Global In-flight Entertainment (IFE) Market Growth 2019-2024

  • receipt Report ID : 178027
  • calendar_today Published On: Jul, 2019
  • file_copy Pages: 138
  • list Machinery & Equipment

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.

First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.

Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.

Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.

According to this study, over the next five years the In-flight Entertainment (IFE) market will register a 13.7% CAGR in terms of revenue, the global market size will reach US$ 7890 million by 2024, from US$ 3650 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in In-flight Entertainment (IFE) business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of In-flight Entertainment (IFE) market by product type, application, key manufacturers and key regions and countries.

This study considers the In-flight Entertainment (IFE) value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.

IFE Hardware

IFE Connectivity & Communication

IFE Content

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.

Narrow Body Aircraft

Wide Body Aircraft

Other

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Gogo LLC

Global Eagle Entertainment

Thales Group

Zodiac Aerospace

Honeywell International

Panasonic Avionics Corporation

Viasat

Rockwell Collins

Lufthansa Systems GmbH & Co. Kg

SITAONAIR

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global In-flight Entertainment (IFE) consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.

To understand the structure of In-flight Entertainment (IFE) market by identifying its various subsegments.

Focuses on the key global In-flight Entertainment (IFE) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the In-flight Entertainment (IFE) with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of In-flight Entertainment (IFE) submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

2019-2024 Global In-flight Entertainment (IFE) Consumption Market Report

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global In-flight Entertainment (IFE) Consumption 2014-2024

2.1.2 In-flight Entertainment (IFE) Consumption CAGR by Region

2.2 In-flight Entertainment (IFE) Segment by Type

2.2.1 IFE Hardware

2.2.2 IFE Connectivity & Communication

2.2.3 IFE Content

2.3 In-flight Entertainment (IFE) Consumption by Type

2.3.1 Global In-flight Entertainment (IFE) Consumption Market Share by Type (2014-2019)

2.3.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2014-2019)

2.3.3 Global In-flight Entertainment (IFE) Sale Price by Type (2014-2019)

2.4 In-flight Entertainment (IFE) Segment by Application

2.4.1 Narrow Body Aircraft

2.4.2 Wide Body Aircraft

2.4.3 Other

2.5 In-flight Entertainment (IFE) Consumption by Application

2.5.1 Global In-flight Entertainment (IFE) Consumption Market Share by Application (2014-2019)

2.5.2 Global In-flight Entertainment (IFE) Value and Market Share by Application (2014-2019)

2.5.3 Global In-flight Entertainment (IFE) Sale Price by Application (2014-2019)

3 Global In-flight Entertainment (IFE) by Players

3.1 Global In-flight Entertainment (IFE) Sales Market Share by Players

3.1.1 Global In-flight Entertainment (IFE) Sales by Players (2017-2019)

3.1.2 Global In-flight Entertainment (IFE) Sales Market Share by Players (2017-2019)

3.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players

3.2.1 Global In-flight Entertainment (IFE) Revenue by Players (2017-2019)

3.2.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players (2017-2019)

3.3 Global In-flight Entertainment (IFE) Sale Price by Players

3.4 Global In-flight Entertainment (IFE) Manufacturing Base Distribution, Sales Area, Product Types by Players

3.4.1 Global In-flight Entertainment (IFE) Manufacturing Base Distribution and Sales Area by Players

3.4.2 Players In-flight Entertainment (IFE) Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 In-flight Entertainment (IFE) by Regions

4.1 In-flight Entertainment (IFE) by Regions

4.1.1 Global In-flight Entertainment (IFE) Consumption by Regions

4.1.2 Global In-flight Entertainment (IFE) Value by Regions

4.2 Americas In-flight Entertainment (IFE) Consumption Growth

4.3 APAC In-flight Entertainment (IFE) Consumption Growth

4.4 Europe In-flight Entertainment (IFE) Consumption Growth

4.5 Middle East & Africa In-flight Entertainment (IFE) Consumption Growth

5 Americas

5.1 Americas In-flight Entertainment (IFE) Consumption by Countries

5.1.1 Americas In-flight Entertainment (IFE) Consumption by Countries (2014-2019)

5.1.2 Americas In-flight Entertainment (IFE) Value by Countries (2014-2019)

5.2 Americas In-flight Entertainment (IFE) Consumption by Type

5.3 Americas In-flight Entertainment (IFE) Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC In-flight Entertainment (IFE) Consumption by Countries

6.1.1 APAC In-flight Entertainment (IFE) Consumption by Countries (2014-2019)

6.1.2 APAC In-flight Entertainment (IFE) Value by Countries (2014-2019)

6.2 APAC In-flight Entertainment (IFE) Consumption by Type

6.3 APAC In-flight Entertainment (IFE) Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe In-flight Entertainment (IFE) by Countries

7.1.1 Europe In-flight Entertainment (IFE) Consumption by Countries (2014-2019)

7.1.2 Europe In-flight Entertainment (IFE) Value by Countries (2014-2019)

7.2 Europe In-flight Entertainment (IFE) Consumption by Type

7.3 Europe In-flight Entertainment (IFE) Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa In-flight Entertainment (IFE) by Countries

8.1.1 Middle East & Africa In-flight Entertainment (IFE) Consumption by Countries (2014-2019)

8.1.2 Middle East & Africa In-flight Entertainment (IFE) Value by Countries (2014-2019)

8.2 Middle East & Africa In-flight Entertainment (IFE) Consumption by Type

8.3 Middle East & Africa In-flight Entertainment (IFE) Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Channels

10.1.2 Indirect Channels

10.2 In-flight Entertainment (IFE) Distributors

10.3 In-flight Entertainment (IFE) Customer

11 Global In-flight Entertainment (IFE) Market Forecast

11.1 Global In-flight Entertainment (IFE) Consumption Forecast (2019-2024)

11.2 Global In-flight Entertainment (IFE) Forecast by Regions

11.2.1 Global In-flight Entertainment (IFE) Forecast by Regions (2019-2024)

11.2.2 Global In-flight Entertainment (IFE) Value Forecast by Regions (2019-2024)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global In-flight Entertainment (IFE) Forecast by Type

11.8 Global In-flight Entertainment (IFE) Forecast by Application

12 Key Players Analysis

12.1 Gogo LLC

12.1.1 Company Details

12.1.2 In-flight Entertainment (IFE) Product Offered

12.1.3 Gogo LLC In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.1.4 Main Business Overview

12.1.5 Gogo LLC News

12.2 Global Eagle Entertainment

12.2.1 Company Details

12.2.2 In-flight Entertainment (IFE) Product Offered

12.2.3 Global Eagle Entertainment In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.2.4 Main Business Overview

12.2.5 Global Eagle Entertainment News

12.3 Thales Group

12.3.1 Company Details

12.3.2 In-flight Entertainment (IFE) Product Offered

12.3.3 Thales Group In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.3.4 Main Business Overview

12.3.5 Thales Group News

12.4 Zodiac Aerospace

12.4.1 Company Details

12.4.2 In-flight Entertainment (IFE) Product Offered

12.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.4.4 Main Business Overview

12.4.5 Zodiac Aerospace News

12.5 Honeywell International

12.5.1 Company Details

12.5.2 In-flight Entertainment (IFE) Product Offered

12.5.3 Honeywell International In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.5.4 Main Business Overview

12.5.5 Honeywell International News

12.6 Panasonic Avionics Corporation

12.6.1 Company Details

12.6.2 In-flight Entertainment (IFE) Product Offered

12.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.6.4 Main Business Overview

12.6.5 Panasonic Avionics Corporation News

12.7 Viasat

12.7.1 Company Details

12.7.2 In-flight Entertainment (IFE) Product Offered

12.7.3 Viasat In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.7.4 Main Business Overview

12.7.5 Viasat News

12.8 Rockwell Collins

12.8.1 Company Details

12.8.2 In-flight Entertainment (IFE) Product Offered

12.8.3 Rockwell Collins In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.8.4 Main Business Overview

12.8.5 Rockwell Collins News

12.9 Lufthansa Systems GmbH & Co. Kg

12.9.1 Company Details

12.9.2 In-flight Entertainment (IFE) Product Offered

12.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.9.4 Main Business Overview

12.9.5 Lufthansa Systems GmbH & Co. Kg News

12.10 SITAONAIR

12.10.1 Company Details

12.10.2 In-flight Entertainment (IFE) Product Offered

12.10.3 SITAONAIR In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)

12.10.4 Main Business Overview

12.10.5 SITAONAIR News

13 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of In-flight Entertainment (IFE)

Table Product Specifications of In-flight Entertainment (IFE)

Figure In-flight Entertainment (IFE) Report Years

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