Mixed or merged reality is defined as the blending of the physical and digital worlds. In layman's terms, it's what happens when virtual and augmented reality have a baby. Ideally, you'd put on a headset that could map your position as well as everything in the room and from that, overlay a hologram onto the physical world that would acknowledge the real-world boundaries of a coffee table or couch. A true MR headset would support both this kind of augmented reality and the closed world of virtual reality.
Scope of the Report:
Unlike Oculus and Vive, WMR headsets use a pair of front-mounted cameras and a set of built-in sensors to map your physical position. Called inside-out tracking, the design allows for six-degrees-of-freedom (6DoF) movement tracking without the need to buy external sensors and set them up in a dedicated space. They're made to be plug-and-play for the most part, too, so you can be up and running in minutes just about anywhere.
The worldwide market for Mixed Reality Headsets is expected to grow at a CAGR of roughly xx% over the next five years, will reach 2000 million US$ in 2023, from 2000 million US$ in 2017, according to a new GIR (Global Info Research) study.
This report focuses on the Mixed Reality Headsets in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
Vendor profiles
Apple, Inc.
Atheer, Inc.
Dell, Inc.
GlassUP S.r.l
Google, Inc
Hewlett & Packard
HTC Corporation
Lenovo
LG Electronics
Magic Leap
Microsoft Corporation
Others
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Tethered
Untethered
Market Segment by Applications, can be divided into
Entertainment
Healthcare
Aerospace and Defense
Automotive
Retail
Others
There are 15 Chapters to deeply display the global Mixed Reality Headsets market.
Chapter 1, to describe Mixed Reality Headsets Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Mixed Reality Headsets, with sales, revenue, and price of Mixed Reality Headsets, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Mixed Reality Headsets, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Mixed Reality Headsets market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Mixed Reality Headsets sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Mixed Reality Headsets Introduction
1.2 Market Analysis by Type
1.2.1 Tethered
1.2.2 Untethered
1.3 Market Analysis by Applications
1.3.1 Entertainment
1.3.2 Healthcare
1.3.3 Aerospace and Defense
1.3.4 Automotive
1.3.5 Retail
1.3.6 Others
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Vendor profiles
2.1.1 Business Overview
2.1.2 Mixed Reality Headsets Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Vendor profiles Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Apple, Inc.
2.2.1 Business Overview
2.2.2 Mixed Reality Headsets Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Apple, Inc. Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Atheer, Inc.
2.3.1 Business Overview
2.3.2 Mixed Reality Headsets Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Atheer, Inc. Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Dell, Inc.
2.4.1 Business Overview
2.4.2 Mixed Reality Headsets Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Dell, Inc. Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 GlassUP S.r.l
2.5.1 Business Overview
2.5.2 Mixed Reality Headsets Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 GlassUP S.r.l Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Google, Inc
2.6.1 Business Overview
2.6.2 Mixed Reality Headsets Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Google, Inc Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 Hewlett & Packard
2.7.1 Business Overview
2.7.2 Mixed Reality Headsets Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Hewlett & Packard Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 HTC Corporation
2.8.1 Business Overview
2.8.2 Mixed Reality Headsets Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 HTC Corporation Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 Lenovo
2.9.1 Business Overview
2.9.2 Mixed Reality Headsets Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Lenovo Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 LG Electronics
2.10.1 Business Overview
2.10.2 Mixed Reality Headsets Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 LG Electronics Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Magic Leap
2.11.1 Business Overview
2.11.2 Mixed Reality Headsets Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Magic Leap Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 Microsoft Corporation
2.12.1 Business Overview
2.12.2 Mixed Reality Headsets Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Microsoft Corporation Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Others
2.13.1 Business Overview
2.13.2 Mixed Reality Headsets Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Others Mixed Reality Headsets Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Mixed Reality Headsets Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global Mixed Reality Headsets Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Mixed Reality Headsets Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate
3.3.1 Top 3 Mixed Reality Headsets Manufacturer Market Share in 2017
3.3.2 Top 6 Mixed Reality Headsets Manufacturer Market Share in 2017
3.4 Market Competition Trend
4 Global Mixed Reality Headsets Market Analysis by Regions
4.1 Global Mixed Reality Headsets Sales, Revenue and Market Share by Regions
4.1.1 Global Mixed Reality Headsets Sales and Market Share by Regions (2013-2018)
4.1.2 Global Mixed Reality Headsets Revenue and Market Share by Regions (2013-2018)
4.2 North America Mixed Reality Headsets Sales and Growth Rate (2013-2018)
4.3 Europe Mixed Reality Headsets Sales and Growth Rate (2013-2018)
4.4 Asia-Pacific Mixed Reality Headsets Sales and Growth Rate (2013-2018)
4.5 South America Mixed Reality Headsets Sales and Growth Rate (2013-2018)
4.6 Middle East and Africa Mixed Reality Headsets Sales and Growth Rate (2013-2018)
5 North America Mixed Reality Headsets by Countries
5.1 North America Mixed Reality Headsets Sales, Revenue and Market Share by Countries
5.1.1 North America Mixed Reality Headsets Sales and Market Share by Countries (2013-2018)
5.1.2 North America Mixed Reality Headsets Revenue and Market Share by Countries (2013-2018)
5.2 United States Mixed Reality Headsets Sales and Growth Rate (2013-2018)
5.3 Canada Mixed Reality Headsets Sales and Growth Rate (2013-2018)
5.4 Mexico Mixed Reality Headsets Sales and Growth Rate (2013-2018)
6 Europe Mixed Reality Headsets by Countries
6.1 Europe Mixed Reality Headsets Sales, Revenue and Market Share by Countries
6.1.1 Europe Mixed Reality Headsets Sales and Market Share by Countries (2013-2018)
6.1.2 Europe Mixed Reality Headsets Revenue and Market Share by Countries (2013-2018)
6.2 Germany Mixed Reality Headsets Sales and Growth Rate (2013-2018)
6.3 UK Mixed Reality Headsets Sales and Growth Rate (2013-2018)
6.4 France Mixed Reality Headsets Sales and Growth Rate (2013-2018)
6.5 Russia Mixed Reality Headsets Sales and Growth Rate (2013-2018)
6.6 Italy Mixed Reality Headsets Sales and Growth Rate (2013-2018)
7 Asia-Pacific Mixed Reality Headsets by Countries
7.1 Asia-Pacific Mixed Reality Headsets Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Mixed Reality Headsets Sales and Market Share by Countries (2013-2018)
7.1.2 Asia-Pacific Mixed Reality Headsets Revenue and Market Share by Countries (2013-2018)
7.2 China Mixed Reality Headsets Sales and Growth Rate (2013-2018)
7.3 Japan Mixed Reality Headsets Sales and Growth Rate (2013-2018)
7.4 Korea Mixed Reality Headsets Sales and Growth Rate (2013-2018)
7.5 India Mixed Reality Headsets Sales and Growth Rate (2013-2018)
7.6 Southeast Asia Mixed Reality Headsets Sales and Growth Rate (2013-2018)
8 South America Mixed Reality Headsets by Countries
8.1 South America Mixed Reality Headsets Sales, Revenue and Market Share by Countries
8.1.1 South America Mixed Reality Headsets Sales and Market Share by Countries (2013-2018)
8.1.2 South America Mixed Reality Headsets Revenue and Market Share by Countries (2013-2018)
8.2 Brazil Mixed Reality Headsets Sales and Growth Rate (2013-2018)
8.3 Argentina Mixed Reality Headsets Sales and Growth Rate (2013-2018)
8.4 Colombia Mixed Reality Headsets Sales and Growth Rate (2013-2018)
9 Middle East and Africa Mixed Reality Headsets by Countries
9.1 Middle East and Africa Mixed Reality Headsets Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Mixed Reality Headsets Sales and Market Share by Countries (2013-2018)
9.1.2 Middle East and Africa Mixed Reality Headsets Revenue and Market Share by Countries (2013-2018)
9.2 Saudi Arabia Mixed Reality Headsets Sales and Growth Rate (2013-2018)
9.3 UAE Mixed Reality Headsets Sales and Growth Rate (2013-2018)
9.4 Egypt Mixed Reality Headsets Sales and Growth Rate (2013-2018)
9.5 Nigeria Mixed Reality Headsets Sales and Growth Rate (2013-2018)
9.6 South Africa Mixed Reality Headsets Sales and Growth Rate (2013-2018)
10 Global Mixed Reality Headsets Market Segment by Type
10.1 Global Mixed Reality Headsets Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Mixed Reality Headsets Sales and Market Share by Type (2013-2018)
10.1.2 Global Mixed Reality Headsets Revenue and Market Share by Type (2013-2018)
10.2 Tethered Sales Growth and Price
10.2.1 Global Tethered Sales Growth (2013-2018)
10.2.2 Global Tethered Price (2013-2018)
10.3 Untethered Sales Growth and Price
10.3.1 Global Untethered Sales Growth (2013-2018)
10.3.2 Global Untethered Price (2013-2018)
11 Global Mixed Reality Headsets Market Segment by Application
11.1 Global Mixed Reality Headsets Sales Market Share by Application (2013-2018)
11.2 Entertainment Sales Growth (2013-2018)
11.3 Healthcare Sales Growth (2013-2018)
11.4 Aerospace and Defense Sales Growth (2013-2018)
11.5 Automotive Sales Growth (2013-2018)
11.6 Retail Sales Growth (2013-2018)
11.7 Others Sales Growth (2013-2018)
12 Mixed Reality Headsets Market Forecast (2018-2023)
12.1 Global Mixed Reality Headsets Sales, Revenue and Growth Rate (2018-2023)
12.2 Mixed Reality Headsets Market Forecast by Regions (2018-2023)
12.2.1 North America Mixed Reality Headsets Market Forecast (2018-2023)
12.2.2 Europe Mixed Reality Headsets Market Forecast (2018-2023)
12.2.3 Asia-Pacific Mixed Reality Headsets Market Forecast (2018-2023)
12.2.4 South America Mixed Reality Headsets Market Forecast (2018-2023)
12.2.5 Middle East and Africa Mixed Reality Headsets Market Forecast (2018-2023)
12.3 Mixed Reality Headsets Market Forecast by Type (2018-2023)
12.3.1 Global Mixed Reality Headsets Sales Forecast by Type (2018-2023)
12.3.2 Global Mixed Reality Headsets Market Share Forecast by Type (2018-2023)
12.4 Mixed Reality Headsets Market Forecast by Application (2018-2023)
12.4.1 Global Mixed Reality Headsets Sales Forecast by Application (2018-2023)
12.4.2 Global Mixed Reality Headsets Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure Mixed Reality Headsets Picture
Table Product Specifications of Mixed Reality Headsets
Figure Global Sales Market Share of Mixed Reality Headsets by Types in 2017