Global Gaming Computers and Peripherals Market Growth 2019-2024

  • receipt Report ID : 215282
  • calendar_today Published On: Nov, 2019
  • file_copy Pages: 184
  • list Electronics

According to this study, over the next five years the Gaming Computers and Peripherals market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Gaming Computers and Peripherals business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Computers and Peripherals market by product type, application, key manufacturers and key regions and countries.

This study considers the Gaming Computers and Peripherals value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.

Gaming Desktops

Gaming Laptops

Gaming Headsets

Gaming Mice

Gaming Keyboards

Gaming Surfaces

Gaming Controllers

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.

Household

Commercial Use

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Acer

HyperX

Asus

Corsair

Dell

Cooler Master

Gigabyte Technology

Eluktronics

HP

EVGA

Origin PC

QPAD

Plantronics

Intel

Mad Catz

Logitech G (ASTRO)

ROCCAT

MSI

Lenovo

Razer

Turtle Beach

ZOWIE

Trust

Thrustmaster

Tt eSPORTS

Sennheiser

Sharkoon

Samsung

SteelSeries

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Gaming Computers and Peripherals consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.

To understand the structure of Gaming Computers and Peripherals market by identifying its various subsegments.

Focuses on the key global Gaming Computers and Peripherals manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Gaming Computers and Peripherals with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of Gaming Computers and Peripherals submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

Global Gaming Computers and Peripherals Market Growth 2019-2024

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Gaming Computers and Peripherals Consumption 2014-2024

2.1.2 Gaming Computers and Peripherals Consumption CAGR by Region

2.2 Gaming Computers and Peripherals Segment by Type

2.2.1 Gaming Desktops

2.2.2 Gaming Laptops

2.2.3 Gaming Headsets

2.2.4 Gaming Mice

2.2.5 Gaming Keyboards

2.2.6 Gaming Surfaces

2.2.7 Gaming Controllers

2.3 Gaming Computers and Peripherals Consumption by Type

2.3.1 Global Gaming Computers and Peripherals Consumption Market Share by Type (2014-2019)

2.3.2 Global Gaming Computers and Peripherals Revenue and Market Share by Type (2014-2019)

2.3.3 Global Gaming Computers and Peripherals Sale Price by Type (2014-2019)

2.4 Gaming Computers and Peripherals Segment by Application

2.4.1 Household

2.4.2 Commercial Use

2.5 Gaming Computers and Peripherals Consumption by Application

2.5.1 Global Gaming Computers and Peripherals Consumption Market Share by Application (2014-2019)

2.5.2 Global Gaming Computers and Peripherals Value and Market Share by Application (2014-2019)

2.5.3 Global Gaming Computers and Peripherals Sale Price by Application (2014-2019)

3 Global Gaming Computers and Peripherals by Manufacturers

3.1 Global Gaming Computers and Peripherals Sales Market Share by Manufacturers

3.1.1 Global Gaming Computers and Peripherals Sales by Manufacturers (2017-2019)

3.1.2 Global Gaming Computers and Peripherals Sales Market Share by Manufacturers (2017-2019)

3.2 Global Gaming Computers and Peripherals Revenue Market Share by Manufacturers

3.2.1 Global Gaming Computers and Peripherals Revenue by Manufacturers (2017-2019)

3.2.2 Global Gaming Computers and Peripherals Revenue Market Share by Manufacturers (2017-2019)

3.3 Global Gaming Computers and Peripherals Sale Price by Manufacturers

3.4 Global Gaming Computers and Peripherals Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers

3.4.1 Global Gaming Computers and Peripherals Manufacturing Base Distribution and Sales Area by Manufacturers

3.4.2 Players Gaming Computers and Peripherals Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Gaming Computers and Peripherals by Regions

4.1 Gaming Computers and Peripherals by Regions

4.1.1 Global Gaming Computers and Peripherals Consumption by Regions

4.1.2 Global Gaming Computers and Peripherals Value by Regions

4.2 Americas Gaming Computers and Peripherals Consumption Growth

4.3 APAC Gaming Computers and Peripherals Consumption Growth

4.4 Europe Gaming Computers and Peripherals Consumption Growth

4.5 Middle East & Africa Gaming Computers and Peripherals Consumption Growth

5 Americas

5.1 Americas Gaming Computers and Peripherals Consumption by Countries

5.1.1 Americas Gaming Computers and Peripherals Consumption by Countries (2014-2019)

5.1.2 Americas Gaming Computers and Peripherals Value by Countries (2014-2019)

5.2 Americas Gaming Computers and Peripherals Consumption by Type

5.3 Americas Gaming Computers and Peripherals Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Gaming Computers and Peripherals Consumption by Countries

6.1.1 APAC Gaming Computers and Peripherals Consumption by Countries (2014-2019)

6.1.2 APAC Gaming Computers and Peripherals Value by Countries (2014-2019)

6.2 APAC Gaming Computers and Peripherals Consumption by Type

6.3 APAC Gaming Computers and Peripherals Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Gaming Computers and Peripherals by Countries

7.1.1 Europe Gaming Computers and Peripherals Consumption by Countries (2014-2019)

7.1.2 Europe Gaming Computers and Peripherals Value by Countries (2014-2019)

7.2 Europe Gaming Computers and Peripherals Consumption by Type

7.3 Europe Gaming Computers and Peripherals Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Gaming Computers and Peripherals by Countries

8.1.1 Middle East & Africa Gaming Computers and Peripherals Consumption by Countries (2014-2019)

8.1.2 Middle East & Africa Gaming Computers and Peripherals Value by Countries (2014-2019)

8.2 Middle East & Africa Gaming Computers and Peripherals Consumption by Type

8.3 Middle East & Africa Gaming Computers and Peripherals Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Channels

10.1.2 Indirect Channels

10.2 Gaming Computers and Peripherals Distributors

10.3 Gaming Computers and Peripherals Customer

11 Global Gaming Computers and Peripherals Market Forecast

11.1 Global Gaming Computers and Peripherals Consumption Forecast (2019-2024)

11.2 Global Gaming Computers and Peripherals Forecast by Regions

11.2.1 Global Gaming Computers and Peripherals Forecast by Regions (2019-2024)

11.2.2 Global Gaming Computers and Peripherals Value Forecast by Regions (2019-2024)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global Gaming Computers and Peripherals Forecast by Type

11.8 Global Gaming Computers and Peripherals Forecast by Application

12 Key Players Analysis

12.1 Acer

12.1.1 Company Details

12.1.2 Gaming Computers and Peripherals Product Offered

12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.1.4 Main Business Overview

12.1.5 Acer News

12.2 HyperX

12.2.1 Company Details

12.2.2 Gaming Computers and Peripherals Product Offered

12.2.3 HyperX Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.2.4 Main Business Overview

12.2.5 HyperX News

12.3 Asus

12.3.1 Company Details

12.3.2 Gaming Computers and Peripherals Product Offered

12.3.3 Asus Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.3.4 Main Business Overview

12.3.5 Asus News

12.4 Corsair

12.4.1 Company Details

12.4.2 Gaming Computers and Peripherals Product Offered

12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.4.4 Main Business Overview

12.4.5 Corsair News

12.5 Dell

12.5.1 Company Details

12.5.2 Gaming Computers and Peripherals Product Offered

12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.5.4 Main Business Overview

12.5.5 Dell News

12.6 Cooler Master

12.6.1 Company Details

12.6.2 Gaming Computers and Peripherals Product Offered

12.6.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.6.4 Main Business Overview

12.6.5 Cooler Master News

12.7 Gigabyte Technology

12.7.1 Company Details

12.7.2 Gaming Computers and Peripherals Product Offered

12.7.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.7.4 Main Business Overview

12.7.5 Gigabyte Technology News

12.8 Eluktronics

12.8.1 Company Details

12.8.2 Gaming Computers and Peripherals Product Offered

12.8.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.8.4 Main Business Overview

12.8.5 Eluktronics News

12.9 HP

12.9.1 Company Details

12.9.2 Gaming Computers and Peripherals Product Offered

12.9.3 HP Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.9.4 Main Business Overview

12.9.5 HP News

12.10 EVGA

12.10.1 Company Details

12.10.2 Gaming Computers and Peripherals Product Offered

12.10.3 EVGA Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)

12.10.4 Main Business Overview

12.10.5 EVGA News

12.11 Origin PC

12.12 QPAD

12.13 Plantronics

12.14 Intel

12.15 Mad Catz

12.16 Logitech G (ASTRO)

12.17 ROCCAT

12.18 MSI

12.19 Lenovo

12.20 Razer

12.21 Turtle Beach

12.22 ZOWIE

12.23 Trust

12.24 Thrustmaster

12.25 Tt eSPORTS

12.26 Sennheiser

12.27 Sharkoon

12.28 Samsung

12.29 SteelSeries

13 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of Gaming Computers and Peripherals

Table Product Specifications of Gaming Computers and Peripherals

Figure Gaming Computers and Peripherals Repo

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