Gaming headphones are specially designed peripherals, which include high-quality headphones and microphones used by gamers while playing games. These headphones are designed to block the ambient noises and to provide extra comfort to the games.
Scope of the Report:
This report focuses on the Gaming Headphone in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
In terms of geographic regions, the North Americas accounted for the major share in the gaming headphones market in 2017. The increasing popularity of e-sports is driving the growth of the gaming headphone market in this region and it is estimated that the market will witness significant growth during the next few years.
The worldwide market for Gaming Headphone is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.
Market Segment by Manufacturers, this report covers
CORSAIR
SteelSeries
ROCCAT STUDIOS
Razer
Turtle Beach
Sennheiser
Logitech
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Wired Gaming Headphone
Wireless Gaming Headphone
Market Segment by Applications, can be divided into
Personal Use
Commercial Use
There are 15 Chapters to deeply display the global Gaming Headphone market.
Chapter 1, to describe Gaming Headphone Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Gaming Headphone, with sales, revenue, and price of Gaming Headphone, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Gaming Headphone, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Gaming Headphone market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Gaming Headphone sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Gaming Headphone Introduction
1.2 Market Analysis by Type
1.2.1 Wired Gaming Headphone
1.2.2 Wireless Gaming Headphone
1.3 Market Analysis by Applications
1.3.1 Personal Use
1.3.2 Commercial Use
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 CORSAIR
2.1.1 Business Overview
2.1.2 Gaming Headphone Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 CORSAIR Gaming Headphone Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 SteelSeries
2.2.1 Business Overview
2.2.2 Gaming Headphone Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 SteelSeries Gaming Headphone Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 ROCCAT STUDIOS
2.3.1 Business Overview
2.3.2 Gaming Headphone Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 ROCCAT STUDIOS Gaming Headphone Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Razer
2.4.1 Business Overview
2.4.2 Gaming Headphone Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Razer Gaming Headphone Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 Turtle Beach
2.5.1 Business Overview
2.5.2 Gaming Headphone Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Turtle Beach Gaming Headphone Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Sennheiser
2.6.1 Business Overview
2.6.2 Gaming Headphone Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Sennheiser Gaming Headphone Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 Logitech
2.7.1 Business Overview
2.7.2 Gaming Headphone Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Logitech Gaming Headphone Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Gaming Headphone Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global Gaming Headphone Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Gaming Headphone Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate
3.3.1 Top 3 Gaming Headphone Manufacturer Market Share in 2017
3.3.2 Top 6 Gaming Headphone Manufacturer Market Share in 2017
3.4 Market Competition Trend
4 Global Gaming Headphone Market Analysis by Regions
4.1 Global Gaming Headphone Sales, Revenue and Market Share by Regions
4.1.1 Global Gaming Headphone Sales and Market Share by Regions (2013-2018)
4.1.2 Global Gaming Headphone Revenue and Market Share by Regions (2013-2018)
4.2 North America Gaming Headphone Sales and Growth Rate (2013-2018)
4.3 Europe Gaming Headphone Sales and Growth Rate (2013-2018)
4.4 Asia-Pacific Gaming Headphone Sales and Growth Rate (2013-2018)
4.5 South America Gaming Headphone Sales and Growth Rate (2013-2018)
4.6 Middle East and Africa Gaming Headphone Sales and Growth Rate (2013-2018)
5 North America Gaming Headphone by Countries
5.1 North America Gaming Headphone Sales, Revenue and Market Share by Countries
5.1.1 North America Gaming Headphone Sales and Market Share by Countries (2013-2018)
5.1.2 North America Gaming Headphone Revenue and Market Share by Countries (2013-2018)
5.2 United States Gaming Headphone Sales and Growth Rate (2013-2018)
5.3 Canada Gaming Headphone Sales and Growth Rate (2013-2018)
5.4 Mexico Gaming Headphone Sales and Growth Rate (2013-2018)
6 Europe Gaming Headphone by Countries
6.1 Europe Gaming Headphone Sales, Revenue and Market Share by Countries
6.1.1 Europe Gaming Headphone Sales and Market Share by Countries (2013-2018)
6.1.2 Europe Gaming Headphone Revenue and Market Share by Countries (2013-2018)
6.2 Germany Gaming Headphone Sales and Growth Rate (2013-2018)
6.3 UK Gaming Headphone Sales and Growth Rate (2013-2018)
6.4 France Gaming Headphone Sales and Growth Rate (2013-2018)
6.5 Russia Gaming Headphone Sales and Growth Rate (2013-2018)
6.6 Italy Gaming Headphone Sales and Growth Rate (2013-2018)
7 Asia-Pacific Gaming Headphone by Countries
7.1 Asia-Pacific Gaming Headphone Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Gaming Headphone Sales and Market Share by Countries (2013-2018)
7.1.2 Asia-Pacific Gaming Headphone Revenue and Market Share by Countries (2013-2018)
7.2 China Gaming Headphone Sales and Growth Rate (2013-2018)
7.3 Japan Gaming Headphone Sales and Growth Rate (2013-2018)
7.4 Korea Gaming Headphone Sales and Growth Rate (2013-2018)
7.5 India Gaming Headphone Sales and Growth Rate (2013-2018)
7.6 Southeast Asia Gaming Headphone Sales and Growth Rate (2013-2018)
8 South America Gaming Headphone by Countries
8.1 South America Gaming Headphone Sales, Revenue and Market Share by Countries
8.1.1 South America Gaming Headphone Sales and Market Share by Countries (2013-2018)
8.1.2 South America Gaming Headphone Revenue and Market Share by Countries (2013-2018)
8.2 Brazil Gaming Headphone Sales and Growth Rate (2013-2018)
8.3 Argentina Gaming Headphone Sales and Growth Rate (2013-2018)
8.4 Colombia Gaming Headphone Sales and Growth Rate (2013-2018)
9 Middle East and Africa Gaming Headphone by Countries
9.1 Middle East and Africa Gaming Headphone Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Gaming Headphone Sales and Market Share by Countries (2013-2018)
9.1.2 Middle East and Africa Gaming Headphone Revenue and Market Share by Countries (2013-2018)
9.2 Saudi Arabia Gaming Headphone Sales and Growth Rate (2013-2018)
9.3 UAE Gaming Headphone Sales and Growth Rate (2013-2018)
9.4 Egypt Gaming Headphone Sales and Growth Rate (2013-2018)
9.5 Nigeria Gaming Headphone Sales and Growth Rate (2013-2018)
9.6 South Africa Gaming Headphone Sales and Growth Rate (2013-2018)
10 Global Gaming Headphone Market Segment by Type
10.1 Global Gaming Headphone Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Gaming Headphone Sales and Market Share by Type (2013-2018)
10.1.2 Global Gaming Headphone Revenue and Market Share by Type (2013-2018)
10.2 Wired Gaming Headphone Sales Growth and Price
10.2.1 Global Wired Gaming Headphone Sales Growth (2013-2018)
10.2.2 Global Wired Gaming Headphone Price (2013-2018)
10.3 Wireless Gaming Headphone Sales Growth and Price
10.3.1 Global Wireless Gaming Headphone Sales Growth (2013-2018)
10.3.2 Global Wireless Gaming Headphone Price (2013-2018)
11 Global Gaming Headphone Market Segment by Application
11.1 Global Gaming Headphone Sales Market Share by Application (2013-2018)
11.2 Personal Use Sales Growth (2013-2018)
11.3 Commercial Use Sales Growth (2013-2018)
12 Gaming Headphone Market Forecast (2018-2023)
12.1 Global Gaming Headphone Sales, Revenue and Growth Rate (2018-2023)
12.2 Gaming Headphone Market Forecast by Regions (2018-2023)
12.2.1 North America Gaming Headphone Market Forecast (2018-2023)
12.2.2 Europe Gaming Headphone Market Forecast (2018-2023)
12.2.3 Asia-Pacific Gaming Headphone Market Forecast (2018-2023)
12.2.4 South America Gaming Headphone Market Forecast (2018-2023)
12.2.5 Middle East and Africa Gaming Headphone Market Forecast (2018-2023)
12.3 Gaming Headphone Market Forecast by Type (2018-2023)
12.3.1 Global Gaming Headphone Sales Forecast by Type (2018-2023)
12.3.2 Global Gaming Headphone Market Share Forecast by Type (2018-2023)
12.4 Gaming Headphone Market Forecast by Application (2018-2023)
12.4.1 Global Gaming Headphone Sales Forecast by Application (2018-2023)
12.4.2 Global Gaming Headphone Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure Gaming Headphone Picture
Table Product Specifications of Gaming Headphone
Figure Global Sales Market Share of Gaming Headphone by Types in 2017
Table Ga