According to this study, over the next five years the Racing Games market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Racing Games business, shared in Chapter 3.
This report presents a comprehensive overview, market shares and growth opportunities of Racing Games market by product type, application, key companies and key regions.
This study considers the Racing Games value generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
Client Type
Webgame Type
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
PC
Mobile
Tablet
Others
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
iRacing Motorsport Simulations
Microprose
Slightly Mad Studios
Turn 10 Studios
Kunos Simulazioni
Codemasters
Image Space
Nadeo
Amistech Games
Milestone
Sector3 Studios
Criterion
Black Rock Studio
Ubisoft Reflections
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Racing Games market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Racing Games market by identifying its various subsegments.
Focuses on the key global Racing Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Racing Games with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Racing Games submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
Global Racing Games Market Growth (Status and Outlook) 2019-2024
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Racing Games Market Size 2014-2024
2.1.2 Racing Games Market Size CAGR by Region
2.2 Racing Games Segment by Type
2.2.1 Client Type
2.2.2 Client Type
2.3 Racing Games Market Size by Type
2.3.1 Global Racing Games Market Size Market Share by Type (2014-2019)
2.3.2 Global Racing Games Market Size Growth Rate by Type (2014-2019)
2.4 Racing Games Segment by Application
2.4.1 PC
2.4.2 Mobile
2.4.3 Tablet
2.4.4 Others
2.5 Racing Games Market Size by Application
2.5.1 Global Racing Games Market Size Market Share by Application (2014-2019)
2.5.2 Global Racing Games Market Size Growth Rate by Application (2014-2019)
3 Global Racing Games by Players
3.1 Global Racing Games Market Size Market Share by Players
3.1.1 Global Racing Games Market Size by Players (2017-2019)
3.1.2 Global Racing Games Market Size Market Share by Players (2017-2019)
3.2 Global Racing Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Racing Games by Regions
4.1 Racing Games Market Size by Regions
4.2 Americas Racing Games Market Size Growth
4.3 APAC Racing Games Market Size Growth
4.4 Europe Racing Games Market Size Growth
4.5 Middle East & Africa Racing Games Market Size Growth
5 Americas
5.1 Americas Racing Games Market Size by Countries
5.2 Americas Racing Games Market Size by Type
5.3 Americas Racing Games Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Racing Games Market Size by Countries
6.2 APAC Racing Games Market Size by Type
6.3 APAC Racing Games Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Racing Games by Countries
7.2 Europe Racing Games Market Size by Type
7.3 Europe Racing Games Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Racing Games by Countries
8.2 Middle East & Africa Racing Games Market Size by Type
8.3 Middle East & Africa Racing Games Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global Racing Games Market Forecast
10.1 Global Racing Games Market Size Forecast (2019-2024)
10.2 Global Racing Games Forecast by Regions
10.2.1 Global Racing Games Forecast by Regions (2019-2024)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global Racing Games Forecast by Type
10.8 Global Racing Games Forecast by Application
11 Key Players Analysis
11.1 iRacing Motorsport Simulations
11.1.1 Company Details
11.1.2 Racing Games Product Offered
11.1.3 iRacing Motorsport Simulations Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.1.4 Main Business Overview
11.1.5 iRacing Motorsport Simulations News
11.2 Microprose
11.2.1 Company Details
11.2.2 Racing Games Product Offered
11.2.3 Microprose Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.2.4 Main Business Overview
11.2.5 Microprose News
11.3 Slightly Mad Studios
11.3.1 Company Details
11.3.2 Racing Games Product Offered
11.3.3 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.3.4 Main Business Overview
11.3.5 Slightly Mad Studios News
11.4 Turn 10 Studios
11.4.1 Company Details
11.4.2 Racing Games Product Offered
11.4.3 Turn 10 Studios Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.4.4 Main Business Overview
11.4.5 Turn 10 Studios News
11.5 Kunos Simulazioni
11.5.1 Company Details
11.5.2 Racing Games Product Offered
11.5.3 Kunos Simulazioni Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.5.4 Main Business Overview
11.5.5 Kunos Simulazioni News
11.6 Codemasters
11.6.1 Company Details
11.6.2 Racing Games Product Offered
11.6.3 Codemasters Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.6.4 Main Business Overview
11.6.5 Codemasters News
11.7 Image Space
11.7.1 Company Details
11.7.2 Racing Games Product Offered
11.7.3 Image Space Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.7.4 Main Business Overview
11.7.5 Image Space News
11.8 Nadeo
11.8.1 Company Details
11.8.2 Racing Games Product Offered
11.8.3 Nadeo Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.8.4 Main Business Overview
11.8.5 Nadeo News
11.9 Amistech Games
11.9.1 Company Details
11.9.2 Racing Games Product Offered
11.9.3 Amistech Games Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.9.4 Main Business Overview
11.9.5 Amistech Games News
11.10 Milestone
11.10.1 Company Details
11.10.2 Racing Games Product Offered
11.10.3 Milestone Racing Games Revenue, Gross Margin and Market Share (2017-2019)
11.10.4 Main Business Overview
11.10.5 Milestone News
11.11 Sector3 Studios
11.12 Criterion
11.13 Black Rock Studio
11.14 Ubisoft Reflections
12 Research Findings and Conclusion
List of Tables and Figures
Table Product Specifications of Racing Games
Figure Racing Games Report Years Considered
Figure Market Research Methodology
Figure Global Racin