Gaming glasses are used to protect your eyes from the glare of the computer or television screen. Gaming glasses prevent glare-induced headaches that are usually caused from too much continuous light reaching the eyes. These frames are usually an amber color – this increases the contrast of the colors on the screen. Gaming glasses are also anti-reflective, creating even more protection for your eyes. They are usually water and dust repellant and scratch resistant.
Scope of the Report:
The worldwide market for Gaming Glasses is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.
This report focuses on the Gaming Glasses in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
J and S vision
Duco Protection
Active Pacific
Gunnar
AltecVision
Zenni Optical
Ambr Eyewear
Pixel Eyewear
Venn Eyewea
BARNER
ZEISS
TruVision
Swanwick
Spektrum Glasses
CrystalHill
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Men
Women
Market Segment by Applications, can be divided into
Professional Use
Personal Use
There are 15 Chapters to deeply display the global Gaming Glasses market.
Chapter 1, to describe Gaming Glasses Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Gaming Glasses, with sales, revenue, and price of Gaming Glasses, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Gaming Glasses, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Gaming Glasses market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Gaming Glasses sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Gaming Glasses Introduction
1.2 Market Analysis by Type
1.2.1 Men
1.2.2 Women
1.3 Market Analysis by Applications
1.3.1 Professional Use
1.3.2 Personal Use
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 J and S vision
2.1.1 Business Overview
2.1.2 Gaming Glasses Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 J and S vision Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Duco Protection
2.2.1 Business Overview
2.2.2 Gaming Glasses Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Duco Protection Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Active Pacific
2.3.1 Business Overview
2.3.2 Gaming Glasses Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Active Pacific Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Gunnar
2.4.1 Business Overview
2.4.2 Gaming Glasses Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Gunnar Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 AltecVision
2.5.1 Business Overview
2.5.2 Gaming Glasses Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 AltecVision Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Zenni Optical
2.6.1 Business Overview
2.6.2 Gaming Glasses Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Zenni Optical Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 Ambr Eyewear
2.7.1 Business Overview
2.7.2 Gaming Glasses Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Ambr Eyewear Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Pixel Eyewear
2.8.1 Business Overview
2.8.2 Gaming Glasses Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Pixel Eyewear Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 Venn Eyewea
2.9.1 Business Overview
2.9.2 Gaming Glasses Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Venn Eyewea Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 BARNER
2.10.1 Business Overview
2.10.2 Gaming Glasses Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 BARNER Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 ZEISS
2.11.1 Business Overview
2.11.2 Gaming Glasses Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 ZEISS Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 TruVision
2.12.1 Business Overview
2.12.2 Gaming Glasses Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 TruVision Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Swanwick
2.13.1 Business Overview
2.13.2 Gaming Glasses Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Swanwick Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Spektrum Glasses
2.14.1 Business Overview
2.14.2 Gaming Glasses Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Spektrum Glasses Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 CrystalHill
2.15.1 Business Overview
2.15.2 Gaming Glasses Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 CrystalHill Gaming Glasses Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Gaming Glasses Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global Gaming Glasses Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Gaming Glasses Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate
3.3.1 Top 3 Gaming Glasses Manufacturer Market Share in 2017
3.3.2 Top 6 Gaming Glasses Manufacturer Market Share in 2017
3.4 Market Competition Trend
4 Global Gaming Glasses Market Analysis by Regions
4.1 Global Gaming Glasses Sales, Revenue and Market Share by Regions
4.1.1 Global Gaming Glasses Sales and Market Share by Regions (2013-2018)
4.1.2 Global Gaming Glasses Revenue and Market Share by Regions (2013-2018)
4.2 North America Gaming Glasses Sales and Growth Rate (2013-2018)
4.3 Europe Gaming Glasses Sales and Growth Rate (2013-2018)
4.4 Asia-Pacific Gaming Glasses Sales and Growth Rate (2013-2018)
4.5 South America Gaming Glasses Sales and Growth Rate (2013-2018)
4.6 Middle East and Africa Gaming Glasses Sales and Growth Rate (2013-2018)
5 North America Gaming Glasses by Countries
5.1 North America Gaming Glasses Sales, Revenue and Market Share by Countries
5.1.1 North America Gaming Glasses Sales and Market Share by Countries (2013-2018)
5.1.2 North America Gaming Glasses Revenue and Market Share by Countries (2013-2018)
5.2 United States Gaming Glasses Sales and Growth Rate (2013-2018)
5.3 Canada Gaming Glasses Sales and Growth Rate (2013-2018)
5.4 Mexico Gaming Glasses Sales and Growth Rate (2013-2018)
6 Europe Gaming Glasses by Countries
6.1 Europe Gaming Glasses Sales, Revenue and Market Share by Countries
6.1.1 Europe Gaming Glasses Sales and Market Share by Countries (2013-2018)
6.1.2 Europe Gaming Glasses Revenue and Market Share by Countries (2013-2018)
6.2 Germany Gaming Glasses Sales and Growth Rate (2013-2018)
6.3 UK Gaming Glasses Sales and Growth Rate (2013-2018)
6.4 France Gaming Glasses Sales and Growth Rate (2013-2018)
6.5 Russia Gaming Glasses Sales and Growth Rate (2013-2018)
6.6 Italy Gaming Glasses Sales and Growth Rate (2013-2018)
7 Asia-Pacific Gaming Glasses by Countries
7.1 Asia-Pacific Gaming Glasses Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Gaming Glasses Sales and Market Share by Countries (2013-2018)
7.1.2 Asia-Pacific Gaming Glasses Revenue and Market Share by Countries (2013-2018)
7.2 China Gaming Glasses Sales and Growth Rate (2013-2018)
7.3 Japan Gaming Glasses Sales and Growth Rate (2013-2018)
7.4 Korea Gaming Glasses Sales and Growth Rate (2013-2018)
7.5 India Gaming Glasses Sales and Growth Rate (2013-2018)
7.6 Southeast Asia Gaming Glasses Sales and Growth Rate (2013-2018)
8 South America Gaming Glasses by Countries
8.1 South America Gaming Glasses Sales, Revenue and Market Share by Countries
8.1.1 South America Gaming Glasses Sales and Market Share by Countries (2013-2018)
8.1.2 South America Gaming Glasses Revenue and Market Share by Countries (2013-2018)
8.2 Brazil Gaming Glasses Sales and Growth Rate (2013-2018)
8.3 Argentina Gaming Glasses Sales and Growth Rate (2013-2018)
8.4 Colombia Gaming Glasses Sales and Growth Rate (2013-2018)
9 Middle East and Africa Gaming Glasses by Countries
9.1 Middle East and Africa Gaming Glasses Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Gaming Glasses Sales and Market Share by Countries (2013-2018)
9.1.2 Middle East and Africa Gaming Glasses Revenue and Market Share by Countries (2013-2018)
9.2 Saudi Arabia Gaming Glasses Sales and Growth Rate (2013-2018)
9.3 UAE Gaming Glasses Sales and Growth Rate (2013-2018)
9.4 Egypt Gaming Glasses Sales and Growth Rate (2013-2018)
9.5 Nigeria Gaming Glasses Sales and Growth Rate (2013-2018)
9.6 South Africa Gaming Glasses Sales and Growth Rate (2013-2018)
10 Global Gaming Glasses Market Segment by Type
10.1 Global Gaming Glasses Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Gaming Glasses Sales and Market Share by Type (2013-2018)
10.1.2 Global Gaming Glasses Revenue and Market Share by Type (2013-2018)
10.2 Men Sales Growth and Price
10.2.1 Global Men Sales Growth (2013-2018)
10.2.2 Global Men Price (2013-2018)
10.3 Women Sales Growth and Price
10.3.1 Global Women Sales Growth (2013-2018)
10.3.2 Global Women Price (2013-2018)
11 Global Gaming Glasses Market Segment by Application
11.1 Global Gaming Glasses Sales Market Share by Application (2013-2018)
11.2 Professional Use Sales Growth (2013-2018)
11.3 Personal Use Sales Growth (2013-2018)
12 Gaming Glasses Market Forecast (2018-2023)
12.1 Global Gaming Glasses Sales, Revenue and Growth Rate (2018-2023)
12.2 Gaming Glasses Market Forecast by Regions (2018-2023)
12.2.1 North America Gaming Glasses Market Forecast (2018-2023)
12.2.2 Europe Gaming Glasses Market Forecast (2018-2023)
12.2.3 Asia-Pacific Gaming Glasses Market Forecast (2018-2023)
12.2.4 South America Gaming Glasses Market Forecast (2018-2023)
12.2.5 Middle East and Africa Gaming Glasses Market Forecast (2018-2023)
12.3 Gaming Glasses Market Forecast by Type (2018-2023)
12.3.1 Global Gaming Glasses Sales Forecast by Type (2018-2023)
12.3.2 Global Gaming Glasses Market Share Forecast by Type (2018-2023)
12.4 Gaming Glasses Market Forecast by Application (2018-2023)
12.4.1 Global Gaming Glasses Sales Forecast by Application (2018-2023)
12.4.2 Global Gaming Glasses Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure Gaming Glasses Picture
Table Product Specifications of Gaming Glasses
Figure Global Sales Market Share of Gaming Glasses by Types in 2017
Table Gaming G