In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.
According to this study, over the next five years the In-flight Entertainment (IFE) market will register a 13.7% CAGR in terms of revenue, the global market size will reach US$ 7890 million by 2024, from US$ 3650 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in In-flight Entertainment (IFE) business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of In-flight Entertainment (IFE) market by product type, application, key manufacturers and key regions and countries.
This study considers the In-flight Entertainment (IFE) value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
IFE Hardware
IFE Connectivity & Communication
IFE Content
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Narrow Body Aircraft
Wide Body Aircraft
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Gogo LLC
Global Eagle Entertainment
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global In-flight Entertainment (IFE) consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of In-flight Entertainment (IFE) market by identifying its various subsegments.
Focuses on the key global In-flight Entertainment (IFE) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the In-flight Entertainment (IFE) with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of In-flight Entertainment (IFE) submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
2019-2024 Global In-flight Entertainment (IFE) Consumption Market Report
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global In-flight Entertainment (IFE) Consumption 2014-2024
2.1.2 In-flight Entertainment (IFE) Consumption CAGR by Region
2.2 In-flight Entertainment (IFE) Segment by Type
2.2.1 IFE Hardware
2.2.2 IFE Connectivity & Communication
2.2.3 IFE Content
2.3 In-flight Entertainment (IFE) Consumption by Type
2.3.1 Global In-flight Entertainment (IFE) Consumption Market Share by Type (2014-2019)
2.3.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2014-2019)
2.3.3 Global In-flight Entertainment (IFE) Sale Price by Type (2014-2019)
2.4 In-flight Entertainment (IFE) Segment by Application
2.4.1 Narrow Body Aircraft
2.4.2 Wide Body Aircraft
2.4.3 Other
2.5 In-flight Entertainment (IFE) Consumption by Application
2.5.1 Global In-flight Entertainment (IFE) Consumption Market Share by Application (2014-2019)
2.5.2 Global In-flight Entertainment (IFE) Value and Market Share by Application (2014-2019)
2.5.3 Global In-flight Entertainment (IFE) Sale Price by Application (2014-2019)
3 Global In-flight Entertainment (IFE) by Players
3.1 Global In-flight Entertainment (IFE) Sales Market Share by Players
3.1.1 Global In-flight Entertainment (IFE) Sales by Players (2017-2019)
3.1.2 Global In-flight Entertainment (IFE) Sales Market Share by Players (2017-2019)
3.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players
3.2.1 Global In-flight Entertainment (IFE) Revenue by Players (2017-2019)
3.2.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players (2017-2019)
3.3 Global In-flight Entertainment (IFE) Sale Price by Players
3.4 Global In-flight Entertainment (IFE) Manufacturing Base Distribution, Sales Area, Product Types by Players
3.4.1 Global In-flight Entertainment (IFE) Manufacturing Base Distribution and Sales Area by Players
3.4.2 Players In-flight Entertainment (IFE) Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 In-flight Entertainment (IFE) by Regions
4.1 In-flight Entertainment (IFE) by Regions
4.1.1 Global In-flight Entertainment (IFE) Consumption by Regions
4.1.2 Global In-flight Entertainment (IFE) Value by Regions
4.2 Americas In-flight Entertainment (IFE) Consumption Growth
4.3 APAC In-flight Entertainment (IFE) Consumption Growth
4.4 Europe In-flight Entertainment (IFE) Consumption Growth
4.5 Middle East & Africa In-flight Entertainment (IFE) Consumption Growth
5 Americas
5.1 Americas In-flight Entertainment (IFE) Consumption by Countries
5.1.1 Americas In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
5.1.2 Americas In-flight Entertainment (IFE) Value by Countries (2014-2019)
5.2 Americas In-flight Entertainment (IFE) Consumption by Type
5.3 Americas In-flight Entertainment (IFE) Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC In-flight Entertainment (IFE) Consumption by Countries
6.1.1 APAC In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
6.1.2 APAC In-flight Entertainment (IFE) Value by Countries (2014-2019)
6.2 APAC In-flight Entertainment (IFE) Consumption by Type
6.3 APAC In-flight Entertainment (IFE) Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe In-flight Entertainment (IFE) by Countries
7.1.1 Europe In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
7.1.2 Europe In-flight Entertainment (IFE) Value by Countries (2014-2019)
7.2 Europe In-flight Entertainment (IFE) Consumption by Type
7.3 Europe In-flight Entertainment (IFE) Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa In-flight Entertainment (IFE) by Countries
8.1.1 Middle East & Africa In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
8.1.2 Middle East & Africa In-flight Entertainment (IFE) Value by Countries (2014-2019)
8.2 Middle East & Africa In-flight Entertainment (IFE) Consumption by Type
8.3 Middle East & Africa In-flight Entertainment (IFE) Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 In-flight Entertainment (IFE) Distributors
10.3 In-flight Entertainment (IFE) Customer
11 Global In-flight Entertainment (IFE) Market Forecast
11.1 Global In-flight Entertainment (IFE) Consumption Forecast (2019-2024)
11.2 Global In-flight Entertainment (IFE) Forecast by Regions
11.2.1 Global In-flight Entertainment (IFE) Forecast by Regions (2019-2024)
11.2.2 Global In-flight Entertainment (IFE) Value Forecast by Regions (2019-2024)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global In-flight Entertainment (IFE) Forecast by Type
11.8 Global In-flight Entertainment (IFE) Forecast by Application
12 Key Players Analysis
12.1 Gogo LLC
12.1.1 Company Details
12.1.2 In-flight Entertainment (IFE) Product Offered
12.1.3 Gogo LLC In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.1.4 Main Business Overview
12.1.5 Gogo LLC News
12.2 Global Eagle Entertainment
12.2.1 Company Details
12.2.2 In-flight Entertainment (IFE) Product Offered
12.2.3 Global Eagle Entertainment In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.2.4 Main Business Overview
12.2.5 Global Eagle Entertainment News
12.3 Thales Group
12.3.1 Company Details
12.3.2 In-flight Entertainment (IFE) Product Offered
12.3.3 Thales Group In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.3.4 Main Business Overview
12.3.5 Thales Group News
12.4 Zodiac Aerospace
12.4.1 Company Details
12.4.2 In-flight Entertainment (IFE) Product Offered
12.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.4.4 Main Business Overview
12.4.5 Zodiac Aerospace News
12.5 Honeywell International
12.5.1 Company Details
12.5.2 In-flight Entertainment (IFE) Product Offered
12.5.3 Honeywell International In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.5.4 Main Business Overview
12.5.5 Honeywell International News
12.6 Panasonic Avionics Corporation
12.6.1 Company Details
12.6.2 In-flight Entertainment (IFE) Product Offered
12.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.6.4 Main Business Overview
12.6.5 Panasonic Avionics Corporation News
12.7 Viasat
12.7.1 Company Details
12.7.2 In-flight Entertainment (IFE) Product Offered
12.7.3 Viasat In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.7.4 Main Business Overview
12.7.5 Viasat News
12.8 Rockwell Collins
12.8.1 Company Details
12.8.2 In-flight Entertainment (IFE) Product Offered
12.8.3 Rockwell Collins In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.8.4 Main Business Overview
12.8.5 Rockwell Collins News
12.9 Lufthansa Systems GmbH & Co. Kg
12.9.1 Company Details
12.9.2 In-flight Entertainment (IFE) Product Offered
12.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.9.4 Main Business Overview
12.9.5 Lufthansa Systems GmbH & Co. Kg News
12.10 SITAONAIR
12.10.1 Company Details
12.10.2 In-flight Entertainment (IFE) Product Offered
12.10.3 SITAONAIR In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.10.4 Main Business Overview
12.10.5 SITAONAIR News
13 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of In-flight Entertainment (IFE)
Table Product Specifications of In-flight Entertainment (IFE)
Figure In-flight Entertainment (IFE) Report Years