Virtual training is a simulated virtual environment which is created to assess the capabilities of trainees to select the right resource. The virtual training simulation is of two kinds, namely instructor-led training and non-instructor-supported training. Simulation, by definition is a process of imitation of an operation of a real world system or a process.
Growing awareness virtual training and simulation has positively driven the market growth. Fields such as civil aviation, military, e-learning, serious gaming, simulation-based gaming, entertainment, digital manufacturing, and healthcare use the technology widely, due to it’s the advantages such as ease handling & understanding, offers virtual environment as close as real one, and efficiency of training.
Virtual training is a training method in which a simulated virtual environment is used. In this environment an instructor is able to explain, show or test certain abilities that can contribute to the learning process. It is used in wide area of applications, including in flight simulation, simulation-based gaming, serious games, healthcare training, energy, transportation training, e-learning, military & navy, digital manufacturing, and others. The most proportion of Virtual Training is used for entertainment, and the revenue proportion is about 35.5% in 2016.
North America region is the largest supplier of Virtual Training, with a production market share nearly 44% in 2016. Europe is the second largest supplier of Virtual Training, enjoying production market share nearly 25.2% in 2016.
North America is the largest sales place, with a sales market share nearly 28.8% in 2016. Following North America, Europe is the second largest sales place with the sales market share of 27%.
According to this study, over the next five years the Virtual Training market will register a 17.6% CAGR in terms of revenue, the global market size will reach US$ 96300 million by 2024, from US$ 36400 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Virtual Training business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Training market by product type, application, key manufacturers and key regions and countries.
This study considers the Virtual Training value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Hardware
Software
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Military
Civil Aviation
Medical
Entertainment
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
L-3 Link Simulation & Training
CAE
Boeing
Thales
FlightSafety
Airbus
Lockheed Martin
BAE Systems
Raytheon
Cubic
Rheinmetall Defence
ANSYS
Saab
Elbit Systems
Rockwell Collins
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Virtual Training consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Virtual Training market by identifying its various subsegments.
Focuses on the key global Virtual Training manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Virtual Training with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Virtual Training submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
2019-2024 Global Virtual Training Consumption Market Report
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Virtual Training Consumption 2014-2024
2.1.2 Virtual Training Consumption CAGR by Region
2.2 Virtual Training Segment by Type
2.2.1 Hardware
2.2.2 Software
2.3 Virtual Training Consumption by Type
2.3.1 Global Virtual Training Consumption Market Share by Type (2014-2019)
2.3.2 Global Virtual Training Revenue and Market Share by Type (2014-2019)
2.3.3 Global Virtual Training Sale Price by Type (2014-2019)
2.4 Virtual Training Segment by Application
2.4.1 Military
2.4.2 Civil Aviation
2.4.3 Medical
2.4.4 Entertainment
2.4.5 Other
2.5 Virtual Training Consumption by Application
2.5.1 Global Virtual Training Consumption Market Share by Application (2014-2019)
2.5.2 Global Virtual Training Value and Market Share by Application (2014-2019)
2.5.3 Global Virtual Training Sale Price by Application (2014-2019)
3 Global Virtual Training by Players
3.1 Global Virtual Training Sales Market Share by Players
3.1.1 Global Virtual Training Sales by Players (2017-2019)
3.1.2 Global Virtual Training Sales Market Share by Players (2017-2019)
3.2 Global Virtual Training Revenue Market Share by Players
3.2.1 Global Virtual Training Revenue by Players (2017-2019)
3.2.2 Global Virtual Training Revenue Market Share by Players (2017-2019)
3.3 Global Virtual Training Sale Price by Players
3.4 Global Virtual Training Manufacturing Base Distribution, Sales Area, Product Types by Players
3.4.1 Global Virtual Training Manufacturing Base Distribution and Sales Area by Players
3.4.2 Players Virtual Training Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Virtual Training by Regions
4.1 Virtual Training by Regions
4.1.1 Global Virtual Training Consumption by Regions
4.1.2 Global Virtual Training Value by Regions
4.2 Americas Virtual Training Consumption Growth
4.3 APAC Virtual Training Consumption Growth
4.4 Europe Virtual Training Consumption Growth
4.5 Middle East & Africa Virtual Training Consumption Growth
5 Americas
5.1 Americas Virtual Training Consumption by Countries
5.1.1 Americas Virtual Training Consumption by Countries (2014-2019)
5.1.2 Americas Virtual Training Value by Countries (2014-2019)
5.2 Americas Virtual Training Consumption by Type
5.3 Americas Virtual Training Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Virtual Training Consumption by Countries
6.1.1 APAC Virtual Training Consumption by Countries (2014-2019)
6.1.2 APAC Virtual Training Value by Countries (2014-2019)
6.2 APAC Virtual Training Consumption by Type
6.3 APAC Virtual Training Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Virtual Training by Countries
7.1.1 Europe Virtual Training Consumption by Countries (2014-2019)
7.1.2 Europe Virtual Training Value by Countries (2014-2019)
7.2 Europe Virtual Training Consumption by Type
7.3 Europe Virtual Training Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Virtual Training by Countries
8.1.1 Middle East & Africa Virtual Training Consumption by Countries (2014-2019)
8.1.2 Middle East & Africa Virtual Training Value by Countries (2014-2019)
8.2 Middle East & Africa Virtual Training Consumption by Type
8.3 Middle East & Africa Virtual Training Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Virtual Training Distributors
10.3 Virtual Training Customer
11 Global Virtual Training Market Forecast
11.1 Global Virtual Training Consumption Forecast (2019-2024)
11.2 Global Virtual Training Forecast by Regions
11.2.1 Global Virtual Training Forecast by Regions (2019-2024)
11.2.2 Global Virtual Training Value Forecast by Regions (2019-2024)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Virtual Training Forecast by Type
11.8 Global Virtual Training Forecast by Application
12 Key Players Analysis
12.1 L-3 Link Simulation & Training
12.1.1 Company Details
12.1.2 Virtual Training Product Offered
12.1.3 L-3 Link Simulation & Training Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.1.4 Main Business Overview
12.1.5 L-3 Link Simulation & Training News
12.2 CAE
12.2.1 Company Details
12.2.2 Virtual Training Product Offered
12.2.3 CAE Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.2.4 Main Business Overview
12.2.5 CAE News
12.3 Boeing
12.3.1 Company Details
12.3.2 Virtual Training Product Offered
12.3.3 Boeing Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.3.4 Main Business Overview
12.3.5 Boeing News
12.4 Thales
12.4.1 Company Details
12.4.2 Virtual Training Product Offered
12.4.3 Thales Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.4.4 Main Business Overview
12.4.5 Thales News
12.5 FlightSafety
12.5.1 Company Details
12.5.2 Virtual Training Product Offered
12.5.3 FlightSafety Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.5.4 Main Business Overview
12.5.5 FlightSafety News
12.6 Airbus
12.6.1 Company Details
12.6.2 Virtual Training Product Offered
12.6.3 Airbus Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.6.4 Main Business Overview
12.6.5 Airbus News
12.7 Lockheed Martin
12.7.1 Company Details
12.7.2 Virtual Training Product Offered
12.7.3 Lockheed Martin Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.7.4 Main Business Overview
12.7.5 Lockheed Martin News
12.8 BAE Systems
12.8.1 Company Details
12.8.2 Virtual Training Product Offered
12.8.3 BAE Systems Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.8.4 Main Business Overview
12.8.5 BAE Systems News
12.9 Raytheon
12.9.1 Company Details
12.9.2 Virtual Training Product Offered
12.9.3 Raytheon Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.9.4 Main Business Overview
12.9.5 Raytheon News
12.10 Cubic
12.10.1 Company Details
12.10.2 Virtual Training Product Offered
12.10.3 Cubic Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
12.10.4 Main Business Overview
12.10.5 Cubic News
12.11 Rheinmetall Defence
12.12 ANSYS
12.13 Saab
12.14 Elbit Systems
12.15 Rockwell Collins
13 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of Virtual Training
Table Product Specifications of Virtual Training
Figure Virtual Training Report Years Considered
Figure Mark