According to this study, over the next five years the Gaming Computers and Peripherals market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Gaming Computers and Peripherals business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Computers and Peripherals market by product type, application, key manufacturers and key regions and countries.
This study considers the Gaming Computers and Peripherals value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Household
Commercial Use
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Acer
HyperX
Asus
Corsair
Dell
Cooler Master
Gigabyte Technology
Eluktronics
HP
EVGA
Origin PC
QPAD
Plantronics
Intel
Mad Catz
Logitech G (ASTRO)
ROCCAT
MSI
Lenovo
Razer
Turtle Beach
ZOWIE
Trust
Thrustmaster
Tt eSPORTS
Sennheiser
Sharkoon
Samsung
SteelSeries
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Gaming Computers and Peripherals consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Gaming Computers and Peripherals market by identifying its various subsegments.
Focuses on the key global Gaming Computers and Peripherals manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Gaming Computers and Peripherals with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Gaming Computers and Peripherals submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
Global Gaming Computers and Peripherals Market Growth 2019-2024
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gaming Computers and Peripherals Consumption 2014-2024
2.1.2 Gaming Computers and Peripherals Consumption CAGR by Region
2.2 Gaming Computers and Peripherals Segment by Type
2.2.1 Gaming Desktops
2.2.2 Gaming Laptops
2.2.3 Gaming Headsets
2.2.4 Gaming Mice
2.2.5 Gaming Keyboards
2.2.6 Gaming Surfaces
2.2.7 Gaming Controllers
2.3 Gaming Computers and Peripherals Consumption by Type
2.3.1 Global Gaming Computers and Peripherals Consumption Market Share by Type (2014-2019)
2.3.2 Global Gaming Computers and Peripherals Revenue and Market Share by Type (2014-2019)
2.3.3 Global Gaming Computers and Peripherals Sale Price by Type (2014-2019)
2.4 Gaming Computers and Peripherals Segment by Application
2.4.1 Household
2.4.2 Commercial Use
2.5 Gaming Computers and Peripherals Consumption by Application
2.5.1 Global Gaming Computers and Peripherals Consumption Market Share by Application (2014-2019)
2.5.2 Global Gaming Computers and Peripherals Value and Market Share by Application (2014-2019)
2.5.3 Global Gaming Computers and Peripherals Sale Price by Application (2014-2019)
3 Global Gaming Computers and Peripherals by Manufacturers
3.1 Global Gaming Computers and Peripherals Sales Market Share by Manufacturers
3.1.1 Global Gaming Computers and Peripherals Sales by Manufacturers (2017-2019)
3.1.2 Global Gaming Computers and Peripherals Sales Market Share by Manufacturers (2017-2019)
3.2 Global Gaming Computers and Peripherals Revenue Market Share by Manufacturers
3.2.1 Global Gaming Computers and Peripherals Revenue by Manufacturers (2017-2019)
3.2.2 Global Gaming Computers and Peripherals Revenue Market Share by Manufacturers (2017-2019)
3.3 Global Gaming Computers and Peripherals Sale Price by Manufacturers
3.4 Global Gaming Computers and Peripherals Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers
3.4.1 Global Gaming Computers and Peripherals Manufacturing Base Distribution and Sales Area by Manufacturers
3.4.2 Players Gaming Computers and Peripherals Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Gaming Computers and Peripherals by Regions
4.1 Gaming Computers and Peripherals by Regions
4.1.1 Global Gaming Computers and Peripherals Consumption by Regions
4.1.2 Global Gaming Computers and Peripherals Value by Regions
4.2 Americas Gaming Computers and Peripherals Consumption Growth
4.3 APAC Gaming Computers and Peripherals Consumption Growth
4.4 Europe Gaming Computers and Peripherals Consumption Growth
4.5 Middle East & Africa Gaming Computers and Peripherals Consumption Growth
5 Americas
5.1 Americas Gaming Computers and Peripherals Consumption by Countries
5.1.1 Americas Gaming Computers and Peripherals Consumption by Countries (2014-2019)
5.1.2 Americas Gaming Computers and Peripherals Value by Countries (2014-2019)
5.2 Americas Gaming Computers and Peripherals Consumption by Type
5.3 Americas Gaming Computers and Peripherals Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Gaming Computers and Peripherals Consumption by Countries
6.1.1 APAC Gaming Computers and Peripherals Consumption by Countries (2014-2019)
6.1.2 APAC Gaming Computers and Peripherals Value by Countries (2014-2019)
6.2 APAC Gaming Computers and Peripherals Consumption by Type
6.3 APAC Gaming Computers and Peripherals Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Gaming Computers and Peripherals by Countries
7.1.1 Europe Gaming Computers and Peripherals Consumption by Countries (2014-2019)
7.1.2 Europe Gaming Computers and Peripherals Value by Countries (2014-2019)
7.2 Europe Gaming Computers and Peripherals Consumption by Type
7.3 Europe Gaming Computers and Peripherals Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Gaming Computers and Peripherals by Countries
8.1.1 Middle East & Africa Gaming Computers and Peripherals Consumption by Countries (2014-2019)
8.1.2 Middle East & Africa Gaming Computers and Peripherals Value by Countries (2014-2019)
8.2 Middle East & Africa Gaming Computers and Peripherals Consumption by Type
8.3 Middle East & Africa Gaming Computers and Peripherals Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Gaming Computers and Peripherals Distributors
10.3 Gaming Computers and Peripherals Customer
11 Global Gaming Computers and Peripherals Market Forecast
11.1 Global Gaming Computers and Peripherals Consumption Forecast (2019-2024)
11.2 Global Gaming Computers and Peripherals Forecast by Regions
11.2.1 Global Gaming Computers and Peripherals Forecast by Regions (2019-2024)
11.2.2 Global Gaming Computers and Peripherals Value Forecast by Regions (2019-2024)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Gaming Computers and Peripherals Forecast by Type
11.8 Global Gaming Computers and Peripherals Forecast by Application
12 Key Players Analysis
12.1 Acer
12.1.1 Company Details
12.1.2 Gaming Computers and Peripherals Product Offered
12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.1.4 Main Business Overview
12.1.5 Acer News
12.2 HyperX
12.2.1 Company Details
12.2.2 Gaming Computers and Peripherals Product Offered
12.2.3 HyperX Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.2.4 Main Business Overview
12.2.5 HyperX News
12.3 Asus
12.3.1 Company Details
12.3.2 Gaming Computers and Peripherals Product Offered
12.3.3 Asus Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.3.4 Main Business Overview
12.3.5 Asus News
12.4 Corsair
12.4.1 Company Details
12.4.2 Gaming Computers and Peripherals Product Offered
12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.4.4 Main Business Overview
12.4.5 Corsair News
12.5 Dell
12.5.1 Company Details
12.5.2 Gaming Computers and Peripherals Product Offered
12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.5.4 Main Business Overview
12.5.5 Dell News
12.6 Cooler Master
12.6.1 Company Details
12.6.2 Gaming Computers and Peripherals Product Offered
12.6.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.6.4 Main Business Overview
12.6.5 Cooler Master News
12.7 Gigabyte Technology
12.7.1 Company Details
12.7.2 Gaming Computers and Peripherals Product Offered
12.7.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.7.4 Main Business Overview
12.7.5 Gigabyte Technology News
12.8 Eluktronics
12.8.1 Company Details
12.8.2 Gaming Computers and Peripherals Product Offered
12.8.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.8.4 Main Business Overview
12.8.5 Eluktronics News
12.9 HP
12.9.1 Company Details
12.9.2 Gaming Computers and Peripherals Product Offered
12.9.3 HP Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.9.4 Main Business Overview
12.9.5 HP News
12.10 EVGA
12.10.1 Company Details
12.10.2 Gaming Computers and Peripherals Product Offered
12.10.3 EVGA Gaming Computers and Peripherals Sales, Revenue, Price and Gross Margin (2017-2019)
12.10.4 Main Business Overview
12.10.5 EVGA News
12.11 Origin PC
12.12 QPAD
12.13 Plantronics
12.14 Intel
12.15 Mad Catz
12.16 Logitech G (ASTRO)
12.17 ROCCAT
12.18 MSI
12.19 Lenovo
12.20 Razer
12.21 Turtle Beach
12.22 ZOWIE
12.23 Trust
12.24 Thrustmaster
12.25 Tt eSPORTS
12.26 Sennheiser
12.27 Sharkoon
12.28 Samsung
12.29 SteelSeries
13 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of Gaming Computers and Peripherals
Table Product Specifications of Gaming Computers and Peripherals
Figure Gaming Computers and Peripherals Repo