Global Gamepad Market Growth 2019-2024

  • receipt Report ID : 175573
  • calendar_today Published On: Jul, 2019
  • file_copy Pages: 136
  • list Consumer Goods

A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.

Gamepad demand market has a huge space, there is a large market demand for high-end products to seize market share. And Developing Countries such as China India will growth fast in the few years.There are some major company occupy a large market share. Such as Microsoft, Logitech, BETOP…

Each of the Gamepad manufacturers has its own mature sales networks. Through retail stores, their authorized distributors or their partners, major Gamepad manufacturers keep keening on expanding their Gamepad sales. To achieve better sales business, Gamepad manufacturers usually invest on their marketing channel infrastructures every year.

In the end, although sales of Gamepad brought a lot of opportunities, for the new entrants with only advantage in capital without sufficient support in technology and downstream channels, the research group did not recommend taking risk to enter this market.

According to this study, over the next five years the Gamepad market will register a 4.4% CAGR in terms of revenue, the global market size will reach US$ 725.2 million by 2024, from US$ 586 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Gamepad business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Gamepad market by product type, application, key manufacturers and key regions and countries.

This study considers the Gamepad value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.

Wired Gamepad

Wireless Gamepad

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.

PC

Smartphone

Smart TV

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Logitech

SONY

Microsoft

Razer

Mad Catz

Thrustmaster

BETOP Rumble

Speedlink

Sabrent

Samsung

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Gamepad consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.

To understand the structure of Gamepad market by identifying its various subsegments.

Focuses on the key global Gamepad manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Gamepad with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of Gamepad submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

2019-2024 Global Gamepad Consumption Market Report

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Gamepad Consumption 2014-2024

2.1.2 Gamepad Consumption CAGR by Region

2.2 Gamepad Segment by Type

2.2.1 Wired Gamepad

2.2.2 Wireless Gamepad

2.3 Gamepad Consumption by Type

2.3.1 Global Gamepad Consumption Market Share by Type (2014-2019)

2.3.2 Global Gamepad Revenue and Market Share by Type (2014-2019)

2.3.3 Global Gamepad Sale Price by Type (2014-2019)

2.4 Gamepad Segment by Application

2.4.1 PC

2.4.2 Smartphone

2.4.3 Smart TV

2.5 Gamepad Consumption by Application

2.5.1 Global Gamepad Consumption Market Share by Application (2014-2019)

2.5.2 Global Gamepad Value and Market Share by Application (2014-2019)

2.5.3 Global Gamepad Sale Price by Application (2014-2019)

3 Global Gamepad by Manufacturers

3.1 Global Gamepad Sales Market Share by Manufacturers

3.1.1 Global Gamepad Sales by Manufacturers (2017-2019)

3.1.2 Global Gamepad Sales Market Share by Manufacturers (2017-2019)

3.2 Global Gamepad Revenue Market Share by Manufacturers

3.2.1 Global Gamepad Revenue by Manufacturers (2017-2019)

3.2.2 Global Gamepad Revenue Market Share by Manufacturers (2017-2019)

3.3 Global Gamepad Sale Price by Manufacturers

3.4 Global Gamepad Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers

3.4.1 Global Gamepad Manufacturing Base Distribution and Sales Area by Manufacturers

3.4.2 Players Gamepad Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Gamepad by Regions

4.1 Gamepad by Regions

4.1.1 Global Gamepad Consumption by Regions

4.1.2 Global Gamepad Value by Regions

4.2 Americas Gamepad Consumption Growth

4.3 APAC Gamepad Consumption Growth

4.4 Europe Gamepad Consumption Growth

4.5 Middle East & Africa Gamepad Consumption Growth

5 Americas

5.1 Americas Gamepad Consumption by Countries

5.1.1 Americas Gamepad Consumption by Countries (2014-2019)

5.1.2 Americas Gamepad Value by Countries (2014-2019)

5.2 Americas Gamepad Consumption by Type

5.3 Americas Gamepad Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Gamepad Consumption by Countries

6.1.1 APAC Gamepad Consumption by Countries (2014-2019)

6.1.2 APAC Gamepad Value by Countries (2014-2019)

6.2 APAC Gamepad Consumption by Type

6.3 APAC Gamepad Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Gamepad by Countries

7.1.1 Europe Gamepad Consumption by Countries (2014-2019)

7.1.2 Europe Gamepad Value by Countries (2014-2019)

7.2 Europe Gamepad Consumption by Type

7.3 Europe Gamepad Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Gamepad by Countries

8.1.1 Middle East & Africa Gamepad Consumption by Countries (2014-2019)

8.1.2 Middle East & Africa Gamepad Value by Countries (2014-2019)

8.2 Middle East & Africa Gamepad Consumption by Type

8.3 Middle East & Africa Gamepad Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Channels

10.1.2 Indirect Channels

10.2 Gamepad Distributors

10.3 Gamepad Customer

11 Global Gamepad Market Forecast

11.1 Global Gamepad Consumption Forecast (2019-2024)

11.2 Global Gamepad Forecast by Regions

11.2.1 Global Gamepad Forecast by Regions (2019-2024)

11.2.2 Global Gamepad Value Forecast by Regions (2019-2024)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global Gamepad Forecast by Type

11.8 Global Gamepad Forecast by Application

12 Key Players Analysis

12.1 Logitech

12.1.1 Company Details

12.1.2 Gamepad Product Offered

12.1.3 Logitech Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.1.4 Main Business Overview

12.1.5 Logitech News

12.2 SONY

12.2.1 Company Details

12.2.2 Gamepad Product Offered

12.2.3 SONY Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.2.4 Main Business Overview

12.2.5 SONY News

12.3 Microsoft

12.3.1 Company Details

12.3.2 Gamepad Product Offered

12.3.3 Microsoft Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.3.4 Main Business Overview

12.3.5 Microsoft News

12.4 Razer

12.4.1 Company Details

12.4.2 Gamepad Product Offered

12.4.3 Razer Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.4.4 Main Business Overview

12.4.5 Razer News

12.5 Mad Catz

12.5.1 Company Details

12.5.2 Gamepad Product Offered

12.5.3 Mad Catz Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.5.4 Main Business Overview

12.5.5 Mad Catz News

12.6 Thrustmaster

12.6.1 Company Details

12.6.2 Gamepad Product Offered

12.6.3 Thrustmaster Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.6.4 Main Business Overview

12.6.5 Thrustmaster News

12.7 BETOP Rumble

12.7.1 Company Details

12.7.2 Gamepad Product Offered

12.7.3 BETOP Rumble Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.7.4 Main Business Overview

12.7.5 BETOP Rumble News

12.8 Speedlink

12.8.1 Company Details

12.8.2 Gamepad Product Offered

12.8.3 Speedlink Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.8.4 Main Business Overview

12.8.5 Speedlink News

12.9 Sabrent

12.9.1 Company Details

12.9.2 Gamepad Product Offered

12.9.3 Sabrent Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.9.4 Main Business Overview

12.9.5 Sabrent News

12.10 Samsung

12.10.1 Company Details

12.10.2 Gamepad Product Offered

12.10.3 Samsung Gamepad Sales, Revenue, Price and Gross Margin (2017-2019)

12.10.4 Main Business Overview

12.10.5 Samsung News

13 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of Gamepad

Table Product Specifications of Gamepad

Figure Gamepad Report Years Considered

Figure Market Research Methodology

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