Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing.
Scope of the Report:
This report focuses on the Gaming Peripheral in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
In 2017, headsets had accounted for the largest share of the PC Gaming Peripherals market revenue, with a total value of $1197.23 million, followed by mice and keyboards.
The wired segment accounts for the major share for the PC gaming accessories market due to the quick response time when compared to the wireless segment. The rise in number of gamers has led to the demand for faster technology which will eliminate time lags, this has led to a positive impact on gaming peripheral market size. Therefore, vendors in the gaming peripheral market are focusing on developing advanced technology products to retain customers.
The worldwide market for Gaming Peripheral is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.
Market Segment by Manufacturers, this report covers
Razer
Logitech G (Astro)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
Roccat
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Headsets
Mouse
Mousepads
Keyboards
Controllers
Other
Market Segment by Applications, can be divided into
Distribution Channels
Third-Party Retail Channels
Direct Channels
There are 15 Chapters to deeply display the global Gaming Peripheral market.
Chapter 1, to describe Gaming Peripheral Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Gaming Peripheral, with sales, revenue, and price of Gaming Peripheral, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Gaming Peripheral, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Gaming Peripheral market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Gaming Peripheral sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Gaming Peripheral Introduction
1.2 Market Analysis by Type
1.2.1 Headsets
1.2.2 Mouse
1.2.3 Mousepads
1.2.4 Keyboards
1.2.5 Controllers
1.2.6 Other
1.3 Market Analysis by Applications
1.3.1 Distribution Channels
1.3.2 Third-Party Retail Channels
1.3.3 Direct Channels
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Razer
2.1.1 Business Overview
2.1.1.1 Razer Description
2.1.1.2 Razer Headquarter, Main Business and Finance Overview
2.1.2 Razer Gaming Peripheral Product Introduction
2.1.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.1.2.2 Gaming Peripheral Product Information
2.1.3 Razer Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.1.3.1 Razer Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.1.3.2 Global Razer Gaming Peripheral Market Share in 2017
2.2 Logitech G (Astro)
2.2.1 Business Overview
2.2.1.1 Logitech G (Astro) Description
2.2.1.2 Logitech G (Astro) Headquarter, Main Business and Finance Overview
2.2.2 Logitech G (Astro) Gaming Peripheral Product Introduction
2.2.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.2.2.2 Gaming Peripheral Product Information
2.2.3 Logitech G (Astro) Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2.3.1 Logitech G (Astro) Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2.3.2 Global Logitech G (Astro) Gaming Peripheral Market Share in 2017
2.3 Turtle Beach
2.3.1 Business Overview
2.3.1.1 Turtle Beach Description
2.3.1.2 Turtle Beach Headquarter, Main Business and Finance Overview
2.3.2 Turtle Beach Gaming Peripheral Product Introduction
2.3.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.3.2.2 Gaming Peripheral Product Information
2.3.3 Turtle Beach Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3.3.1 Turtle Beach Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3.3.2 Global Turtle Beach Gaming Peripheral Market Share in 2017
2.4 Corsair
2.4.1 Business Overview
2.4.1.1 Corsair Description
2.4.1.2 Corsair Headquarter, Main Business and Finance Overview
2.4.2 Corsair Gaming Peripheral Product Introduction
2.4.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.4.2.2 Gaming Peripheral Product Information
2.4.3 Corsair Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4.3.1 Corsair Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4.3.2 Global Corsair Gaming Peripheral Market Share in 2017
2.5 Sennheiser
2.5.1 Business Overview
2.5.1.1 Sennheiser Description
2.5.1.2 Sennheiser Headquarter, Main Business and Finance Overview
2.5.2 Sennheiser Gaming Peripheral Product Introduction
2.5.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.5.2.2 Gaming Peripheral Product Information
2.5.3 Sennheiser Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5.3.1 Sennheiser Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5.3.2 Global Sennheiser Gaming Peripheral Market Share in 2017
2.6 Plantronics
2.6.1 Business Overview
2.6.1.1 Plantronics Description
2.6.1.2 Plantronics Headquarter, Main Business and Finance Overview
2.6.2 Plantronics Gaming Peripheral Product Introduction
2.6.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.6.2.2 Gaming Peripheral Product Information
2.6.3 Plantronics Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6.3.1 Plantronics Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6.3.2 Global Plantronics Gaming Peripheral Market Share in 2017
2.7 SteelSeries
2.7.1 Business Overview
2.7.1.1 SteelSeries Description
2.7.1.2 SteelSeries Headquarter, Main Business and Finance Overview
2.7.2 SteelSeries Gaming Peripheral Product Introduction
2.7.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.7.2.2 Gaming Peripheral Product Information
2.7.3 SteelSeries Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7.3.1 SteelSeries Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7.3.2 Global SteelSeries Gaming Peripheral Market Share in 2017
2.8 Mad Catz
2.8.1 Business Overview
2.8.1.1 Mad Catz Description
2.8.1.2 Mad Catz Headquarter, Main Business and Finance Overview
2.8.2 Mad Catz Gaming Peripheral Product Introduction
2.8.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.8.2.2 Gaming Peripheral Product Information
2.8.3 Mad Catz Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8.3.1 Mad Catz Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8.3.2 Global Mad Catz Gaming Peripheral Market Share in 2017
2.9 Roccat
2.9.1 Business Overview
2.9.1.1 Roccat Description
2.9.1.2 Roccat Headquarter, Main Business and Finance Overview
2.9.2 Roccat Gaming Peripheral Product Introduction
2.9.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.9.2.2 Gaming Peripheral Product Information
2.9.3 Roccat Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9.3.1 Roccat Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9.3.2 Global Roccat Gaming Peripheral Market Share in 2017
2.10 QPAD
2.10.1 Business Overview
2.10.1.1 QPAD Description
2.10.1.2 QPAD Headquarter, Main Business and Finance Overview
2.10.2 QPAD Gaming Peripheral Product Introduction
2.10.2.1 Gaming Peripheral Production Bases, Sales Regions and Major Competitors
2.10.2.2 Gaming Peripheral Product Information
2.10.3 QPAD Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10.3.1 QPAD Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10.3.2 Global QPAD Gaming Peripheral Market Share in 2017
2.11 Thrustmaster
2.11.1 Business Overview
2.11.2 Thrustmaster Gaming Peripheral Product Introduction
2.11.3 Thrustmaster Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 HyperX
2.12.1 Business Overview
2.12.2 HyperX Gaming Peripheral Product Introduction
2.12.3 HyperX Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Tt eSPORTS
2.13.1 Business Overview
2.13.2 Tt eSPORTS Gaming Peripheral Product Introduction
2.13.3 Tt eSPORTS Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Cooler Master
2.14.1 Business Overview
2.14.2 Cooler Master Gaming Peripheral Product Introduction
2.14.3 Cooler Master Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 ZOWIE
2.15.1 Business Overview
2.15.2 ZOWIE Gaming Peripheral Product Introduction
2.15.3 ZOWIE Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.16 Sharkoon
2.16.1 Business Overview
2.16.2 Sharkoon Gaming Peripheral Product Introduction
2.16.3 Sharkoon Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.17 Trust
2.17.1 Business Overview
2.17.2 Trust Gaming Peripheral Product Introduction
2.17.3 Trust Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Gaming Peripheral Market Competition, by Manufacturer
3.1 Global Gaming Peripheral Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Gaming Peripheral Revenue and Market Share by Manufacturer (2016-2017)
3.3 Global Gaming Peripheral Price by Manufacturer (2016-2017)
3.4 Market Concentration Rate
3.4.1 Top 3 Gaming Peripheral Manufacturer Market Share in 2017
3.4.2 Top 5 Gaming Peripheral Manufacturer Market Share in 2017
3.5 Market Competition Trend
4 Global Gaming Peripheral Market Analysis by Regions
4.1 Global Gaming Peripheral Sales, Revenue and Market Share by Regions
4.1.1 Global Gaming Peripheral Sales by Regions (2013-2018)
4.1.2 Global Gaming Peripheral Revenue by Regions (2013-2018)
4.2 North America Gaming Peripheral Sales, Revenue and Growth Rate (2013-2018)
4.3 Europe Gaming Peripheral Sales, Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Gaming Peripheral Sales, Revenue and Growth Rate (2013-2018)
4.5 South America Gaming Peripheral Sales, Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Gaming Peripheral Sales, Revenue and Growth Rate (2013-2018)
5 North America Gaming Peripheral by Countries, Type, Application and Manufacturers
5.1 North America Gaming Peripheral Sales, Revenue and Market Share by Countries
5.1.1 North America Gaming Peripheral Sales by Countries (2013-2018)
5.1.2 North America Gaming Peripheral Revenue by Countries (2013-2018)
5.1.3 United States Gaming Peripheral Sales and Growth Rate (2013-2018)
5.1.4 Canada Gaming Peripheral Sales and Growth Rate (2013-2018)
5.1.5 Mexico Gaming Peripheral Sales and Growth Rate (2013-2018)
5.2 North America Gaming Peripheral Sales and Revenue (Value) by Manufacturers (2016-2017)
5.2.1 North America Gaming Peripheral Sales by Manufacturers (2016-2017)
5.2.2 North America Gaming Peripheral Revenue by Manufacturers (2016-2017)
5.3 North America Gaming Peripheral Sales, Revenue and Market Share by Type (2013-2018)
5.3.1 North America Gaming Peripheral Sales and Sales Share by Type (2013-2018)
5.3.2 North America Gaming Peripheral Revenue and Revenue Share by Type (2013-2018)
5.4 North America Gaming Peripheral Sales, Revenue and Market Share by Application (2013-2018)
5.4.1 North America Gaming Peripheral Sales and Sales Share by Application (2013-2018)
5.4.2 North America Gaming Peripheral Revenue and Revenue Share by Application (2013-2018)
6 Europe Gaming Peripheral by Countries, Type, Application and Manufacturers
6.1 Europe Gaming Peripheral Sales, Revenue and Market Share by Countries
6.1.1 Europe Gaming Peripheral Sales by Countries (2013-2018)
6.1.2 Europe Gaming Peripheral Revenue by Countries (2013-2018)
6.1.3 Germany Gaming Peripheral Sales and Growth Rate (2013-2018)
6.1.4 UK Gaming Peripheral Sales and Growth Rate (2013-2018)
6.1.5 France Gaming Peripheral Sales and Growth Rate (2013-2018)
6.1.6 Russia Gaming Peripheral Sales and Growth Rate (2013-2018)
6.1.7 Italy Gaming Peripheral Sales and Growth Rate (2013-2018)
6.2 Europe Gaming Peripheral Sales and Revenue (Value) by Manufacturers (2016-2017)
6.2.1 Europe Gaming Peripheral Sales by Manufacturers (2016-2017)
6.2.2 Europe Gaming Peripheral Revenue by Manufacturers (2016-2017)
6.3 Europe Gaming Peripheral Sales, Revenue and Market Share by Type (2013-2018)
6.3.1 Europe Gaming Peripheral Sales and Sales Share by Type (2013-2018)
6.3.2 Europe Gaming Peripheral Revenue and Revenue Share by Type (2013-2018)
6.4 Europe Gaming Peripheral Sales, Revenue and Market Share by Application (2013-2018)
6.4.1 Europe Gaming Peripheral Sales and Sales Share by Application (2013-2018)
6.4.2 Europe Gaming Peripheral Revenue and Revenue Share by Application (2013-2018)
7 Asia-Pacific Gaming Peripheral by Countries, Type, Application and Manufacturers
7.1 Asia-Pacific Gaming Peripheral Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Gaming Peripheral Sales by Countries (2013-2018)
7.1.2 Asia-Pacific Gaming Peripheral Revenue by Countries (2013-2018)
7.1.3 China Gaming Peripheral Sales and Growth Rate (2013-2018)
7.1.4 Japan Gaming Peripheral Sales and Growth Rate (2013-2018)
7.1.5 Korea Gaming Peripheral Sales and Growth Rate (2013-2018)
7.1.6 India Gaming Peripheral Sales and Growth Rate (2013-2018)
7.1.7 Southeast Asia Gaming Peripheral Sales and Growth Rate (2013-2018)
7.2 Asia-Pacific Gaming Peripheral Sales and Revenue (Value) by Manufacturers (2016-2017)
7.2.1 Asia-Pacific Gaming Peripheral Sales by Manufacturers (2016-2017)
7.2.2 Asia-Pacific Gaming Peripheral Revenue by Manufacturers (2016-2017)
7.3 Asia-Pacific Gaming Peripheral Sales, Revenue and Market Share by Type (2013-2018)
7.3.1 Asia-Pacific Gaming Peripheral Sales and Sales Share by Type (2013-2018)
7.3.2 Asia-Pacific Gaming Peripheral Revenue and Revenue Share by Type (2013-2018)
7.4 Asia-Pacific Gaming Peripheral Sales, Revenue and Market Share by Application (2013-2018)
7.4.1 Asia-Pacific Gaming Peripheral Sales and Sales Share by Application (2013-2018)
7.4.2 Asia-Pacific Gaming Peripheral Revenue and Revenue Share by Application (2013-2018)
8 South America Gaming Peripheral by Countries, Type, Application and Manufacturers
8.1 South America Gaming Peripheral Sales, Revenue and Market Share by Countries
8.1.1 South America Gaming Peripheral Sales by Countries (2013-2018)
8.1.2 South America Gaming Peripheral Revenue by Countries (2013-2018)
8.1.3 Brazil Gaming Peripheral Sales and Growth Rate (2013-2018)
8.1.4 Argentina Gaming Peripheral Sales and Growth Rate (2013-2018)
8.1.5 Colombia Gaming Peripheral Sales and Growth Rate (2013-2018)
8.2 South America Gaming Peripheral Sales and Revenue (Value) by Manufacturers (2016-2017)
8.2.1 South America Gaming Peripheral Sales by Manufacturers (2016-2017)
8.2.2 South America Gaming Peripheral Revenue by Manufacturers (2016-2017)
8.3 South America Gaming Peripheral Sales, Revenue and Market Share by Type (2013-2018)
8.3.1 South America Gaming Peripheral Sales and Sales Share by Type (2013-2018)
8.3.2 South America Gaming Peripheral Revenue and Revenue Share by Type (2013-2018)
8.4 South America Gaming Peripheral Sales, Revenue and Market Share by Application (2013-2018)
8.4.1 South America Gaming Peripheral Sales and Sales Share by Application (2013-2018)
8.4.2 South America Gaming Peripheral Revenue and Revenue Share by Application (2013-2018)
9 Middle East and Africa Gaming Peripheral by Countries, Type, Application and Manufacturers
9.1 Middle East and Africa Gaming Peripheral Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Gaming Peripheral Sales by Countries (2013-2018)
9.1.2 Middle East and Africa Gaming Peripheral Revenue by Countries (2013-2018)
9.1.3 Saudi Arabia Gaming Peripheral Sales and Growth Rate (2013-2018)
9.1.4 UAE Gaming Peripheral Sales and Growth Rate (2013-2018)
9.1.5 Egypt Gaming Peripheral Sales and Growth Rate (2013-2018)
9.1.6 Nigeria Gaming Peripheral Sales and Growth Rate (2013-2018)
9.1.7 South Africa Gaming Peripheral Sales and Growth Rate (2013-2018)
9.2 Middle East and Africa Gaming Peripheral Sales and Revenue (Value) by Manufacturers (2016-2017)
9.2.1 Middle East and Africa Gaming Peripheral Sales by Manufacturers (2016-2017)
9.2.2 Middle East and Africa Gaming Peripheral Revenue by Manufacturers (2016-2017)
9.3 Middle East and Africa Gaming Peripheral Sales, Revenue and Market Share by Type (2013-2018)
9.3.1 Middle East and Africa Gaming Peripheral Sales and Sales Share by Type (2013-2018)
9.3.1 Middle East and Africa Gaming Peripheral Revenue and Revenue Share by Type (2013-2018)
9.4 Middle East and Africa Gaming Peripheral Sales, Revenue and Market Share by Application (2013-2018)
9.4.1 Middle East and Africa Gaming Peripheral Sales and Sales Share by Application (2013-2018)
9.4.2 Middle East and Africa Gaming Peripheral Revenue and Revenue Share by Application (2013-2018)
10 Global Gaming Peripheral Market Segment by Type
10.1 Global Gaming Peripheral Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Gaming Peripheral Sales and Market Share by Type (2013-2018)
10.1.2 Global Gaming Peripheral Revenue and Market Share by Type (2013-2018)
10.2 Headsets Sales Growth and Price
10.2.1 Global Headsets Sales Growth (2013-2018)
10.2.2 Global Headsets Price (2013-2018)
10.3 Mouse Sales Growth and Price
10.3.1 Global Mouse Sales Growth (2013-2018)
10.3.2 Global Mouse Price (2013-2018)
10.4 Mousepads Sales Growth and Price
10.4.1 Global Mousepads Sales Growth (2013-2018)
10.4.2 Global Mousepads Price (2013-2018)
10.5 Keyboards Sales Growth and Price
10.5.1 Global Keyboards Sales Growth (2013-2018)
10.5.2 Global Keyboards Price (2013-2018)
10.6 Controllers Sales Growth and Price
10.6.1 Global Controllers Sales Growth (2013-2018)
10.6.2 Global Controllers Price (2013-2018)
10.7 Other Sales Growth and Price
10.7.1 Global Other Sales Growth (2013-2018)
10.7.2 Global Other Price (2013-2018)
11 Global Gaming Peripheral Market Segment by Application
11.1 Global Gaming Peripheral Sales Market Share by Application (2013-2018)
11.2 Distribution Channels Sales Growth (2013-2018)
11.3 Third-Party Retail Channels Sales Growth (2013-2018)
11.4 Direct Channels Sales Growth (2013-2018)
12 Gaming Peripheral Market Forecast (2018-2023)
12.1 Global Gaming Peripheral Sales, Revenue and Growth Rate (2018-2023)
12.2 Gaming Peripheral Market Forecast by Regions (2018-2023)
12.2.1 North America Gaming Peripheral Market Forecast (2018-2023)
12.2.2 Europe Gaming Peripheral Market Forecast (2018-2023)
12.2.3 Asia-Pacific Gaming Peripheral Market Forecast (2018-2023)
12.2.4 South America Gaming Peripheral Market Forecast (2018-2023)
12.2.5 Middle East and Africa Gaming Peripheral Market Forecast (2018-2023)
12.3 Gaming Peripheral Market Forecast by Type (2018-2023)
12.3.1 Global Gaming Peripheral Sales Forecast by Type (2018-2023)
12.3.2 Global Gaming Peripheral Market Share Forecast by Type (2018-2023)
12.4 Gaming Peripheral Market Forecast by Application (2018-2023)
12.4.1 Global Gaming Peripheral Sales Forecast by Application (2018-2023)
12.4.2 Global Gaming Peripheral Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure Gaming Peripheral Picture
Table Product Specifications of Gaming Peripheral
Figure Global Gaming Peripheral CAGR (%), Y-o-Y Growth (&) and Market Size, 2013-2023 (US