Global VR and 360 Video Market Growth (Status and Outlook) 2021-2026

  • receipt Report ID : 272340
  • calendar_today Published On: Apr, 2021
  • file_copy Pages: 139
  • list Business Services

According to this latest study, the 2021 growth of VR and 360 Video will have significant change from previous year. By the most conservative estimates of global VR and 360 Video market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the VR and 360 Video market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026.

This report presents a comprehensive overview, market shares, and growth opportunities of VR and 360 Video market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.

Documentary

The Film

TV Series

Other

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.

Cinema

TV Station

Online Media

Other

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

Koncept VR

Light Sail VR

Felix & Paul Studios

Emblematic Group

BigLook 360

VR Playhouse

Penrose Studios

Baobab Studios

RYOT

Fable Studio

WITHIN

VR Gorilla

360 Labs

Spherica

Visualize Creative Limited

Prosper XR

Axis Images

Vgers

Supersphere VR

Wheelhouse Media

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global VR and 360 Video Market Size 2016-2026

2.1.2 VR and 360 Video Market Size CAGR by Region 2020 VS 2021 VS 2026

2.2 VR and 360 Video Segment by Type

2.2.1 Documentary

2.2.2 Documentary

2.2.3 TV Series

2.2.4 Other

2.3 VR and 360 Video Market Size by Type

2.3.1 Global VR and 360 Video Market Size CAGR by Type

2.3.2 Global VR and 360 Video Market Size Market Share by Type (2016-2021)

2.4 VR and 360 Video Segment by Application

2.4.1 Cinema

2.4.2 TV Station

2.4.3 Online Media

2.4.4 Other

2.5 VR and 360 Video Market Size by Application

2.5.1 Global VR and 360 Video Market Size CAGR by Application

2.5.2 Global VR and 360 Video Market Size Market Share by Application (2016-2021)

3 VR and 360 Video Market Size by Players

3.1 VR and 360 Video Market Size Market Share by Players

3.1.1 Global VR and 360 Video Revenue by Players (2019-2021E)

3.1.2 Global VR and 360 Video Revenue Market Share by Players (2019-2021E)

3.2 Global VR and 360 Video Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 VR and 360 Video by Regions

4.1 VR and 360 Video Market Size by Regions (2016-2021)

4.2 Americas VR and 360 Video Market Size Growth (2016-2021)

4.3 APAC VR and 360 Video Market Size Growth (2016-2021)

4.4 Europe VR and 360 Video Market Size Growth (2016-2021)

4.5 Middle East & Africa VR and 360 Video Market Size Growth (2016-2021)

5 Americas

5.1 Americas VR and 360 Video Market Size by Country (2016-2021)

5.2 Americas VR and 360 Video Market Size by Type (2016-2021)

5.3 Americas VR and 360 Video Market Size by Application (2016-2021)

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC VR and 360 Video Market Size by Region (2016-2021)

6.2 APAC VR and 360 Video Market Size by Type (2016-2021)

6.3 APAC VR and 360 Video Market Size by Application (2016-2021)

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe VR and 360 Video by Country (2016-2021)

7.2 Europe VR and 360 Video Market Size by Type (2016-2021)

7.3 Europe VR and 360 Video Market Size by Application (2016-2021)

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa VR and 360 Video by Region (2016-2021)

8.2 Middle East & Africa VR and 360 Video Market Size by Type (2016-2021)

8.3 Middle East & Africa VR and 360 Video Market Size by Application (2016-2021)

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global VR and 360 Video Market Forecast

10.1 Global VR and 360 Video Forecast by Regions (2021-2026)

10.1.1 Global VR and 360 Video Forecast by Regions (2021-2026)

10.1.2 Americas VR and 360 Video Forecast

10.1.3 APAC VR and 360 Video Forecast

10.1.4 Europe VR and 360 Video Forecast

10.1.5 Middle East & Africa VR and 360 Video Forecast

10.2 Americas VR and 360 Video Forecast by Countries (2021-2026)

10.2.1 United States VR and 360 Video Market Forecast

10.2.2 Canada VR and 360 Video Market Forecast

10.2.3 Mexico VR and 360 Video Market Forecast

10.2.4 Brazil VR and 360 Video Market Forecast

10.3 APAC VR and 360 Video Forecast by Region (2021-2026)

10.3.1 China VR and 360 Video Market Forecast

10.3.2 Japan VR and 360 Video Market Forecast

10.3.3 Korea VR and 360 Video Market Forecast

10.3.4 Southeast Asia VR and 360 Video Market Forecast

10.3.5 India VR and 360 Video Market Forecast

10.3.6 Australia VR and 360 Video Market Forecast

10.4 Europe VR and 360 Video Forecast by Country (2021-2026)

10.4.1 Germany VR and 360 Video Market Forecast

10.4.2 France VR and 360 Video Market Forecast

10.4.3 UK VR and 360 Video Market Forecast

10.4.4 Italy VR and 360 Video Market Forecast

10.4.5 Russia VR and 360 Video Market Forecast

10.5 Middle East & Africa VR and 360 Video Forecast by Region (2021-2026)

10.5.1 Egypt VR and 360 Video Market Forecast

10.5.2 South Africa VR and 360 Video Market Forecast

10.5.3 Israel VR and 360 Video Market Forecast

10.5.4 Turkey VR and 360 Video Market Forecast

10.5.5 GCC Countries VR and 360 Video Market Forecast

10.6 Global VR and 360 Video Forecast by Type (2021-2026)

10.8 Global VR and 360 Video Forecast by Application (2021-2026)

11 Key Players Analysis

11.1 Koncept VR

11.1.1 Koncept VR Company Information

11.1.2 Koncept VR VR and 360 Video Product Offered

11.1.3 Koncept VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.1.4 Koncept VR Main Business Overview

11.1.5 Koncept VR Latest Developments

11.2 Light Sail VR

11.2.1 Light Sail VR Company Information

11.2.2 Light Sail VR VR and 360 Video Product Offered

11.2.3 Light Sail VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.2.4 Light Sail VR Main Business Overview

11.2.5 Light Sail VR Latest Developments

11.3 Felix & Paul Studios

11.3.1 Felix & Paul Studios Company Information

11.3.2 Felix & Paul Studios VR and 360 Video Product Offered

11.3.3 Felix & Paul Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.3.4 Felix & Paul Studios Main Business Overview

11.3.5 Felix & Paul Studios Latest Developments

11.4 Emblematic Group

11.4.1 Emblematic Group Company Information

11.4.2 Emblematic Group VR and 360 Video Product Offered

11.4.3 Emblematic Group VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.4.4 Emblematic Group Main Business Overview

11.4.5 Emblematic Group Latest Developments

11.5 BigLook 360

11.5.1 BigLook 360 Company Information

11.5.2 BigLook 360 VR and 360 Video Product Offered

11.5.3 BigLook 360 VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.5.4 BigLook 360 Main Business Overview

11.5.5 BigLook 360 Latest Developments

11.6 VR Playhouse

11.6.1 VR Playhouse Company Information

11.6.2 VR Playhouse VR and 360 Video Product Offered

11.6.3 VR Playhouse VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.6.4 VR Playhouse Main Business Overview

11.6.5 VR Playhouse Latest Developments

11.7 Penrose Studios

11.7.1 Penrose Studios Company Information

11.7.2 Penrose Studios VR and 360 Video Product Offered

11.7.3 Penrose Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.7.4 Penrose Studios Main Business Overview

11.7.5 Penrose Studios Latest Developments

11.8 Baobab Studios

11.8.1 Baobab Studios Company Information

11.8.2 Baobab Studios VR and 360 Video Product Offered

11.8.3 Baobab Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.8.4 Baobab Studios Main Business Overview

11.8.5 Baobab Studios Latest Developments

11.9 RYOT

11.9.1 RYOT Company Information

11.9.2 RYOT VR and 360 Video Product Offered

11.9.3 RYOT VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.9.4 RYOT Main Business Overview

11.9.5 RYOT Latest Developments

11.10 Fable Studio

11.10.1 Fable Studio Company Information

11.10.2 Fable Studio VR and 360 Video Product Offered

11.10.3 Fable Studio VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.10.4 Fable Studio Main Business Overview

11.10.5 Fable Studio Latest Developments

11. WITHIN

11.11.1 WITHIN Company Information

11.11.2 WITHIN VR and 360 Video Product Offered

11.11.3 WITHIN VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.11.4 WITHIN Main Business Overview

11.11.5 WITHIN Latest Developments

11.12 VR Gorilla

11.12.1 VR Gorilla Company Information

11.12.2 VR Gorilla VR and 360 Video Product Offered

11.12.3 VR Gorilla VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.12.4 VR Gorilla Main Business Overview

11.12.5 VR Gorilla Latest Developments

11.13 360 Labs

11.13.1 360 Labs Company Information

11.13.2 360 Labs VR and 360 Video Product Offered

11.13.3 360 Labs VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.13.4 360 Labs Main Business Overview

11.13.5 360 Labs Latest Developments

11.14 Spherica

11.14.1 Spherica Company Information

11.14.2 Spherica VR and 360 Video Product Offered

11.14.3 Spherica VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.14.4 Spherica Main Business Overview

11.14.5 Spherica Latest Developments

11.15 Visualize Creative Limited

11.15.1 Visualize Creative Limited Company Information

11.15.2 Visualize Creative Limited VR and 360 Video Product Offered

11.15.3 Visualize Creative Limited VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.15.4 Visualize Creative Limited Main Business Overview

11.15.5 Visualize Creative Limited Latest Developments

11.16 Prosper XR

11.16.1 Prosper XR Company Information

11.16.2 Prosper XR VR and 360 Video Product Offered

11.16.3 Prosper XR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.16.4 Prosper XR Main Business Overview

11.16.5 Prosper XR Latest Developments

11.17 Axis Images

11.17.1 Axis Images Company Information

11.17.2 Axis Images VR and 360 Video Product Offered

11.17.3 Axis Images VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.17.4 Axis Images Main Business Overview

11.17.5 Axis Images Latest Developments

11.18 Vgers

11.18.1 Vgers Company Information

11.18.2 Vgers VR and 360 Video Product Offered

11.18.3 Vgers VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.18.4 Vgers Main Business Overview

11.18.5 Vgers Latest Developments

11.19 Supersphere VR

11.19.1 Supersphere VR Company Information

11.19.2 Supersphere VR VR and 360 Video Product Offered

11.19.3 Supersphere VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.19.4 Supersphere VR Main Business Overview

11.19.5 Supersphere VR Latest Developments

11.20 Wheelhouse Media

11.20.1 Wheelhouse Media Company Information

11.20.2 Wheelhouse Media VR and 360 Video Product Offered

11.20.3 Wheelhouse Media VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)

11.20.4 Wheelhouse Media Main Business Overview

11.20.5 Wheelhouse Media Latest Developments

12 Research Findings and Conclusion

List of Tables

Table 1. VR and 360 Video Market Size CAGR by Region (2020-2026) & ($ Millions)

Table 2. Major Players of Documentary

Table 3. Major Players of The Film

Table 4. Major Players of TV Series

Table 5. Major Players of Other

Table 6. VR and 360 Video Market Size CAGR by Type (2020-2026) & ($ Millions)

Table 7. Global VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)

Table 8. Global VR and 360 Video Market Size Market Share by Type (2016-2021)

Table 9. VR and 360 Video Market Size CAGR by Application (2016-2021) & ($ Millions)

Table 10. Global VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)

Table 11. Global VR and 360 Video Market Size Market Share by Application (2016-2021)

Table 12. Global VR and 360 Video Revenue by Players (2019-2021E) & ($ Millions)

Table 13. Global VR and 360 Video Revenue Market Share by Players (2019-2021E)

Table 14. VR and 360 Video Key Players Head office and Products Offered

Table 15. VR and 360 Video Concentration Ratio (CR3, CR5 and CR10) & (2019-2021E)

Table 16. New Products and Potential Entrants

Table 17. Mergers & Acquisitions, Expansion

Table 18. Global VR and 360 Video Market Size by Regions 2016-2021 & ($ Millions)

Table 19. Global VR and 360 Video Market Size Market Share by Regions 2016-2021

Table 20. Americas VR and 360 Video Market Size by Country (2016-2021) & ($ Millions)

Table 21. Americas VR and 360 Video Market Size Market Share by Country (2016-2021)

Table 22. Americas VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)

Table 23. Americas VR and 360 Video Market Size Market Share by Type (2016-2021)

Table 24. Americas VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)

Table 25. Americas VR and 360 Video Market Size Market Share by Application (2016-2021)

Table 26. APAC VR and 360 Video Market Size by Region (2016-2021) & ($ Millions)

Table 27. APAC VR and 360 Video Market Size Market Share by Region (2016-2021)

Table 28. APAC VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)

Table 29. APAC VR and 360 Video Market Size Market Share by Type (2016-2021)

Table 30. APAC VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)

Table 31. APAC VR and 360 Video Market Size Market Share by Application (2016-2021)

Table 32. Europe VR and 360 Video Market Size by Country (2016-2021) & ($ Millions)

Table 33. Europe VR and 360 Video Market Size Market Share by Country (2016-2021)

Table 34. Europe VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)

Table 35. Europe VR and 360 Video Market Size Market Share by Type (2016-2021)

Table 36. Europe VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)

Table 37. Europe VR and 360 Video Market Size Market Share by Application (2016-2021)

Table 38. Middle East & Africa VR and 360 Video Market Size by Region (2016-2021) & ($ Millions)

Table 39. Middle East & Africa VR and 360 Video Market Size Market Share by Region (2016-2021)

Table 40. Middle East & Africa VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)

Table 41. Middle East & Africa VR and 360 Video Market Size Market Share by Type (2016-2021)

Table 42. Middle East & Africa VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)

Table 43. Middle East & Africa VR and 360 Video Market Size Market Share by Application (2016-2021)

Table 44. Key and Potential Regions of VR and 360 Video

Table 45. Key Application and Potential Industries of VR and 360 Video

Table 46. Key Challenges of VR and 360 Video

Table 47. Key Trends of VR and 360 Video

Table 48. Global VR and 360 Video Market Size Forecast by Regions (2021-2026) & ($ Millions)

Table 49. Global VR and 360 Video Market Size Market Share Forecast by Regions (2021-2026)

Table 50. Global VR and 360 Video Market Size Forecast by Type (2021-2026) & ($ Millions)

Table 51. Global VR and 360 Video Market Size Market Share Forecast by Type (2021-2026)

Table 52. Global VR and 360 Video Market Size Forecast by Application (2021-2026) & ($ Millions)

Table 53. Global VR and 360 Video Market Size Market Share Forecast by Application (2021-2026)

Table 54. Koncept VR Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 55. Koncept VR VR and 360 Video Product Offered

Table 56. Koncept VR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 57. Koncept VR Main Business

Table 58. Koncept VR Latest Developments

Table 59. Light Sail VR Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 60. Light Sail VR VR and 360 Video Product Offered

Table 61. Light Sail VR Main Business

Table 62. Light Sail VR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 63. Light Sail VR Latest Developments

Table 64. Felix & Paul Studios Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 65. Felix & Paul Studios VR and 360 Video Product Offered

Table 66. Felix & Paul Studios Main Business

Table 67. Felix & Paul Studios VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 68. Felix & Paul Studios Latest Developments

Table 69. Emblematic Group Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 70. Emblematic Group VR and 360 Video Product Offered

Table 71. Emblematic Group Main Business

Table 72. Emblematic Group VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 73. Emblematic Group Latest Developments

Table 74. BigLook 360 Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 75. BigLook 360 VR and 360 Video Product Offered

Table 76. BigLook 360 Main Business

Table 77. BigLook 360 VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 78. BigLook 360 Latest Developments

Table 79. VR Playhouse Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 80. VR Playhouse VR and 360 Video Product Offered

Table 81. VR Playhouse Main Business

Table 82. VR Playhouse VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 83. VR Playhouse Latest Developments

Table 84. Penrose Studios Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 85. Penrose Studios VR and 360 Video Product Offered

Table 86. Penrose Studios Main Business

Table 87. Penrose Studios VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 88. Penrose Studios Latest Developments

Table 89. Baobab Studios Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 90. Baobab Studios VR and 360 Video Product Offered

Table 91. Baobab Studios Main Business

Table 92. Baobab Studios VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 93. Baobab Studios Latest Developments

Table 94. RYOT Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 95. RYOT VR and 360 Video Product Offered

Table 96. RYOT Main Business

Table 97. RYOT VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 98. RYOT Latest Developments

Table 99. Fable Studio Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 100. Fable Studio VR and 360 Video Product Offered

Table 101. Fable Studio Main Business

Table 102. Fable Studio VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 103. Fable Studio Latest Developments

Table 104. WITHIN Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 105. WITHIN VR and 360 Video Product Offered

Table 106. WITHIN VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 107. WITHIN Main Business

Table 108. WITHIN Latest Developments

Table 109. VR Gorilla Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 110. VR Gorilla VR and 360 Video Product Offered

Table 111. VR Gorilla Main Business

Table 112. VR Gorilla VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 113. VR Gorilla Latest Developments

Table 114. 360 Labs Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 115. 360 Labs VR and 360 Video Product Offered

Table 116. 360 Labs Main Business

Table 117. 360 Labs VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 118. 360 Labs Latest Developments

Table 119. Spherica Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 120. Spherica VR and 360 Video Product Offered

Table 121. Spherica Main Business

Table 122. Spherica VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 123. Spherica Latest Developments

Table 124. Visualize Creative Limited Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 125. Visualize Creative Limited VR and 360 Video Product Offered

Table 126. Visualize Creative Limited Main Business

Table 127. Visualize Creative Limited VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 128. Visualize Creative Limited Latest Developments

Table 129. Prosper XR Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 130. Prosper XR VR and 360 Video Product Offered

Table 131. Prosper XR Main Business

Table 132. Prosper XR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 133. Prosper XR Latest Developments

Table 134. Axis Images Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 135. Axis Images VR and 360 Video Product Offered

Table 136. Axis Images Main Business

Table 137. Axis Images VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 138. Axis Images Latest Developments

Table 139. Vgers Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 140. Vgers VR and 360 Video Product Offered

Table 141. Vgers Main Business

Table 142. Vgers VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 143. Vgers Latest Developments

Table 144. Supersphere VR Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 145. Supersphere VR VR and 360 Video Product Offered

Table 146. Supersphere VR Main Business

Table 147. Supersphere VR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 148. Supersphere VR Latest Developments

Table 149. Wheelhouse Media Details, Company Type, VR and 360 Video Area Served and Its Competitors

Table 150. Wheelhouse Media VR and 360 Video Product Offered

Table 151. Wheelhouse Media Main Business

Table 152. Wheelhouse Media VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 153. Wheelhouse Media Latest Developments

List of Figures

Figure 1. VR and 360 Video Report Years Considered

Figure 2. Research Objectives

Figure 3. Research Methodology

Figure 4. Research Process and Data Source

Figure 5. Global VR and 360 Video Market Size Growth Rate 2016-2026 ($ Millions)

Figure 6. Global VR and 360 Video Market Size Market Share by Type in 2020

Figure 7. VR and 360 Video in Cinema

Figure 8. Global VR and 360 Video Market: Cinema (2016-2021) & ($ Millions)

Figure 9. VR and 360 Video in TV Station

Figure 10. Global VR and 360 Video Market: TV Station (2016-2021) & ($ Millions)

Figure 11. VR and 360 Video in Online Media

Figure 12. Global VR and 360 Video Market: Online Media (2016-2021) & ($ Millions)

Figure 13. VR and 360 Video in Other

Figure 14. Global VR and 360 Video Market: Other (2016-2021) & ($ Millions)

Figure 15. Global VR and 360 Video Market Size Market Share by Application in 2020

Figure 16. Global VR and 360 Video Revenue Market Share by Player in 2020

Figure 17. Global VR and 360 Video Market Size Market Share by Regions (2016-2021)

Figure 18. Americas VR and 360 Video Market Size 2016-2021 ($ Millions)

Figure 19. APAC VR and 360 Video Market Size 2016-2021 ($ Millions)

Figure 20. Europe VR and 360 Video Market Size 2016-2021 ($ Millions)

Figure 21. Middle East & Africa VR and 360 Video Market Size 2016-2021 ($ Millions)

Figure 22. Americas VR and 360 Video Market Size Market Share by Country in 2020

Figure 23. Americas VR and 360 Video Market Size Market Share by Type in 2020

Figure 24. Americas VR and 360 Video Market Size Market Share by Application in 2020

Figure 25. United States VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 26. Canada VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 27. Mexico VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 28. APAC VR and 360 Video Market Size Market Share by Regions in 2020

Figure 29. APAC VR and 360 Video Market Size Market Share by Type in 2020

Figure 30. APAC VR and 360 Video Market Size Market Share by Application in 2020

Figure 31. China VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 32. Japan VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 33. Korea VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 34. Southeast Asia VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 35. India VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 36. Australia VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 37. Europe VR and 360 Video Market Size Market Share by Country in 2020

Figure 38. Europe VR and 360 Video Market Size Market Share by Type in 2020

Figure 39. Europe VR and 360 Video Market Size Market Share by Application in 2020

Figure 40. Germany VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 41. France VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 42. UK VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 43. Italy VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 44. Russia VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 45. Middle East & Africa VR and 360 Video Market Size Market Share by Region in 2020

Figure 46. Middle East & Africa VR and 360 Video Market Size Market Share by Type in 2020

Figure 47. Middle East & Africa VR and 360 Video Market Size Market Share by Application in 2020

Figure 48. Egypt VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 49. South Africa VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 50. Israel VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 51. Turkey VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 52. GCC Country VR and 360 Video Market Size Growth 2016-2021 ($ Millions)

Figure 53. Americas VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 54. APAC VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 55. Europe VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 56. Middle East & Africa VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 57. United States VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 58. Canada VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 59. Mexico VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 60. Brazil VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 61. China VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 62. Japan VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 63. Korea VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 64. Southeast Asia VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 65. India VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 66. Australia VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 67. Germany VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 68. France VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 69. UK VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 70. Italy VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 71. Russia VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 72. Spain VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 73. Egypt VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 74. South Africa VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 75. Israel VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 76. Turkey VR and 360 Video Market Size 2021-2026 ($ Millions)

Figure 77. GCC Country VR and 360 Video Market Size 2021-2026 ($ Millions)

Please fill the form below, to recieve the report sample


+1