The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
Scope of the Report:
Global Gaming Headset market demand is exuberant, currently China has become international Gaming Headset large consumption country, but the production technology is relatively laggard, it can only produce some low-end product, Gaming Headset industry need R & D and design capabilities, China’s product often copied other company’s product. Many foreign manufacturers have OEM in china.
Currently the global top three external sale manufacturers are: Turtle Beach, Sony and Sennheiser, their revenue market share is over 4%.
With the rapid growth of the national economy as well as the rapid development of downstream industries, Chinese people is becoming more and more wealthiest, along with the increasing life quality, the requirement of environmental protection is increasing, the technology upgrade of Gaming Headset is a trend, after the revolution, the industry will have more benign development.
The worldwide market for Gaming Headset is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2024, from xx million US$ in 2019, according to a new study.
This report focuses on the Gaming Headset in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Supra-Aural
Circumaural
Canalphones
Backphones
Others
Market Segment by Applications, can be divided into
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Headset product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Gaming Headset, with price, sales, revenue and global market share of Gaming Headset in 2017 and 2018.
Chapter 3, the Gaming Headset competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Headset breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019.
Chapter 12, Gaming Headset market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024.
Chapter 13, 14 and 15, to describe Gaming Headset sales channel, distributors, customers, research findings and conclusion, appendix and data source.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Gaming Headset Introduction
1.2 Market Analysis by Type
1.2.1 Supra-Aural
1.2.2 Circumaural
1.2.3 Canalphones
1.2.4 Backphones
1.2.5 Others
1.3 Market Analysis by Applications
1.3.1 Wired USB/Analog 3.5mm
1.3.2 Wireless USB Transmitter
1.3.3 Near Field Communication (NFC)
1.3.4 Others
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2014-2024)
1.4.1.2 Canada Market States and Outlook (2014-2024)
1.4.1.3 Mexico Market States and Outlook (2014-2024)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2014-2024)
1.4.2.2 France Market States and Outlook (2014-2024)
1.4.2.3 UK Market States and Outlook (2014-2024)
1.4.2.4 Russia Market States and Outlook (2014-2024)
1.4.2.5 Italy Market States and Outlook (2014-2024)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2014-2024)
1.4.3.2 Japan Market States and Outlook (2014-2024)
1.4.3.3 Korea Market States and Outlook (2014-2024)
1.4.3.4 India Market States and Outlook (2014-2024)
1.4.3.5 Southeast Asia Market States and Outlook (2014-2024)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2014-2024)
1.4.4.2 Egypt Market States and Outlook (2014-2024)
1.4.4.3 Saudi Arabia Market States and Outlook (2014-2024)
1.4.4.4 South Africa Market States and Outlook (2014-2024)
1.4.4.5 Turkey Market States and Outlook (2014-2024)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Turtle Beach
2.1.1 Business Overview
2.1.2 Gaming Headset Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Turtle Beach Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.2 Sony
2.2.1 Business Overview
2.2.2 Gaming Headset Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Sony Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.3 Sennheiser
2.3.1 Business Overview
2.3.2 Gaming Headset Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Sennheiser Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.4 PDP-Pelican
2.4.1 Business Overview
2.4.2 Gaming Headset Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 PDP-Pelican Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.5 Skullcandy
2.5.1 Business Overview
2.5.2 Gaming Headset Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Skullcandy Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.6 Microsoft (XBOX)
2.6.1 Business Overview
2.6.2 Gaming Headset Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Microsoft (XBOX) Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.7 Plantronics
2.7.1 Business Overview
2.7.2 Gaming Headset Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Plantronics Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.8 Logitech
2.8.1 Business Overview
2.8.2 Gaming Headset Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Logitech Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.9 Somic
2.9.1 Business Overview
2.9.2 Gaming Headset Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Somic Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.10 SteelSeries
2.10.1 Business Overview
2.10.2 Gaming Headset Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 SteelSeries Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.11 Audio-Technica
2.11.1 Business Overview
2.11.2 Gaming Headset Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Audio-Technica Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.12 Creative Technology
2.12.1 Business Overview
2.12.2 Gaming Headset Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Creative Technology Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.13 Cooler Master
2.13.1 Business Overview
2.13.2 Gaming Headset Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Cooler Master Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.14 Big Ben
2.14.1 Business Overview
2.14.2 Gaming Headset Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Big Ben Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.15 Corsair
2.15.1 Business Overview
2.15.2 Gaming Headset Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 Corsair Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.16 Mad Catz-TRITTON
2.16.1 Business Overview
2.16.2 Gaming Headset Type and Applications
2.16.2.1 Product A
2.16.2.2 Product B
2.16.3 Mad Catz-TRITTON Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.17 Gioteck
2.17.1 Business Overview
2.17.2 Gaming Headset Type and Applications
2.17.2.1 Product A
2.17.2.2 Product B
2.17.3 Gioteck Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.18 Accessories 4 Technology
2.18.1 Business Overview
2.18.2 Gaming Headset Type and Applications
2.18.2.1 Product A
2.18.2.2 Product B
2.18.3 Accessories 4 Technology Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.19 Trust International
2.19.1 Business Overview
2.19.2 Gaming Headset Type and Applications
2.19.2.1 Product A
2.19.2.2 Product B
2.19.3 Trust International Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.20 Kotion Electronic
2.20.1 Business Overview
2.20.2 Gaming Headset Type and Applications
2.20.2.1 Product A
2.20.2.2 Product B
2.20.3 Kotion Electronic Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.21 Hama GmbH
2.21.1 Business Overview
2.2.2 Gaming Headset Type and Applications
2.21.2.1 Product A
2.21.2.2 Product B
2.21.3 Hama GmbH Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.22 Thrustmaster
2.22.1 Business Overview
2.22.2 Gaming Headset Type and Applications
2.22.2.1 Product A
2.22.2.2 Product B
2.22.3 Thrustmaster Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.23 Razer
2.23.1 Business Overview
2.23.2 Gaming Headset Type and Applications
2.23.2.1 Product A
2.23.2.2 Product B
2.23.3 Razer Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
2.24 Genius
2.24.1 Business Overview
2.24.2 Gaming Headset Type and Applications
2.24.2.1 Product A
2.24.2.2 Product B
2.24.3 Genius Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
3 Global Gaming Headset Sales, Revenue, Market Share and Competition by Manufacturer (2017-2018)
3.1 Global Gaming Headset Sales and Market Share by Manufacturer (2017-2018)
3.2 Global Gaming Headset Revenue and Market Share by Manufacturer (2017-2018)
3.3 Market Concentration Rate
3.3.1 Top 3 Gaming Headset Manufacturer Market Share in 2018
3.3.2 Top 6 Gaming Headset Manufacturer Market Share in 2018
3.4 Market Competition Trend
4 Global Gaming Headset Market Analysis by Regions
4.1 Global Gaming Headset Sales, Revenue and Market Share by Regions
4.1.1 Global Gaming Headset Sales and Market Share by Regions (2014-2019)
4.1.2 Global Gaming Headset Revenue and Market Share by Regions (2014-2019)
4.2 North America Gaming Headset Sales and Growth Rate (2014-2019)
4.3 Europe Gaming Headset Sales and Growth Rate (2014-2019)
4.4 Asia-Pacific Gaming Headset Sales and Growth Rate (2014-2019)
4.5 South America Gaming Headset Sales and Growth Rate (2014-2019)
4.6 Middle East and Africa Gaming Headset Sales and Growth Rate (2014-2019)
5 North America Gaming Headset by Country
5.1 North America Gaming Headset Sales, Revenue and Market Share by Country
5.1.1 North America Gaming Headset Sales and Market Share by Country (2014-2019)
5.1.2 North America Gaming Headset Revenue and Market Share by Country (2014-2019)
5.2 United States Gaming Headset Sales and Growth Rate (2014-2019)
5.3 Canada Gaming Headset Sales and Growth Rate (2014-2019)
5.4 Mexico Gaming Headset Sales and Growth Rate (2014-2019)
6 Europe Gaming Headset by Country
6.1 Europe Gaming Headset Sales, Revenue and Market Share by Country
6.1.1 Europe Gaming Headset Sales and Market Share by Country (2014-2019)
6.1.2 Europe Gaming Headset Revenue and Market Share by Country (2014-2019)
6.2 Germany Gaming Headset Sales and Growth Rate (2014-2019)
6.3 UK Gaming Headset Sales and Growth Rate (2014-2019)
6.4 France Gaming Headset Sales and Growth Rate (2014-2019)
6.5 Russia Gaming Headset Sales and Growth Rate (2014-2019)
6.6 Italy Gaming Headset Sales and Growth Rate (2014-2019)
7 Asia-Pacific Gaming Headset by Country
7.1 Asia-Pacific Gaming Headset Sales, Revenue and Market Share by Country
7.1.1 Asia-Pacific Gaming Headset Sales and Market Share by Country (2014-2019)
7.1.2 Asia-Pacific Gaming Headset Revenue and Market Share by Country (2014-2019)
7.2 China Gaming Headset Sales and Growth Rate (2014-2019)
7.3 Japan Gaming Headset Sales and Growth Rate (2014-2019)
7.4 Korea Gaming Headset Sales and Growth Rate (2014-2019)
7.5 India Gaming Headset Sales and Growth Rate (2014-2019)
7.6 Southeast Asia Gaming Headset Sales and Growth Rate (2014-2019)
8 South America Gaming Headset by Country
8.1 South America Gaming Headset Sales, Revenue and Market Share by Country
8.1.1 South America Gaming Headset Sales and Market Share by Country (2014-2019)
8.1.2 South America Gaming Headset Revenue and Market Share by Country (2014-2019)
8.2 Brazil Gaming Headset Sales and Growth Rate (2014-2019)
8.3 Argentina Gaming Headset Sales and Growth Rate (2014-2019)
8.4 Colombia Gaming Headset Sales and Growth Rate (2014-2019)
9 Middle East and Africa Gaming Headset by Countries
9.1 Middle East and Africa Gaming Headset Sales, Revenue and Market Share by Country
9.1.1 Middle East and Africa Gaming Headset Sales and Market Share by Country (2014-2019)
9.1.2 Middle East and Africa Gaming Headset Revenue and Market Share by Country (2014-2019)
9.2 Saudi Arabia Gaming Headset Sales and Growth Rate (2014-2019)
9.3 Turkey Gaming Headset Sales and Growth Rate (2014-2019)
9.4 Egypt Gaming Headset Sales and Growth Rate (2014-2019)
9.5 Nigeria Gaming Headset Sales and Growth Rate (2014-2019)
9.6 South Africa Gaming Headset Sales and Growth Rate (2014-2019)
10 Global Gaming Headset Market Segment by Type
10.1 Global Gaming Headset Sales, Revenue and Market Share by Type (2014-2019)
10.1.1 Global Gaming Headset Sales and Market Share by Type (2014-2019)
10.1.2 Global Gaming Headset Revenue and Market Share by Type (2014-2019)
10.2 Supra-Aural Sales Growth and Price
10.2.1 Global Supra-Aural Sales Growth (2014-2019)
10.2.2 Global Supra-Aural Price (2014-2019)
10.3 Circumaural Sales Growth and Price
10.3.1 Global Circumaural Sales Growth (2014-2019)
10.3.2 Global Circumaural Price (2014-2019)
10.4 Canalphones Sales Growth and Price
10.4.1 Global Canalphones Sales Growth (2014-2019)
10.4.2 Global Canalphones Price (2014-2019)
10.5 Backphones Sales Growth and Price
10.5.1 Global Backphones Sales Growth (2014-2019)
10.5.2 Global Backphones Price (2014-2019)
10.6 Others Sales Growth and Price
10.6.1 Global Others Sales Growth (2014-2019)
10.6.2 Global Others Price (2014-2019)
11 Global Gaming Headset Market Segment by Application
11.1 Global Gaming Headset Sales Market Share by Application (2014-2019)
11.2 Wired USB/Analog 3.5mm Sales Growth (2014-2019)
11.3 Wireless USB Transmitter Sales Growth (2014-2019)
11.4 Near Field Communication (NFC) Sales Growth (2014-2019)
11.5 Others Sales Growth (2014-2019)
12 Gaming Headset Market Forecast (2019-2024)
12.1 Global Gaming Headset Sales, Revenue and Growth Rate (2019-2024)
12.2 Gaming Headset Market Forecast by Regions (2019-2024)
12.2.1 North America Gaming Headset Market Forecast (2019-2024)
12.2.2 Europe Gaming Headset Market Forecast (2019-2024)
12.2.3 Asia-Pacific Gaming Headset Market Forecast (2019-2024)
12.2.4 South America Gaming Headset Market Forecast (2019-2024)
12.2.5 Middle East and Africa Gaming Headset Market Forecast (2019-2024)
12.3 Gaming Headset Market Forecast by Type (2019-2024)
12.3.1 Global Gaming Headset Sales Forecast by Type (2019-2024)
12.3.2 Global Gaming Headset Market Share Forecast by Type (2019-2024)
12.4 Gaming Headset Market Forecast by Application (2019-2024)
12.4.1 Global Gaming Headset Sales Forecast by Application (2019-2024)
12.4.2 Global Gaming Headset Market Share Forecast by Application (2019-2024)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure Gaming Headset Picture
Table Product Specifications of Gaming Headset
Figure Global Sales Market Share of Gaming Headset by Types in 2018
Table Gaming H