Global Blockchain in Media and Entertainment Market 2019 by Company, Regions, Type and Application, Forecast to 2024

  • receipt Report ID : 220262
  • calendar_today Published On: Dec, 2019
  • file_copy Pages: 102
  • list Business Services

Description

Scope of the Report:

The global Blockchain in Media and Entertainment market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Blockchain in Media and Entertainment.

Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.

This report studies the Blockchain in Media and Entertainment market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Blockchain in Media and Entertainment market by product type and applications/end industries.

Market Segment by Companies, this report covers

IBM Corporation

Bitfury USA Inc.

Amazon Web Services

Microsoft Corporation

Infosys Limited

SAP SE

GuardTime,AS

Oracle Corporation

Accenture PLC

Factom Inc.

Auxesis Group

BTL Group

Nyiax Inc.

MetaX

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Bitcoin

Ripple

Ethereum

R3 Corda

Other

Market Segment by Applications, can be divided into

Content Security

Licensing and Rights Management

Smart Contract

Pay

Digital Advertising

Online Game

Other

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Blockchain in Media and Entertainment Market Overview

1.1 Product Overview and Scope of Blockchain in Media and Entertainment

1.2 Classification of Blockchain in Media and Entertainment by Types

1.2.1 Global Blockchain in Media and Entertainment Revenue Comparison by Types (2019-2024)

1.2.2 Global Blockchain in Media and Entertainment Revenue Market Share by Types in 2018

1.2.3 Bitcoin

1.2.4 Ripple

1.2.5 Ethereum

1.2.6 R3 Corda

1.2.7 Other

1.3 Global Blockchain in Media and Entertainment Market by Application

1.3.1 Global Blockchain in Media and Entertainment Market Size and Market Share Comparison by Applications (2014-2024)

1.3.2 Content Security

1.3.3 Licensing and Rights Management

1.3.4 Smart Contract

1.3.5 Pay

1.3.6 Digital Advertising

1.3.7 Online Game

1.3.8 Other

1.4 Global Blockchain in Media and Entertainment Market by Regions

1.4.1 Global Blockchain in Media and Entertainment Market Size (Million USD) Comparison by Regions (2014-2024)

1.4.1 North America (USA, Canada and Mexico) Blockchain in Media and Entertainment Status and Prospect (2014-2024)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Blockchain in Media and Entertainment Status and Prospect (2014-2024)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Blockchain in Media and Entertainment Status and Prospect (2014-2024)

1.4.4 South America (Brazil, Argentina, Colombia) Blockchain in Media and Entertainment Status and Prospect (2014-2024)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Blockchain in Media and Entertainment Status and Prospect (2014-2024)

1.5 Global Market Size of Blockchain in Media and Entertainment (2014-2024)

2 Company Profiles

2.1 IBM Corporation

2.1.1 Business Overview

2.1.2 Blockchain in Media and Entertainment Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 IBM Corporation Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.2 Bitfury USA Inc.

2.2.1 Business Overview

2.2.2 Blockchain in Media and Entertainment Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Bitfury USA Inc. Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.3 Amazon Web Services

2.3.1 Business Overview

2.3.2 Blockchain in Media and Entertainment Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Amazon Web Services Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.4 Microsoft Corporation

2.4.1 Business Overview

2.4.2 Blockchain in Media and Entertainment Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Microsoft Corporation Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.5 Infosys Limited

2.5.1 Business Overview

2.5.2 Blockchain in Media and Entertainment Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Infosys Limited Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.6 SAP SE

2.6.1 Business Overview

2.6.2 Blockchain in Media and Entertainment Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 SAP SE Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.7 GuardTime,AS

2.7.1 Business Overview

2.7.2 Blockchain in Media and Entertainment Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 GuardTime,AS Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.8 Oracle Corporation

2.8.1 Business Overview

2.8.2 Blockchain in Media and Entertainment Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Oracle Corporation Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.9 Accenture PLC

2.9.1 Business Overview

2.9.2 Blockchain in Media and Entertainment Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Accenture PLC Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.10 Factom Inc.

2.10.1 Business Overview

2.10.2 Blockchain in Media and Entertainment Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 Factom Inc. Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.11 Auxesis Group

2.11.1 Business Overview

2.11.2 Blockchain in Media and Entertainment Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Auxesis Group Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.12 BTL Group

2.12.1 Business Overview

2.12.2 Blockchain in Media and Entertainment Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 BTL Group Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.13 Nyiax Inc.

2.13.1 Business Overview

2.13.2 Blockchain in Media and Entertainment Type and Applications

2.13.2.1 Product A

2.13.2.2 Product B

2.13.3 Nyiax Inc. Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

2.14 MetaX

2.14.1 Business Overview

2.14.2 Blockchain in Media and Entertainment Type and Applications

2.14.2.1 Product A

2.14.2.2 Product B

2.14.3 MetaX Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2017-2018)

3 Global Blockchain in Media and Entertainment Market Competition, by Players

3.1 Global Blockchain in Media and Entertainment Revenue and Share by Players (2014-2019)

3.2 Market Concentration Rate

3.2.1 Top 5 Blockchain in Media and Entertainment Players Market Share

3.2.2 Top 10 Blockchain in Media and Entertainment Players Market Share

3.3 Market Competition Trend

4 Global Blockchain in Media and Entertainment Market Size by Regions

4.1 Global Blockchain in Media and Entertainment Revenue and Market Share by Regions

4.2 North America Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

4.3 Europe Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

4.4 Asia-Pacific Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

4.5 South America Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

4.6 Middle East and Africa Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

5 North America Blockchain in Media and Entertainment Revenue by Countries

5.1 North America Blockchain in Media and Entertainment Revenue by Countries (2014-2019)

5.2 USA Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

5.3 Canada Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

5.4 Mexico Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

6 Europe Blockchain in Media and Entertainment Revenue by Countries

6.1 Europe Blockchain in Media and Entertainment Revenue by Countries (2014-2019)

6.2 Germany Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

6.3 UK Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

6.4 France Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

6.5 Russia Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

6.6 Italy Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

7 Asia-Pacific Blockchain in Media and Entertainment Revenue by Countries

7.1 Asia-Pacific Blockchain in Media and Entertainment Revenue by Countries (2014-2019)

7.2 China Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

7.3 Japan Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

7.4 Korea Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

7.5 India Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

7.6 Southeast Asia Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

8 South America Blockchain in Media and Entertainment Revenue by Countries

8.1 South America Blockchain in Media and Entertainment Revenue by Countries (2014-2019)

8.2 Brazil Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

8.3 Argentina Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

8.4 Colombia Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

9 Middle East and Africa Revenue Blockchain in Media and Entertainment by Countries

9.1 Middle East and Africa Blockchain in Media and Entertainment Revenue by Countries (2014-2019)

9.2 Saudi Arabia Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

9.3 UAE Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

9.4 Egypt Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

9.5 Nigeria Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

9.6 South Africa Blockchain in Media and Entertainment Revenue and Growth Rate (2014-2019)

10 Global Blockchain in Media and Entertainment Market Segment by Type

10.1 Global Blockchain in Media and Entertainment Revenue and Market Share by Type (2014-2019)

10.2 Global Blockchain in Media and Entertainment Market Forecast by Type (2019-2024)

10.3 Bitcoin Revenue Growth Rate (2014-2024)

10.4 Ripple Revenue Growth Rate (2014-2024)

10.5 Ethereum Revenue Growth Rate (2014-2024)

10.6 R3 Corda Revenue Growth Rate (2014-2024)

10.7 Other Revenue Growth Rate (2014-2024)

11 Global Blockchain in Media and Entertainment Market Segment by Application

11.1 Global Blockchain in Media and Entertainment Revenue Market Share by Application (2014-2019)

11.2 Blockchain in Media and Entertainment Market Forecast by Application (2019-2024)

11.3 Content Security Revenue Growth (2014-2019)

11.4 Licensing and Rights Management Revenue Growth (2014-2019)

11.5 Smart Contract Revenue Growth (2014-2019)

11.6 Pay Revenue Growth (2014-2019)

11.7 Digital Advertising Revenue Growth (2014-2019)

11.8 Online Game Revenue Growth (2014-2019)

11.9 Other Revenue Growth (2014-2019)

12 Global Blockchain in Media and Entertainment Market Size Forecast (2019-2024)

12.1 Global Blockchain in Media and Entertainment Market Size Forecast (2019-2024)

12.2 Global Blockchain in Media and Entertainment Market Forecast by Regions (2019-2024)

12.3 North America Blockchain in Media and Entertainment Revenue Market Forecast (2019-2024)

12.4 Europe Blockchain in Media and Entertainment Revenue Market Forecast (2019-2024)

12.5 Asia-Pacific Blockchain in Media and Entertainment Revenue Market Forecast (2019-2024)

12.6 South America Blockchain in Media and Entertainment Revenue Market Forecast (2019-2024)

12.7 Middle East and Africa Blockchain in Media and Entertainment Revenue Market Forecast (2019-2024)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Blockchain in Media and Entertainment Picture

Table Product Specifications of Blockchain in Media and Entertainment

Table Global Blockchain in Media and Entertainmen

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