Headset are listening devices. They can be worn in the ear, on the ear, or around the head of users. They convert an electrical signal to a corresponding sound in the user's ear.
Headset industry is relatively concentrated, players are mostly in the North America and Asia. However, there are great many of headset OEM/ODM factories in China, so China output value accounted for more than 78.55% of the total output value of global headset in 2016, and the shipments of headset which was made in China, has reached 2412 million units in 2016, and accounted for 95.04% of global market share.
There are major two types of headset in the market, wired headset and bluetooth headset, among them, wired headset took a bigger share of 76.77% with the volume of 246.29 million units in 2016. On the meantime, the segment of bluetooth headset is increasing rapidly.
There are companies aims at the cost and quality leadership which shall improve profitability. As the same time, companies are focusing on technological innovation, equipment upgrades, and process improvements, especially the supply chain optimization, to reduce costs and improve quality.
According to this study, over the next five years the Headset market will register a 9.2% CAGR in terms of revenue, the global market size will reach US$ 4161.3 million by 2024, from US$ 2675.9 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Headset business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Headset market by product type, application, key manufacturers and key regions and countries.
This study considers the Headset value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Wired Headset
Bluetooth Headset
Other Headset
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Smartphone
PC
Wearable
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Beats
Plantronics
Sennheiser
Sony
GN Netcom
Harman
Bose
JVC
Philips
Logitech
Skullcandy
Audio-Technica
Jawbone
Motorola
Monster
Samsung
LG
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Headset consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Headset market by identifying its various subsegments.
Focuses on the key global Headset manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Headset with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Headset submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
2019-2024 Global Headset Consumption Market Report
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Headset Consumption 2014-2024
2.1.2 Headset Consumption CAGR by Region
2.2 Headset Segment by Type
2.2.1 Wired Headset
2.2.2 Bluetooth Headset
2.2.3 Other Headset
2.3 Headset Consumption by Type
2.3.1 Global Headset Consumption Market Share by Type (2014-2019)
2.3.2 Global Headset Revenue and Market Share by Type (2014-2019)
2.3.3 Global Headset Sale Price by Type (2014-2019)
2.4 Headset Segment by Application
2.4.1 Smartphone
2.4.2 PC
2.4.3 Wearable
2.5 Headset Consumption by Application
2.5.1 Global Headset Consumption Market Share by Application (2014-2019)
2.5.2 Global Headset Value and Market Share by Application (2014-2019)
2.5.3 Global Headset Sale Price by Application (2014-2019)
3 Global Headset by Manufacturers
3.1 Global Headset Sales Market Share by Manufacturers
3.1.1 Global Headset Sales by Manufacturers (2017-2019)
3.1.2 Global Headset Sales Market Share by Manufacturers (2017-2019)
3.2 Global Headset Revenue Market Share by Manufacturers
3.2.1 Global Headset Revenue by Manufacturers (2017-2019)
3.2.2 Global Headset Revenue Market Share by Manufacturers (2017-2019)
3.3 Global Headset Sale Price by Manufacturers
3.4 Global Headset Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers
3.4.1 Global Headset Manufacturing Base Distribution and Sales Area by Manufacturers
3.4.2 Players Headset Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Headset by Regions
4.1 Headset by Regions
4.1.1 Global Headset Consumption by Regions
4.1.2 Global Headset Value by Regions
4.2 Americas Headset Consumption Growth
4.3 APAC Headset Consumption Growth
4.4 Europe Headset Consumption Growth
4.5 Middle East & Africa Headset Consumption Growth
5 Americas
5.1 Americas Headset Consumption by Countries
5.1.1 Americas Headset Consumption by Countries (2014-2019)
5.1.2 Americas Headset Value by Countries (2014-2019)
5.2 Americas Headset Consumption by Type
5.3 Americas Headset Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Headset Consumption by Countries
6.1.1 APAC Headset Consumption by Countries (2014-2019)
6.1.2 APAC Headset Value by Countries (2014-2019)
6.2 APAC Headset Consumption by Type
6.3 APAC Headset Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Headset by Countries
7.1.1 Europe Headset Consumption by Countries (2014-2019)
7.1.2 Europe Headset Value by Countries (2014-2019)
7.2 Europe Headset Consumption by Type
7.3 Europe Headset Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Headset by Countries
8.1.1 Middle East & Africa Headset Consumption by Countries (2014-2019)
8.1.2 Middle East & Africa Headset Value by Countries (2014-2019)
8.2 Middle East & Africa Headset Consumption by Type
8.3 Middle East & Africa Headset Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Headset Distributors
10.3 Headset Customer
11 Global Headset Market Forecast
11.1 Global Headset Consumption Forecast (2019-2024)
11.2 Global Headset Forecast by Regions
11.2.1 Global Headset Forecast by Regions (2019-2024)
11.2.2 Global Headset Value Forecast by Regions (2019-2024)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Headset Forecast by Type
11.8 Global Headset Forecast by Application
12 Key Players Analysis
12.1 Beats
12.1.1 Company Details
12.1.2 Headset Product Offered
12.1.3 Beats Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.1.4 Main Business Overview
12.1.5 Beats News
12.2 Plantronics
12.2.1 Company Details
12.2.2 Headset Product Offered
12.2.3 Plantronics Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.2.4 Main Business Overview
12.2.5 Plantronics News
12.3 Sennheiser
12.3.1 Company Details
12.3.2 Headset Product Offered
12.3.3 Sennheiser Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.3.4 Main Business Overview
12.3.5 Sennheiser News
12.4 Sony
12.4.1 Company Details
12.4.2 Headset Product Offered
12.4.3 Sony Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.4.4 Main Business Overview
12.4.5 Sony News
12.5 GN Netcom
12.5.1 Company Details
12.5.2 Headset Product Offered
12.5.3 GN Netcom Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.5.4 Main Business Overview
12.5.5 GN Netcom News
12.6 Harman
12.6.1 Company Details
12.6.2 Headset Product Offered
12.6.3 Harman Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.6.4 Main Business Overview
12.6.5 Harman News
12.7 Bose
12.7.1 Company Details
12.7.2 Headset Product Offered
12.7.3 Bose Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.7.4 Main Business Overview
12.7.5 Bose News
12.8 JVC
12.8.1 Company Details
12.8.2 Headset Product Offered
12.8.3 JVC Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.8.4 Main Business Overview
12.8.5 JVC News
12.9 Philips
12.9.1 Company Details
12.9.2 Headset Product Offered
12.9.3 Philips Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.9.4 Main Business Overview
12.9.5 Philips News
12.10 Logitech
12.10.1 Company Details
12.10.2 Headset Product Offered
12.10.3 Logitech Headset Sales, Revenue, Price and Gross Margin (2017-2019)
12.10.4 Main Business Overview
12.10.5 Logitech News
12.11 Skullcandy
12.12 Audio-Technica
12.13 Jawbone
12.14 Motorola
12.15 Monster
12.16 Samsung
12.17 LG
13 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of Headset
Table Product Specifications of Headset
Figure Headset Report Years Considered
Figure Market Research Methodology