Global In-Flight Entertainment and Connectivity Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2024

  • receipt Report ID : 161015
  • calendar_today Published On: Apr, 2019
  • file_copy Pages: 119
  • list Business Services

In-flight entertainment and Connectivity refers to the entertainment and Internet available to aircraft passengers during a flight.

Scope of the Report:

The key regions like North America, Europe, Asia-Pacific, Central & South America, Middle East and Africa.

The global In-Flight Entertainment and Connectivity market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of In-Flight Entertainment and Connectivity.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

This report studies the In-Flight Entertainment and Connectivity market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the In-Flight Entertainment and Connectivity market by product type and applications/end industries.

Market Segment by Companies, this report covers

Lufthansa Systems

GEE Media

Dysonics

Panasonic Avionics

Rockwell Collins

Digicor

Lumexis

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Hardware

Content

Connectivity

Market Segment by Applications, can be divided into

First Class

Business Class

Economy Class

Other

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 In-Flight Entertainment and Connectivity Market Overview

1.1 Product Overview and Scope of In-Flight Entertainment and Connectivity

1.2 Classification of In-Flight Entertainment and Connectivity by Types

1.2.1 Global In-Flight Entertainment and Connectivity Revenue Comparison by Types (2017-2023)

1.2.2 Global In-Flight Entertainment and Connectivity Revenue Market Share by Types in 2017

1.2.3 Hardware

1.2.4 Content

1.2.5 Connectivity

1.3 Global In-Flight Entertainment and Connectivity Market by Application

1.3.1 Global In-Flight Entertainment and Connectivity Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 First Class

1.3.3 Business Class

1.3.4 Economy Class

1.3.5 Other

1.4 Global In-Flight Entertainment and Connectivity Market by Regions

1.4.1 Global In-Flight Entertainment and Connectivity Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) In-Flight Entertainment and Connectivity Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) In-Flight Entertainment and Connectivity Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) In-Flight Entertainment and Connectivity Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) In-Flight Entertainment and Connectivity Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) In-Flight Entertainment and Connectivity Status and Prospect (2013-2023)

1.5 Global Market Size of In-Flight Entertainment and Connectivity (2013-2023)

2 Manufacturers Profiles

2.1 Lufthansa Systems

2.1.1 Business Overview

2.1.2 In-Flight Entertainment and Connectivity Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Lufthansa Systems In-Flight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2016-2017)

2.2 GEE Media

2.2.1 Business Overview

2.2.2 In-Flight Entertainment and Connectivity Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 GEE Media In-Flight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2016-2017)

2.3 Dysonics

2.3.1 Business Overview

2.3.2 In-Flight Entertainment and Connectivity Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Dysonics In-Flight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2016-2017)

2.4 Panasonic Avionics

2.4.1 Business Overview

2.4.2 In-Flight Entertainment and Connectivity Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Panasonic Avionics In-Flight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2016-2017)

2.5 Rockwell Collins

2.5.1 Business Overview

2.5.2 In-Flight Entertainment and Connectivity Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Rockwell Collins In-Flight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2016-2017)

2.6 Digicor

2.6.1 Business Overview

2.6.2 In-Flight Entertainment and Connectivity Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Digicor In-Flight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2016-2017)

2.7 Lumexis

2.7.1 Business Overview

2.7.2 In-Flight Entertainment and Connectivity Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Lumexis In-Flight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2016-2017)

3 Global In-Flight Entertainment and Connectivity Market Competition, by Players

3.1 Global In-Flight Entertainment and Connectivity Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 In-Flight Entertainment and Connectivity Players Market Share

3.2.2 Top 10 In-Flight Entertainment and Connectivity Players Market Share

3.3 Market Competition Trend

4 Global In-Flight Entertainment and Connectivity Market Size by Regions

4.1 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Regions

4.2 North America In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

4.3 Europe In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

4.5 South America In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

5 North America In-Flight Entertainment and Connectivity Revenue by Countries

5.1 North America In-Flight Entertainment and Connectivity Revenue by Countries (2013-2018)

5.2 USA In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

5.3 Canada In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

5.4 Mexico In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

6 Europe In-Flight Entertainment and Connectivity Revenue by Countries

6.1 Europe In-Flight Entertainment and Connectivity Revenue by Countries (2013-2018)

6.2 Germany In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

6.3 UK In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

6.4 France In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

6.5 Russia In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

6.6 Italy In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

7 Asia-Pacific In-Flight Entertainment and Connectivity Revenue by Countries

7.1 Asia-Pacific In-Flight Entertainment and Connectivity Revenue by Countries (2013-2018)

7.2 China In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

7.3 Japan In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

7.4 Korea In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

7.5 India In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

8 South America In-Flight Entertainment and Connectivity Revenue by Countries

8.1 South America In-Flight Entertainment and Connectivity Revenue by Countries (2013-2018)

8.2 Brazil In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

8.3 Argentina In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

8.4 Colombia In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue In-Flight Entertainment and Connectivity by Countries

9.1 Middle East and Africa In-Flight Entertainment and Connectivity Revenue by Countries (2013-2018)

9.2 Saudi Arabia In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

9.3 UAE In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

9.4 Egypt In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

9.5 Nigeria In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

9.6 South Africa In-Flight Entertainment and Connectivity Revenue and Growth Rate (2013-2018)

10 Global In-Flight Entertainment and Connectivity Market Segment by Type

10.1 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Type (2013-2018)

10.2 Global In-Flight Entertainment and Connectivity Market Forecast by Type (2018-2023)

10.3 Hardware Revenue Growth Rate (2013-2023)

10.4 Content Revenue Growth Rate (2013-2023)

10.5 Connectivity Revenue Growth Rate (2013-2023)

11 Global In-Flight Entertainment and Connectivity Market Segment by Application

11.1 Global In-Flight Entertainment and Connectivity Revenue Market Share by Application (2013-2018)

11.2 In-Flight Entertainment and Connectivity Market Forecast by Application (2018-2023)

11.3 First Class Revenue Growth (2013-2018)

11.4 Business Class Revenue Growth (2013-2018)

11.5 Economy Class Revenue Growth (2013-2018)

11.6 Other Revenue Growth (2013-2018)

12 Global In-Flight Entertainment and Connectivity Market Size Forecast (2018-2023)

12.1 Global In-Flight Entertainment and Connectivity Market Size Forecast (2018-2023)

12.2 Global In-Flight Entertainment and Connectivity Market Forecast by Regions (2018-2023)

12.3 North America In-Flight Entertainment and Connectivity Revenue Market Forecast (2018-2023)

12.4 Europe In-Flight Entertainment and Connectivity Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific In-Flight Entertainment and Connectivity Revenue Market Forecast (2018-2023)

12.6 South America In-Flight Entertainment and Connectivity Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa In-Flight Entertainment and Connectivity Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure In-Flight Entertainment and Connectivity Picture

Table Product Specifications of In-Flight Entertainment and Connectivity

Table Global In-Flight Entertainment and Co

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