Global Racing Games Market Growth (Status and Outlook) 2019-2024

  • receipt Report ID : 192722
  • calendar_today Published On: Sep, 2019
  • file_copy Pages: 137
  • list Business Services

According to this study, over the next five years the Racing Games market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Racing Games business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of Racing Games market by product type, application, key companies and key regions.

This study considers the Racing Games value generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.

Client Type

Webgame Type

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.

PC

Mobile

Tablet

Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

iRacing Motorsport Simulations

Microprose

Slightly Mad Studios

Turn 10 Studios

Kunos Simulazioni 

Codemasters

Image Space

Nadeo

Amistech Games

Milestone

Sector3 Studios

Criterion

Black Rock Studio

Ubisoft Reflections

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Racing Games market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.

To understand the structure of Racing Games market by identifying its various subsegments.

Focuses on the key global Racing Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Racing Games with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the size of Racing Games submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

Global Racing Games Market Growth (Status and Outlook) 2019-2024

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Racing Games Market Size 2014-2024

2.1.2 Racing Games Market Size CAGR by Region

2.2 Racing Games Segment by Type

2.2.1 Client Type

2.2.2 Client Type

2.3 Racing Games Market Size by Type

2.3.1 Global Racing Games Market Size Market Share by Type (2014-2019)

2.3.2 Global Racing Games Market Size Growth Rate by Type (2014-2019)

2.4 Racing Games Segment by Application

2.4.1 PC

2.4.2 Mobile

2.4.3 Tablet

2.4.4 Others

2.5 Racing Games Market Size by Application

2.5.1 Global Racing Games Market Size Market Share by Application (2014-2019)

2.5.2 Global Racing Games Market Size Growth Rate by Application (2014-2019)

3 Global Racing Games by Players

3.1 Global Racing Games Market Size Market Share by Players

3.1.1 Global Racing Games Market Size by Players (2017-2019)

3.1.2 Global Racing Games Market Size Market Share by Players (2017-2019)

3.2 Global Racing Games Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Racing Games by Regions

4.1 Racing Games Market Size by Regions

4.2 Americas Racing Games Market Size Growth

4.3 APAC Racing Games Market Size Growth

4.4 Europe Racing Games Market Size Growth

4.5 Middle East & Africa Racing Games Market Size Growth

5 Americas

5.1 Americas Racing Games Market Size by Countries

5.2 Americas Racing Games Market Size by Type

5.3 Americas Racing Games Market Size by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Racing Games Market Size by Countries

6.2 APAC Racing Games Market Size by Type

6.3 APAC Racing Games Market Size by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Racing Games by Countries

7.2 Europe Racing Games Market Size by Type

7.3 Europe Racing Games Market Size by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Racing Games by Countries

8.2 Middle East & Africa Racing Games Market Size by Type

8.3 Middle East & Africa Racing Games Market Size by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global Racing Games Market Forecast

10.1 Global Racing Games Market Size Forecast (2019-2024)

10.2 Global Racing Games Forecast by Regions

10.2.1 Global Racing Games Forecast by Regions (2019-2024)

10.2.2 Americas Market Forecast

10.2.3 APAC Market Forecast

10.2.4 Europe Market Forecast

10.2.5 Middle East & Africa Market Forecast

10.3 Americas Forecast by Countries

10.3.1 United States Market Forecast

10.3.2 Canada Market Forecast

10.3.3 Mexico Market Forecast

10.3.4 Brazil Market Forecast

10.4 APAC Forecast by Countries

10.4.1 China Market Forecast

10.4.2 Japan Market Forecast

10.4.3 Korea Market Forecast

10.4.4 Southeast Asia Market Forecast

10.4.5 India Market Forecast

10.4.6 Australia Market Forecast

10.5 Europe Forecast by Countries

10.5.1 Germany Market Forecast

10.5.2 France Market Forecast

10.5.3 UK Market Forecast

10.5.4 Italy Market Forecast

10.5.5 Russia Market Forecast

10.5.6 Spain Market Forecast

10.6 Middle East & Africa Forecast by Countries

10.6.1 Egypt Market Forecast

10.6.2 South Africa Market Forecast

10.6.3 Israel Market Forecast

10.6.4 Turkey Market Forecast

10.6.5 GCC Countries Market Forecast

10.7 Global Racing Games Forecast by Type

10.8 Global Racing Games Forecast by Application

11 Key Players Analysis

11.1 iRacing Motorsport Simulations

11.1.1 Company Details

11.1.2 Racing Games Product Offered

11.1.3 iRacing Motorsport Simulations Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.1.4 Main Business Overview

11.1.5 iRacing Motorsport Simulations News

11.2 Microprose

11.2.1 Company Details

11.2.2 Racing Games Product Offered

11.2.3 Microprose Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.2.4 Main Business Overview

11.2.5 Microprose News

11.3 Slightly Mad Studios

11.3.1 Company Details

11.3.2 Racing Games Product Offered

11.3.3 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.3.4 Main Business Overview

11.3.5 Slightly Mad Studios News

11.4 Turn 10 Studios

11.4.1 Company Details

11.4.2 Racing Games Product Offered

11.4.3 Turn 10 Studios Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.4.4 Main Business Overview

11.4.5 Turn 10 Studios News

11.5 Kunos Simulazioni 

11.5.1 Company Details

11.5.2 Racing Games Product Offered

11.5.3 Kunos Simulazioni  Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.5.4 Main Business Overview

11.5.5 Kunos Simulazioni  News

11.6 Codemasters

11.6.1 Company Details

11.6.2 Racing Games Product Offered

11.6.3 Codemasters Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.6.4 Main Business Overview

11.6.5 Codemasters News

11.7 Image Space

11.7.1 Company Details

11.7.2 Racing Games Product Offered

11.7.3 Image Space Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.7.4 Main Business Overview

11.7.5 Image Space News

11.8 Nadeo

11.8.1 Company Details

11.8.2 Racing Games Product Offered

11.8.3 Nadeo Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.8.4 Main Business Overview

11.8.5 Nadeo News

11.9 Amistech Games

11.9.1 Company Details

11.9.2 Racing Games Product Offered

11.9.3 Amistech Games Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.9.4 Main Business Overview

11.9.5 Amistech Games News

11.10 Milestone

11.10.1 Company Details

11.10.2 Racing Games Product Offered

11.10.3 Milestone Racing Games Revenue, Gross Margin and Market Share (2017-2019)

11.10.4 Main Business Overview

11.10.5 Milestone News

11.11 Sector3 Studios

11.12 Criterion

11.13 Black Rock Studio

11.14 Ubisoft Reflections

12 Research Findings and Conclusion

List of Tables and Figures

Table Product Specifications of Racing Games

Figure Racing Games Report Years Considered

Figure Market Research Methodology

Figure Global Racin

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