Global Card and Board Games Market 2018 by Manufacturers, Regions, Type and Application, Forecast to 2024

  • receipt Report ID : 154775
  • calendar_today Published On: Apr, 2019
  • file_copy Pages: 116
  • list Consumer Goods

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

Scope of the Report:

This report focuses on the Card and Board Games in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.

These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.

The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.

The worldwide market for Card and Board Games is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.

Market Segment by Manufacturers, this report covers

Asmodee Editions

Goliath B.V.

Grand Prix International

Hasbro

Ravensburger

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia etc.)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Tabletop

Card and Dice Games

Collectible Card Games

Miniature Games

RPGs

Market Segment by Applications, can be divided into

Offline Retail

Online Retail

There are 15 Chapters to deeply display the global Card and Board Games market.

Chapter 1, to describe Card and Board Games Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Card and Board Games, with sales, revenue, and price of Card and Board Games, in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Card and Board Games, for each region, from 2013 to 2018;

Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;

Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;

Chapter 12, Card and Board Games market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;

Chapter 13, 14 and 15, to describe Card and Board Games sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Market Overview

1.1 Card and Board Games Introduction

1.2 Market Analysis by Type

1.2.1 Tabletop

1.2.2 Card and Dice Games

1.2.3 Collectible Card Games

1.2.4 Miniature Games

1.2.5 RPGs

1.3 Market Analysis by Applications

1.3.1 Offline Retail

1.3.2 Online Retail

1.4 Market Analysis by Regions

1.4.1 North America (United States, Canada and Mexico)

1.4.1.1 United States Market States and Outlook (2013-2023)

1.4.1.2 Canada Market States and Outlook (2013-2023)

1.4.1.3 Mexico Market States and Outlook (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy)

1.4.2.1 Germany Market States and Outlook (2013-2023)

1.4.2.2 France Market States and Outlook (2013-2023)

1.4.2.3 UK Market States and Outlook (2013-2023)

1.4.2.4 Russia Market States and Outlook (2013-2023)

1.4.2.5 Italy Market States and Outlook (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

1.4.3.1 China Market States and Outlook (2013-2023)

1.4.3.2 Japan Market States and Outlook (2013-2023)

1.4.3.3 Korea Market States and Outlook (2013-2023)

1.4.3.4 India Market States and Outlook (2013-2023)

1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)

1.4.4 South America, Middle East and Africa

1.4.4.1 Brazil Market States and Outlook (2013-2023)

1.4.4.2 Egypt Market States and Outlook (2013-2023)

1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)

1.4.4.4 South Africa Market States and Outlook (2013-2023)

1.4.4.5 Nigeria Market States and Outlook (2013-2023)

1.5 Market Dynamics

1.5.1 Market Opportunities

1.5.2 Market Risk

1.5.3 Market Driving Force

2 Manufacturers Profiles

2.1 Asmodee Editions

2.1.1 Business Overview

2.1.2 Card and Board Games Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Asmodee Editions Card and Board Games Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.2 Goliath B.V.

2.2.1 Business Overview

2.2.2 Card and Board Games Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Goliath B.V. Card and Board Games Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.3 Grand Prix International

2.3.1 Business Overview

2.3.2 Card and Board Games Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Grand Prix International Card and Board Games Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.4 Hasbro

2.4.1 Business Overview

2.4.2 Card and Board Games Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Hasbro Card and Board Games Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.5 Ravensburger

2.5.1 Business Overview

2.5.2 Card and Board Games Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Ravensburger Card and Board Games Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

3 Global Card and Board Games Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)

3.1 Global Card and Board Games Sales and Market Share by Manufacturer (2016-2017)

3.2 Global Card and Board Games Revenue and Market Share by Manufacturer (2016-2017)

3.3 Market Concentration Rate

3.3.1 Top 3 Card and Board Games Manufacturer Market Share in 2017

3.3.2 Top 6 Card and Board Games Manufacturer Market Share in 2017

3.4 Market Competition Trend

4 Global Card and Board Games Market Analysis by Regions

4.1 Global Card and Board Games Sales, Revenue and Market Share by Regions

4.1.1 Global Card and Board Games Sales and Market Share by Regions (2013-2018)

4.1.2 Global Card and Board Games Revenue and Market Share by Regions (2013-2018)

4.2 North America Card and Board Games Sales and Growth Rate (2013-2018)

4.3 Europe Card and Board Games Sales and Growth Rate (2013-2018)

4.4 Asia-Pacific Card and Board Games Sales and Growth Rate (2013-2018)

4.5 South America Card and Board Games Sales and Growth Rate (2013-2018)

4.6 Middle East and Africa Card and Board Games Sales and Growth Rate (2013-2018)

5 North America Card and Board Games by Countries

5.1 North America Card and Board Games Sales, Revenue and Market Share by Countries

5.1.1 North America Card and Board Games Sales and Market Share by Countries (2013-2018)

5.1.2 North America Card and Board Games Revenue and Market Share by Countries (2013-2018)

5.2 United States Card and Board Games Sales and Growth Rate (2013-2018)

5.3 Canada Card and Board Games Sales and Growth Rate (2013-2018)

5.4 Mexico Card and Board Games Sales and Growth Rate (2013-2018)

6 Europe Card and Board Games by Countries

6.1 Europe Card and Board Games Sales, Revenue and Market Share by Countries

6.1.1 Europe Card and Board Games Sales and Market Share by Countries (2013-2018)

6.1.2 Europe Card and Board Games Revenue and Market Share by Countries (2013-2018)

6.2 Germany Card and Board Games Sales and Growth Rate (2013-2018)

6.3 UK Card and Board Games Sales and Growth Rate (2013-2018)

6.4 France Card and Board Games Sales and Growth Rate (2013-2018)

6.5 Russia Card and Board Games Sales and Growth Rate (2013-2018)

6.6 Italy Card and Board Games Sales and Growth Rate (2013-2018)

7 Asia-Pacific Card and Board Games by Countries

7.1 Asia-Pacific Card and Board Games Sales, Revenue and Market Share by Countries

7.1.1 Asia-Pacific Card and Board Games Sales and Market Share by Countries (2013-2018)

7.1.2 Asia-Pacific Card and Board Games Revenue and Market Share by Countries (2013-2018)

7.2 China Card and Board Games Sales and Growth Rate (2013-2018)

7.3 Japan Card and Board Games Sales and Growth Rate (2013-2018)

7.4 Korea Card and Board Games Sales and Growth Rate (2013-2018)

7.5 India Card and Board Games Sales and Growth Rate (2013-2018)

7.6 Southeast Asia Card and Board Games Sales and Growth Rate (2013-2018)

8 South America Card and Board Games by Countries

8.1 South America Card and Board Games Sales, Revenue and Market Share by Countries

8.1.1 South America Card and Board Games Sales and Market Share by Countries (2013-2018)

8.1.2 South America Card and Board Games Revenue and Market Share by Countries (2013-2018)

8.2 Brazil Card and Board Games Sales and Growth Rate (2013-2018)

8.3 Argentina Card and Board Games Sales and Growth Rate (2013-2018)

8.4 Colombia Card and Board Games Sales and Growth Rate (2013-2018)

9 Middle East and Africa Card and Board Games by Countries

9.1 Middle East and Africa Card and Board Games Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Card and Board Games Sales and Market Share by Countries (2013-2018)

9.1.2 Middle East and Africa Card and Board Games Revenue and Market Share by Countries (2013-2018)

9.2 Saudi Arabia Card and Board Games Sales and Growth Rate (2013-2018)

9.3 UAE Card and Board Games Sales and Growth Rate (2013-2018)

9.4 Egypt Card and Board Games Sales and Growth Rate (2013-2018)

9.5 Nigeria Card and Board Games Sales and Growth Rate (2013-2018)

9.6 South Africa Card and Board Games Sales and Growth Rate (2013-2018)

10 Global Card and Board Games Market Segment by Type

10.1 Global Card and Board Games Sales, Revenue and Market Share by Type (2013-2018)

10.1.1 Global Card and Board Games Sales and Market Share by Type (2013-2018)

10.1.2 Global Card and Board Games Revenue and Market Share by Type (2013-2018)

10.2 Tabletop Sales Growth and Price

10.2.1 Global Tabletop Sales Growth (2013-2018)

10.2.2 Global Tabletop Price (2013-2018)

10.3 Card and Dice Games Sales Growth and Price

10.3.1 Global Card and Dice Games Sales Growth (2013-2018)

10.3.2 Global Card and Dice Games Price (2013-2018)

10.4 Collectible Card Games Sales Growth and Price

10.4.1 Global Collectible Card Games Sales Growth (2013-2018)

10.4.2 Global Collectible Card Games Price (2013-2018)

10.5 Miniature Games Sales Growth and Price

10.5.1 Global Miniature Games Sales Growth (2013-2018)

10.5.2 Global Miniature Games Price (2013-2018)

10.6 RPGs Sales Growth and Price

10.6.1 Global RPGs Sales Growth (2013-2018)

10.6.2 Global RPGs Price (2013-2018)

11 Global Card and Board Games Market Segment by Application

11.1 Global Card and Board Games Sales Market Share by Application (2013-2018)

11.2 Offline Retail Sales Growth (2013-2018)

11.3 Online Retail Sales Growth (2013-2018)

12 Card and Board Games Market Forecast (2018-2023)

12.1 Global Card and Board Games Sales, Revenue and Growth Rate (2018-2023)

12.2 Card and Board Games Market Forecast by Regions (2018-2023)

12.2.1 North America Card and Board Games Market Forecast (2018-2023)

12.2.2 Europe Card and Board Games Market Forecast (2018-2023)

12.2.3 Asia-Pacific Card and Board Games Market Forecast (2018-2023)

12.2.4 South America Card and Board Games Market Forecast (2018-2023)

12.2.5 Middle East and Africa Card and Board Games Market Forecast (2018-2023)

12.3 Card and Board Games Market Forecast by Type (2018-2023)

12.3.1 Global Card and Board Games Sales Forecast by Type (2018-2023)

12.3.2 Global Card and Board Games Market Share Forecast by Type (2018-2023)

12.4 Card and Board Games Market Forecast by Application (2018-2023)

12.4.1 Global Card and Board Games Sales Forecast by Application (2018-2023)

12.4.2 Global Card and Board Games Market Share Forecast by Application (2018-2023)

13 Sales Channel, Distributors, Traders and Dealers

13.1 Sales Channel

13.1.1 Direct Marketing

13.1.2 Indirect Marketing

13.1.3 Marketing Channel Future Trend

13.2 Distributors, Traders and Dealers

14 Research Findings and Conclusion

15 Appendix

15.1 Methodology

15.2 Data Source

List of Tables and Figures

Figure Card and Board Games Picture

Table Product Specifications of Card and Board Games

Figure Global Sales Market Share of Card and Board Games by Types in 2017

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