outlook (2013-2023)

1.4.3.3 Korea Market States and Outlook (2013-2023)

1.4.3.4 India Market States and Outlook (2013-2023)

1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)

1.4.4 South America, Middle East and Africa

1.4.4.1 Brazil Market States and Outlook (2013-2023)

1.4.4.2 Egypt Market States and Outlook (2013-2023)

1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)

1.4.4.4 South Africa Market States and Outlook (2013-2023)

1.4.4.5 Nigeria Market States and Outlook (2013-2023)

1.5 Market Dynamics

1.5.1 Market Opportunities

1.5.2 Market Risk

1.5.3 Market Driving Force

2 Manufacturers Profiles

2.1 Microsoft

2.1.1 Business Overview

2.1.2 Portable Gaming Console Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Microsoft Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.2 Nintendo

2.2.1 Business Overview

2.2.2 Portable Gaming Console Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Nintendo Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.3 Sony

2.3.1 Business Overview

2.3.2 Portable Gaming Console Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Sony Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.4 Nvidia

2.4.1 Business Overview

2.4.2 Portable Gaming Console Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Nvidia Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.5 Mad Catz Interactive

2.5.1 Business Overview

2.5.2 Portable Gaming Console Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Mad Catz Interactive Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.6 Atari

2.6.1 Business Overview

2.6.2 Portable Gaming Console Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Atari Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.7 Sega Games

2.7.1 Business Overview

2.7.2 Portable Gaming Console Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Sega Games Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.8 NEC

2.8.1 Business Overview

2.8.2 Portable Gaming Console Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 NEC Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.9 Mattel

2.9.1 Business Overview

2.9.2 Portable Gaming Console Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Mattel Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.10 Vtech

2.10.1 Business Overview

2.10.2 Portable Gaming Console Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 Vtech Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.11 Bit Corporation

2.11.1 Business Overview

2.11.2 Portable Gaming Console Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Bit Corporation Portable Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

3 Global Portable Gaming Console Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)

3.1 Global Portable Gaming Console Sales and Market Share by Manufacturer (2016-2017)

3.2 Global Portable Gaming Console Revenue and Market Share by Manufacturer (2016-2017)

3.3 Market Concentration Rate

3.3.1 Top 3 Portable Gaming Console Manufacturer Market Share in 2017

3.3.2 Top 6 Portable Gaming Console Manufacturer Market Share in 2017

3.4 Market Competition Trend

4 Global Portable Gaming Console Market Analysis by Regions

4.1 Global Portable Gaming Console Sales, Revenue and Market Share by Regions

4.1.1 Global Portable Gaming Console Sales and Market Share by Regions (2013-2018)

4.1.2 Global Portable Gaming Console Revenue and Market Share by Regions (2013-2018)

4.2 North America Portable Gaming Console Sales and Growth Rate (2013-2018)

4.3 Europe Portable Gaming Console Sales and Growth Rate (2013-2018)

4.4 Asia-Pacific Portable Gaming Console Sales and Growth Rate (2013-2018)

4.5 South America Portable Gaming Console Sales and Growth Rate (2013-2018)

4.6 Middle East and Africa Portable Gaming Console Sales and Growth Rate (2013-2018)

5 North America Portable Gaming Console by Countries

5.1 North America Portable Gaming Console Sales, Revenue and Market Share by Countries

5.1.1 North America Portable Gaming Console Sales and Market Share by Countries (2013-2018)

5.1.2 North America Portable Gaming Console Revenue and Market Share by Countries (2013-2018)

5.2 United States Portable Gaming Console Sales and Growth Rate (2013-2018)

5.3 Canada Portable Gaming Console Sales and Growth Rate (2013-2018)

5.4 Mexico Portable Gaming Console Sales and Growth Rate (2013-2018)

6 Europe Portable Gaming Console by Countries

6.1 Europe Portable Gaming Console Sales, Revenue and Market Share by Countries

6.1.1 Europe Portable Gaming Console Sales and Market Share by Countries (2013-2018)

6.1.2 Europe Portable Gaming Console Revenue and Market Share by Countries (2013-2018)

6.2 Germany Portable Gaming Console Sales and Growth Rate (2013-2018)

6.3 UK Portable Gaming Console Sales and Growth Rate (2013-2018)

6.4 France Portable Gaming Console Sales and Growth Rate (2013-2018)

6.5 Russia Portable Gaming Console Sales and Growth Rate (2013-2018)

6.6 Italy Portable Gaming Console Sales and Growth Rate (2013-2018)

7 Asia-Pacific Portable Gaming Console by Countries

7.1 Asia-Pacific Portable Gaming Console Sales, Revenue and Market Share by Countries

7.1.1 Asia-Pacific Portable Gaming Console Sales and Market Share by Countries (2013-2018)

7.1.2 Asia-Pacific Portable Gaming Console Revenue and Market Share by Countries (2013-2018)

7.2 China Portable Gaming Console Sales and Growth Rate (2013-2018)

7.3 Japan Portable Gaming Console Sales and Growth Rate (2013-2018)

7.4 Korea Portable Gaming Console Sales and Growth Rate (2013-2018)

7.5 India Portable Gaming Console Sales and Growth Rate (2013-2018)

7.6 Southeast Asia Portable Gaming Console Sales and Growth Rate (2013-2018)

8 South America Portable Gaming Console by Countries

8.1 South America Portable Gaming Console Sales, Revenue and Market Share by Countries

8.1.1 South America Portable Gaming Console Sales and Market Share by Countries (2013-2018)

8.1.2 South America Portable Gaming Console Revenue and Market Share by Countries (2013-2018)

8.2 Brazil Portable Gaming Console Sales and Growth Rate (2013-2018)

8.3 Argentina Portable Gaming Console Sales and Growth Rate (2013-2018)

8.4 Colombia Portable Gaming Console Sales and Growth Rate (2013-2018)

9 Middle East and Africa Portable Gaming Console by Countries

9.1 Middle East and Africa Portable Gaming Console Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Portable Gaming Console Sales and Market Share by Countries (2013-2018)

9.1.2 Middle East and Africa Portable Gaming Console Revenue and Market Share by Countries (2013-2018)

9.2 Saudi Arabia Portable Gaming Console Sales and Growth Rate (2013-2018)

9.3 UAE Portable Gaming Console Sales and Growth Rate (2013-2018)

9.4 Egypt Portable Gaming Console Sales and Growth Rate (2013-2018)

9.5 Nigeria Portable Gaming Console Sales and Growth Rate (2013-2018)

9.6 South Africa Portable Gaming Console Sales and Growth Rate (2013-2018)

10 Global Portable Gaming Console Market Segment by Type

10.1 Global Portable Gaming Console Sales, Revenue and Market Share by Type (2013-2018)

10.1.1 Global Portable Gaming Console Sales and Market Share by Type (2013-2018)

10.1.2 Global Portable Gaming Console Revenue and Market Share by Type (2013-2018)

10.2 Mobile Gaming Consoles Sales Growth and Price

10.2.1 Global Mobile Gaming Consoles Sales Growth (2013-2018)

10.2.2 Global Mobile Gaming Consoles Price (2013-2018)

10.3 Tablet Gaming Consoles Sales Growth and Price

10.3.1 Global Tablet Gaming Consoles Sales Growth (2013-2018)

10.3.2 Global Tablet Gaming Consoles Price (2013-2018)

11 Global Portable Gaming Console Market Segment by Application

11.1 Global Portable Gaming Console Sales Market Share by Application (2013-2018)

11.2 Children Sales Growth (2013-2018)

11.3 Adults Sales Growth (2013-2018)

12 Portable Gaming Console Market Forecast (2018-2023)

12.1 Global Portable Gaming Console Sales, Revenue and Growth Rate (2018-2023)

12.2 Portable Gaming Console Market Forecast by Regions (2018-2023)

12.2.1 North America Portable Gaming Console Market Forecast (2018-2023)

12.2.2 Europe Portable Gaming Console Market Forecast (2018-2023)

12.2.3 Asia-Pacific Portable Gaming Console Market Forecast (2018-2023)

12.2.4 South America Portable Gaming Console Market Forecast (2018-2023)

12.2.5 Middle East and Africa Portable Gaming Console Market Forecast (2018-2023)

12.3 Portable Gaming Console Market Forecast by Type (2018-2023)

12.3.1 Global Portable Gaming Console Sales Forecast by Type (2018-2023)

12.3.2 Global Portable Gaming Console Market Share Forecast by Type (2018-2023)

12.4 Portable Gaming Console Market Forecast by Application (2018-2023)

12.4.1 Global Portable Gaming Console Sales Forecast by Application (2018-2023)

12.4.2 Global Portable Gaming Console Market Share Forecast by Application (2018-2023)

13 Sales Channel, Distributors, Traders and Dealers

13.1 Sales Channel

13.1.1 Direct Marketing

13.1.2 Indirect Marketing

13.1.3 Marketing Channel Future Trend

13.2 Distributors, Traders and Dealers

14 Research Findings and Conclusion

15 Appendix

15.1 Methodology

15.2 Data Source

List of Tables and Figures

Figure Portable Gaming Console Picture

Table Product Specifications of Portable Gaming Console

Figure Global Sales Market Share of Portable Gaming Console by Types in 2017

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