Global Headset Market Growth 2019-2024

  • receipt Report ID : 175582
  • calendar_today Published On: Jul, 2019
  • file_copy Pages: 160
  • list Consumer Goods

Headset are listening devices. They can be worn in the ear, on the ear, or around the head of users. They convert an electrical signal to a corresponding sound in the user's ear.

Headset industry is relatively concentrated, players are mostly in the North America and Asia. However, there are great many of headset OEM/ODM factories in China, so China output value accounted for more than 78.55% of the total output value of global headset in 2016, and the shipments of headset which was made in China, has reached 2412 million units in 2016, and accounted for 95.04% of global market share.

There are major two types of headset in the market, wired headset and bluetooth headset, among them, wired headset took a bigger share of 76.77% with the volume of 246.29 million units in 2016. On the meantime, the segment of bluetooth headset is increasing rapidly.

There are companies aims at the cost and quality leadership which shall improve profitability. As the same time, companies are focusing on technological innovation, equipment upgrades, and process improvements, especially the supply chain optimization, to reduce costs and improve quality.

According to this study, over the next five years the Headset market will register a 9.2% CAGR in terms of revenue, the global market size will reach US$ 4161.3 million by 2024, from US$ 2675.9 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Headset business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Headset market by product type, application, key manufacturers and key regions and countries.

This study considers the Headset value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.

Wired Headset

Bluetooth Headset

Other Headset

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.

Smartphone

PC

Wearable

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Beats

Plantronics

Sennheiser

Sony

GN Netcom

Harman

Bose

JVC

Philips

Logitech

Skullcandy

Audio-Technica

Jawbone

Motorola

Monster

Samsung

LG

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Headset consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.

To understand the structure of Headset market by identifying its various subsegments.

Focuses on the key global Headset manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Headset with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of Headset submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

2019-2024 Global Headset Consumption Market Report

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Headset Consumption 2014-2024

2.1.2 Headset Consumption CAGR by Region

2.2 Headset Segment by Type

2.2.1 Wired Headset

2.2.2 Bluetooth Headset

2.2.3 Other Headset

2.3 Headset Consumption by Type

2.3.1 Global Headset Consumption Market Share by Type (2014-2019)

2.3.2 Global Headset Revenue and Market Share by Type (2014-2019)

2.3.3 Global Headset Sale Price by Type (2014-2019)

2.4 Headset Segment by Application

2.4.1 Smartphone

2.4.2 PC

2.4.3 Wearable

2.5 Headset Consumption by Application

2.5.1 Global Headset Consumption Market Share by Application (2014-2019)

2.5.2 Global Headset Value and Market Share by Application (2014-2019)

2.5.3 Global Headset Sale Price by Application (2014-2019)

3 Global Headset by Manufacturers

3.1 Global Headset Sales Market Share by Manufacturers

3.1.1 Global Headset Sales by Manufacturers (2017-2019)

3.1.2 Global Headset Sales Market Share by Manufacturers (2017-2019)

3.2 Global Headset Revenue Market Share by Manufacturers

3.2.1 Global Headset Revenue by Manufacturers (2017-2019)

3.2.2 Global Headset Revenue Market Share by Manufacturers (2017-2019)

3.3 Global Headset Sale Price by Manufacturers

3.4 Global Headset Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers

3.4.1 Global Headset Manufacturing Base Distribution and Sales Area by Manufacturers

3.4.2 Players Headset Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Headset by Regions

4.1 Headset by Regions

4.1.1 Global Headset Consumption by Regions

4.1.2 Global Headset Value by Regions

4.2 Americas Headset Consumption Growth

4.3 APAC Headset Consumption Growth

4.4 Europe Headset Consumption Growth

4.5 Middle East & Africa Headset Consumption Growth

5 Americas

5.1 Americas Headset Consumption by Countries

5.1.1 Americas Headset Consumption by Countries (2014-2019)

5.1.2 Americas Headset Value by Countries (2014-2019)

5.2 Americas Headset Consumption by Type

5.3 Americas Headset Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Headset Consumption by Countries

6.1.1 APAC Headset Consumption by Countries (2014-2019)

6.1.2 APAC Headset Value by Countries (2014-2019)

6.2 APAC Headset Consumption by Type

6.3 APAC Headset Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Headset by Countries

7.1.1 Europe Headset Consumption by Countries (2014-2019)

7.1.2 Europe Headset Value by Countries (2014-2019)

7.2 Europe Headset Consumption by Type

7.3 Europe Headset Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Headset by Countries

8.1.1 Middle East & Africa Headset Consumption by Countries (2014-2019)

8.1.2 Middle East & Africa Headset Value by Countries (2014-2019)

8.2 Middle East & Africa Headset Consumption by Type

8.3 Middle East & Africa Headset Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Channels

10.1.2 Indirect Channels

10.2 Headset Distributors

10.3 Headset Customer

11 Global Headset Market Forecast

11.1 Global Headset Consumption Forecast (2019-2024)

11.2 Global Headset Forecast by Regions

11.2.1 Global Headset Forecast by Regions (2019-2024)

11.2.2 Global Headset Value Forecast by Regions (2019-2024)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global Headset Forecast by Type

11.8 Global Headset Forecast by Application

12 Key Players Analysis

12.1 Beats

12.1.1 Company Details

12.1.2 Headset Product Offered

12.1.3 Beats Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.1.4 Main Business Overview

12.1.5 Beats News

12.2 Plantronics

12.2.1 Company Details

12.2.2 Headset Product Offered

12.2.3 Plantronics Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.2.4 Main Business Overview

12.2.5 Plantronics News

12.3 Sennheiser

12.3.1 Company Details

12.3.2 Headset Product Offered

12.3.3 Sennheiser Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.3.4 Main Business Overview

12.3.5 Sennheiser News

12.4 Sony

12.4.1 Company Details

12.4.2 Headset Product Offered

12.4.3 Sony Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.4.4 Main Business Overview

12.4.5 Sony News

12.5 GN Netcom

12.5.1 Company Details

12.5.2 Headset Product Offered

12.5.3 GN Netcom Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.5.4 Main Business Overview

12.5.5 GN Netcom News

12.6 Harman

12.6.1 Company Details

12.6.2 Headset Product Offered

12.6.3 Harman Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.6.4 Main Business Overview

12.6.5 Harman News

12.7 Bose

12.7.1 Company Details

12.7.2 Headset Product Offered

12.7.3 Bose Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.7.4 Main Business Overview

12.7.5 Bose News

12.8 JVC

12.8.1 Company Details

12.8.2 Headset Product Offered

12.8.3 JVC Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.8.4 Main Business Overview

12.8.5 JVC News

12.9 Philips

12.9.1 Company Details

12.9.2 Headset Product Offered

12.9.3 Philips Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.9.4 Main Business Overview

12.9.5 Philips News

12.10 Logitech

12.10.1 Company Details

12.10.2 Headset Product Offered

12.10.3 Logitech Headset Sales, Revenue, Price and Gross Margin (2017-2019)

12.10.4 Main Business Overview

12.10.5 Logitech News

12.11 Skullcandy

12.12 Audio-Technica

12.13 Jawbone

12.14 Motorola

12.15 Monster

12.16 Samsung

12.17 LG

13 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of Headset

Table Product Specifications of Headset

Figure Headset Report Years Considered

Figure Market Research Methodology

Please fill the form below, to recieve the report sample


+1