Global Computer Graphics Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

  • receipt Report ID : 145026
  • calendar_today Published On: Apr, 2019
  • file_copy Pages: 133
  • list Business Services

Computer graphics are becoming relevant as they help in improving the overall productivity. This is done by getting more realistic 3D images of objects or products right from the initial phase. Engineers and graphics designers are able to understand better where they are lacking and what necessary changes are to be made. These graphics have a wide portfolio of applications, other than the entertainment industry. It is also contributing to the manufacturing and automobile industry via modeling, animation and visualization. Also it is contributing majorly in aerospace and defense industry via its usage in simulation. Recent growth in real estate sector as well as healthcare sector where doctors are taking help of new advanced software that can help in understanding the health issues properly via 3D imaging and animation are propelling the Computer Graphics Market.

Scope of the Report:

This report studies the Computer Graphics market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Computer Graphics market by product type and applications/end industries.

Computer graphics have emerged along with software which they reinforce with advent new technologies graphics providers are coming out with new updates of software and also new software that are helping each and every industry verticals. With the help of software - dummy parts are being made in automobile industry, manufacturing industry, and other ancillary parts related industry. Computer graphics software today is majorly implemented in education institutes where machine designing and engineering design is the part of curriculum. With the help of CAD/CAM software students are able to design and create new objects with perfect details that are very helpful for their future endeavors. With development in traditional software like CAD/CAM over the time with new design approaches and increase in usage of visualization software, the market is growing steadily. Few years down the line, the adoption rate is expected to increase within every industry vertical.

The global Computer Graphics market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of 7.0% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Computer Graphics.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

Adobe Systems

Advanced Micro Devices (AMD)

Autodesk

Dassault Systemes

Intel Corporation

Mentor Graphics

Microsoft

Nvidia

Siemens PLM Software

Sony

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

CAD/CAM

Visualization / Simulation

Digital Video

Imaging

Modeling / Animation

Others

Market Segment by Applications, can be divided into

Aerospace and defense

Automobile

Entertainment and Advertising

Academia and Education

Healthcare

Manufacturing

Architecture, Building and Construction

Others

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Computer Graphics Market Overview

1.1 Product Overview and Scope of Computer Graphics

1.2 Classification of Computer Graphics by Types

1.2.1 Global Computer Graphics Revenue Comparison by Types (2017-2023)

1.2.2 Global Computer Graphics Revenue Market Share by Types in 2017

1.2.3 CAD/CAM

1.2.4 Visualization / Simulation

1.2.5 Digital Video

1.2.6 Imaging

1.2.7 Modeling / Animation

1.2.8 Others

1.3 Global Computer Graphics Market by Application

1.3.1 Global Computer Graphics Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 Aerospace and defense

1.3.3 Automobile

1.3.4 Entertainment and Advertising

1.3.5 Academia and Education

1.3.6 Healthcare

1.3.7 Manufacturing

1.3.8 Architecture, Building and Construction

1.3.9 Others

1.4 Global Computer Graphics Market by Regions

1.4.1 Global Computer Graphics Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) Computer Graphics Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Computer Graphics Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Computer Graphics Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) Computer Graphics Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Computer Graphics Status and Prospect (2013-2023)

1.5 Global Market Size of Computer Graphics (2013-2023)

2 Manufacturers Profiles

2.1 Adobe Systems

2.1.1 Business Overview

2.1.2 Computer Graphics Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Adobe Systems Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.2 Advanced Micro Devices (AMD)

2.2.1 Business Overview

2.2.2 Computer Graphics Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Advanced Micro Devices (AMD) Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.3 Autodesk

2.3.1 Business Overview

2.3.2 Computer Graphics Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Autodesk Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.4 Dassault Systemes

2.4.1 Business Overview

2.4.2 Computer Graphics Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Dassault Systemes Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.5 Intel Corporation

2.5.1 Business Overview

2.5.2 Computer Graphics Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Intel Corporation Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.6 Mentor Graphics

2.6.1 Business Overview

2.6.2 Computer Graphics Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Mentor Graphics Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.7 Microsoft

2.7.1 Business Overview

2.7.2 Computer Graphics Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Microsoft Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.8 Nvidia

2.8.1 Business Overview

2.8.2 Computer Graphics Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Nvidia Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.9 Siemens PLM Software

2.9.1 Business Overview

2.9.2 Computer Graphics Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Siemens PLM Software Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

2.10 Sony

2.10.1 Business Overview

2.10.2 Computer Graphics Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 Sony Computer Graphics Revenue, Gross Margin and Market Share (2016-2017)

3 Global Computer Graphics Market Competition, by Players

3.1 Global Computer Graphics Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 Computer Graphics Players Market Share

3.2.2 Top 10 Computer Graphics Players Market Share

3.3 Market Competition Trend

4 Global Computer Graphics Market Size by Regions

4.1 Global Computer Graphics Revenue and Market Share by Regions

4.2 North America Computer Graphics Revenue and Growth Rate (2013-2018)

4.3 Europe Computer Graphics Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific Computer Graphics Revenue and Growth Rate (2013-2018)

4.5 South America Computer Graphics Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa Computer Graphics Revenue and Growth Rate (2013-2018)

5 North America Computer Graphics Revenue by Countries

5.1 North America Computer Graphics Revenue by Countries (2013-2018)

5.2 USA Computer Graphics Revenue and Growth Rate (2013-2018)

5.3 Canada Computer Graphics Revenue and Growth Rate (2013-2018)

5.4 Mexico Computer Graphics Revenue and Growth Rate (2013-2018)

6 Europe Computer Graphics Revenue by Countries

6.1 Europe Computer Graphics Revenue by Countries (2013-2018)

6.2 Germany Computer Graphics Revenue and Growth Rate (2013-2018)

6.3 UK Computer Graphics Revenue and Growth Rate (2013-2018)

6.4 France Computer Graphics Revenue and Growth Rate (2013-2018)

6.5 Russia Computer Graphics Revenue and Growth Rate (2013-2018)

6.6 Italy Computer Graphics Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Computer Graphics Revenue by Countries

7.1 Asia-Pacific Computer Graphics Revenue by Countries (2013-2018)

7.2 China Computer Graphics Revenue and Growth Rate (2013-2018)

7.3 Japan Computer Graphics Revenue and Growth Rate (2013-2018)

7.4 Korea Computer Graphics Revenue and Growth Rate (2013-2018)

7.5 India Computer Graphics Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia Computer Graphics Revenue and Growth Rate (2013-2018)

8 South America Computer Graphics Revenue by Countries

8.1 South America Computer Graphics Revenue by Countries (2013-2018)

8.2 Brazil Computer Graphics Revenue and Growth Rate (2013-2018)

8.3 Argentina Computer Graphics Revenue and Growth Rate (2013-2018)

8.4 Colombia Computer Graphics Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Computer Graphics by Countries

9.1 Middle East and Africa Computer Graphics Revenue by Countries (2013-2018)

9.2 Saudi Arabia Computer Graphics Revenue and Growth Rate (2013-2018)

9.3 UAE Computer Graphics Revenue and Growth Rate (2013-2018)

9.4 Egypt Computer Graphics Revenue and Growth Rate (2013-2018)

9.5 Nigeria Computer Graphics Revenue and Growth Rate (2013-2018)

9.6 South Africa Computer Graphics Revenue and Growth Rate (2013-2018)

10 Global Computer Graphics Market Segment by Type

10.1 Global Computer Graphics Revenue and Market Share by Type (2013-2018)

10.2 Global Computer Graphics Market Forecast by Type (2018-2023)

10.3 CAD/CAM Revenue Growth Rate (2013-2023)

10.4 Visualization / Simulation Revenue Growth Rate (2013-2023)

10.5 Digital Video Revenue Growth Rate (2013-2023)

10.6 Imaging Revenue Growth Rate (2013-2023)

10.7 Modeling / Animation Revenue Growth Rate (2013-2023)

10.8 Others Revenue Growth Rate (2013-2023)

11 Global Computer Graphics Market Segment by Application

11.1 Global Computer Graphics Revenue Market Share by Application (2013-2018)

11.2 Computer Graphics Market Forecast by Application (2018-2023)

11.3 Aerospace and defense Revenue Growth (2013-2018)

11.4 Automobile Revenue Growth (2013-2018)

11.5 Entertainment and Advertising Revenue Growth (2013-2018)

11.6 Academia and Education Revenue Growth (2013-2018)

11.7 Healthcare Revenue Growth (2013-2018)

11.8 Manufacturing Revenue Growth (2013-2018)

11.9 Architecture, Building and Construction Revenue Growth (2013-2018)

11.10 Others Revenue Growth (2013-2018)

12 Global Computer Graphics Market Size Forecast (2018-2023)

12.1 Global Computer Graphics Market Size Forecast (2018-2023)

12.2 Global Computer Graphics Market Forecast by Regions (2018-2023)

12.3 North America Computer Graphics Revenue Market Forecast (2018-2023)

12.4 Europe Computer Graphics Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific Computer Graphics Revenue Market Forecast (2018-2023)

12.6 South America Computer Graphics Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa Computer Graphics Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Computer Graphics Picture

Table Product Specifications of Computer Graphics

Table Global Computer Graphics and Revenue (Million USD) Market Split by Product Type

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