Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
Scope of the Report:
This report focuses on the Gaming Chairs in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
This market study estimates that in terms of geographic regions, the Americas will be the major revenue contributor to the gaming chair market throughout the forecast period. Owing to the increasing popularity of gaming chair market in North America, the market is growing continuously in this region. The region conducts several game leagues such as MLB, NFL, and NBA due to which several sports lovers choose gaming as career option. This factor is triggering the growth of the gaming seat market in the Americas.
The worldwide market for Gaming Chairs is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.
Market Segment by Manufacturers, this report covers
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Rocker Chair
Racing Chair
Other
Market Segment by Applications, can be divided into
Internet Bars
Household
Other
There are 15 Chapters to deeply display the global Gaming Chairs market.
Chapter 1, to describe Gaming Chairs Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Gaming Chairs, with sales, revenue, and price of Gaming Chairs, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Gaming Chairs, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Gaming Chairs market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Gaming Chairs sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Gaming Chairs Introduction
1.2 Market Analysis by Type
1.2.1 Rocker Chair
1.2.2 Racing Chair
1.2.3 Other
1.3 Market Analysis by Applications
1.3.1 Internet Bars
1.3.2 Household
1.3.3 Other
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 DXRacer
2.1.1 Business Overview
2.1.2 Gaming Chairs Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 DXRacer Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 X Rocker
2.2.1 Business Overview
2.2.2 Gaming Chairs Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 X Rocker Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Arozzi
2.3.1 Business Overview
2.3.2 Gaming Chairs Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Arozzi Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 ThunderX3
2.4.1 Business Overview
2.4.2 Gaming Chairs Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 ThunderX3 Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 Vertagear
2.5.1 Business Overview
2.5.2 Gaming Chairs Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Vertagear Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Subsonic
2.6.1 Business Overview
2.6.2 Gaming Chairs Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Subsonic Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 SecretLab
2.7.1 Business Overview
2.7.2 Gaming Chairs Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 SecretLab Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 N.Seat
2.8.1 Business Overview
2.8.2 Gaming Chairs Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 N.Seat Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 Ace Bayou
2.9.1 Business Overview
2.9.2 Gaming Chairs Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Ace Bayou Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Playseat
2.10.1 Business Overview
2.10.2 Gaming Chairs Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Playseat Gaming Chairs Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Gaming Chairs Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global Gaming Chairs Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Gaming Chairs Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate
3.3.1 Top 3 Gaming Chairs Manufacturer Market Share in 2017
3.3.2 Top 6 Gaming Chairs Manufacturer Market Share in 2017
3.4 Market Competition Trend
4 Global Gaming Chairs Market Analysis by Regions
4.1 Global Gaming Chairs Sales, Revenue and Market Share by Regions
4.1.1 Global Gaming Chairs Sales and Market Share by Regions (2013-2018)
4.1.2 Global Gaming Chairs Revenue and Market Share by Regions (2013-2018)
4.2 North America Gaming Chairs Sales and Growth Rate (2013-2018)
4.3 Europe Gaming Chairs Sales and Growth Rate (2013-2018)
4.4 Asia-Pacific Gaming Chairs Sales and Growth Rate (2013-2018)
4.5 South America Gaming Chairs Sales and Growth Rate (2013-2018)
4.6 Middle East and Africa Gaming Chairs Sales and Growth Rate (2013-2018)
5 North America Gaming Chairs by Countries
5.1 North America Gaming Chairs Sales, Revenue and Market Share by Countries
5.1.1 North America Gaming Chairs Sales and Market Share by Countries (2013-2018)
5.1.2 North America Gaming Chairs Revenue and Market Share by Countries (2013-2018)
5.2 United States Gaming Chairs Sales and Growth Rate (2013-2018)
5.3 Canada Gaming Chairs Sales and Growth Rate (2013-2018)
5.4 Mexico Gaming Chairs Sales and Growth Rate (2013-2018)
6 Europe Gaming Chairs by Countries
6.1 Europe Gaming Chairs Sales, Revenue and Market Share by Countries
6.1.1 Europe Gaming Chairs Sales and Market Share by Countries (2013-2018)
6.1.2 Europe Gaming Chairs Revenue and Market Share by Countries (2013-2018)
6.2 Germany Gaming Chairs Sales and Growth Rate (2013-2018)
6.3 UK Gaming Chairs Sales and Growth Rate (2013-2018)
6.4 France Gaming Chairs Sales and Growth Rate (2013-2018)
6.5 Russia Gaming Chairs Sales and Growth Rate (2013-2018)
6.6 Italy Gaming Chairs Sales and Growth Rate (2013-2018)
7 Asia-Pacific Gaming Chairs by Countries
7.1 Asia-Pacific Gaming Chairs Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Gaming Chairs Sales and Market Share by Countries (2013-2018)
7.1.2 Asia-Pacific Gaming Chairs Revenue and Market Share by Countries (2013-2018)
7.2 China Gaming Chairs Sales and Growth Rate (2013-2018)
7.3 Japan Gaming Chairs Sales and Growth Rate (2013-2018)
7.4 Korea Gaming Chairs Sales and Growth Rate (2013-2018)
7.5 India Gaming Chairs Sales and Growth Rate (2013-2018)
7.6 Southeast Asia Gaming Chairs Sales and Growth Rate (2013-2018)
8 South America Gaming Chairs by Countries
8.1 South America Gaming Chairs Sales, Revenue and Market Share by Countries
8.1.1 South America Gaming Chairs Sales and Market Share by Countries (2013-2018)
8.1.2 South America Gaming Chairs Revenue and Market Share by Countries (2013-2018)
8.2 Brazil Gaming Chairs Sales and Growth Rate (2013-2018)
8.3 Argentina Gaming Chairs Sales and Growth Rate (2013-2018)
8.4 Colombia Gaming Chairs Sales and Growth Rate (2013-2018)
9 Middle East and Africa Gaming Chairs by Countries
9.1 Middle East and Africa Gaming Chairs Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Gaming Chairs Sales and Market Share by Countries (2013-2018)
9.1.2 Middle East and Africa Gaming Chairs Revenue and Market Share by Countries (2013-2018)
9.2 Saudi Arabia Gaming Chairs Sales and Growth Rate (2013-2018)
9.3 UAE Gaming Chairs Sales and Growth Rate (2013-2018)
9.4 Egypt Gaming Chairs Sales and Growth Rate (2013-2018)
9.5 Nigeria Gaming Chairs Sales and Growth Rate (2013-2018)
9.6 South Africa Gaming Chairs Sales and Growth Rate (2013-2018)
10 Global Gaming Chairs Market Segment by Type
10.1 Global Gaming Chairs Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Gaming Chairs Sales and Market Share by Type (2013-2018)
10.1.2 Global Gaming Chairs Revenue and Market Share by Type (2013-2018)
10.2 Rocker Chair Sales Growth and Price
10.2.1 Global Rocker Chair Sales Growth (2013-2018)
10.2.2 Global Rocker Chair Price (2013-2018)
10.3 Racing Chair Sales Growth and Price
10.3.1 Global Racing Chair Sales Growth (2013-2018)
10.3.2 Global Racing Chair Price (2013-2018)
10.4 Other Sales Growth and Price
10.4.1 Global Other Sales Growth (2013-2018)
10.4.2 Global Other Price (2013-2018)
11 Global Gaming Chairs Market Segment by Application
11.1 Global Gaming Chairs Sales Market Share by Application (2013-2018)
11.2 Internet Bars Sales Growth (2013-2018)
11.3 Household Sales Growth (2013-2018)
11.4 Other Sales Growth (2013-2018)
12 Gaming Chairs Market Forecast (2018-2023)
12.1 Global Gaming Chairs Sales, Revenue and Growth Rate (2018-2023)
12.2 Gaming Chairs Market Forecast by Regions (2018-2023)
12.2.1 North America Gaming Chairs Market Forecast (2018-2023)
12.2.2 Europe Gaming Chairs Market Forecast (2018-2023)
12.2.3 Asia-Pacific Gaming Chairs Market Forecast (2018-2023)
12.2.4 South America Gaming Chairs Market Forecast (2018-2023)
12.2.5 Middle East and Africa Gaming Chairs Market Forecast (2018-2023)
12.3 Gaming Chairs Market Forecast by Type (2018-2023)
12.3.1 Global Gaming Chairs Sales Forecast by Type (2018-2023)
12.3.2 Global Gaming Chairs Market Share Forecast by Type (2018-2023)
12.4 Gaming Chairs Market Forecast by Application (2018-2023)
12.4.1 Global Gaming Chairs Sales Forecast by Application (2018-2023)
12.4.2 Global Gaming Chairs Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure Gaming Chairs Picture
Table Product Specifications of Gaming Chairs
Figure Global Sales Market Share of Gaming Chairs by Types in 2017
Table Gaming Chai