Global Artificial Intelligence in Video Games Market Growth (Status and Outlook) 2021-2026

  • receipt Report ID : 250348
  • calendar_today Published On: Apr, 2021
  • file_copy Pages: 138
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According to this latest study, the 2020 growth of Artificial Intelligence in Video Games will have significant change from previous year. By the most conservative estimates of global Artificial Intelligence in Video Games market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. Over the next five years the Artificial Intelligence in Video Games market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of Artificial Intelligence in Video Games market by product type, application, key manufacturers and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.

On-Premise

Cloud-based

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.

PC

TV

Smartphone & Tablet

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

Ubisoft

EA

Tencent

Sony

Microsoft

Playtika

Activision Blizzard

NetEase

Nintendo

Google

Nexon

Square Enix

Konami

Take-Two Interactive

NCSoft

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Artificial Intelligence in Video Games Market Size 2016-2026

2.1.2 Artificial Intelligence in Video Games Market Size CAGR by Region 2020 VS 2021 VS 2026

2.2 Artificial Intelligence in Video Games Segment by Type

2.2.1 On-Premise

2.2.2 On-Premise

2.3 Artificial Intelligence in Video Games Market Size by Type

2.3.1 Global Artificial Intelligence in Video Games Market Size CAGR by Type

2.3.2 Global Artificial Intelligence in Video Games Market Size Market Share by Type (2016-2021)

2.4 Artificial Intelligence in Video Games Segment by Application

2.4.1 PC

2.4.2 TV

2.4.3 Smartphone & Tablet

2.5 Artificial Intelligence in Video Games Market Size by Application

2.5.1 Global Artificial Intelligence in Video Games Market Size CAGR by Application

2.5.2 Global Artificial Intelligence in Video Games Market Size Market Share by Application (2016-2021)

3 Global Artificial Intelligence in Video Games by Players

3.1 Artificial Intelligence in Video Games Market Size Market Share by Players

3.1.1 Global Artificial Intelligence in Video Games Revenue by Players (2019-2021E)

3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2019-2021E)

3.2 Global Artificial Intelligence in Video Games Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Artificial Intelligence in Video Games by Regions

4.1 Artificial Intelligence in Video Games Market Size by Regions (2016-2021)

4.2 Americas Artificial Intelligence in Video Games Market Size Growth (2016-2021)

4.3 APAC Artificial Intelligence in Video Games Market Size Growth (2016-2021)

4.4 Europe Artificial Intelligence in Video Games Market Size Growth (2016-2021)

4.5 Middle East & Africa Artificial Intelligence in Video Games Market Size Growth (2016-2021)

5 Americas

5.1 Americas Artificial Intelligence in Video Games Market Size by Country (2016-2021)

5.2 Americas Artificial Intelligence in Video Games Market Size by Type (2016-2021)

5.3 Americas Artificial Intelligence in Video Games Market Size by Application (2016-2021)

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC Artificial Intelligence in Video Games Market Size by Region (2016-2021)

6.2 APAC Artificial Intelligence in Video Games Market Size by Type (2016-2021)

6.3 APAC Artificial Intelligence in Video Games Market Size by Application (2016-2021)

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe Artificial Intelligence in Video Games by Country (2016-2021)

7.2 Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021)

7.3 Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021)

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa Artificial Intelligence in Video Games by Region (2016-2021)

8.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021)

8.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021)

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global Artificial Intelligence in Video Games Market Forecast

10.1 Global Artificial Intelligence in Video Games Forecast by Regions (2021-2026)

10.1.1 Global Artificial Intelligence in Video Games Forecast by Regions (2021-2026)

10.1.2 Americas Artificial Intelligence in Video Games Forecast

10.1.3 APAC Artificial Intelligence in Video Games Forecast

10.1.4 Europe Artificial Intelligence in Video Games Forecast

10.1.5 Middle East & Africa Artificial Intelligence in Video Games Forecast

10.2 Americas Artificial Intelligence in Video Games Forecast by Countries (2021-2026)

10.2.1 United States Artificial Intelligence in Video Games Market Forecast

10.2.2 Canada Artificial Intelligence in Video Games Market Forecast

10.2.3 Mexico Artificial Intelligence in Video Games Market Forecast

10.2.4 Brazil Artificial Intelligence in Video Games Market Forecast

10.3 APAC Artificial Intelligence in Video Games Forecast by Region (2021-2026)

10.3.1 China Artificial Intelligence in Video Games Market Forecast

10.3.2 Japan Artificial Intelligence in Video Games Market Forecast

10.3.3 Korea Artificial Intelligence in Video Games Market Forecast

10.3.4 Southeast Asia Artificial Intelligence in Video Games Market Forecast

10.3.5 India Artificial Intelligence in Video Games Market Forecast

10.3.6 Australia Artificial Intelligence in Video Games Market Forecast

10.4 Europe Artificial Intelligence in Video Games Forecast by Country (2021-2026)

10.4.1 Germany Artificial Intelligence in Video Games Market Forecast

10.4.2 France Artificial Intelligence in Video Games Market Forecast

10.4.3 UK Artificial Intelligence in Video Games Market Forecast

10.4.4 Italy Artificial Intelligence in Video Games Market Forecast

10.4.5 Russia Artificial Intelligence in Video Games Market Forecast

10.5 Middle East & Africa Artificial Intelligence in Video Games Forecast by Region (2021-2026)

10.5.1 Egypt Artificial Intelligence in Video Games Market Forecast

10.5.2 South Africa Artificial Intelligence in Video Games Market Forecast

10.5.3 Israel Artificial Intelligence in Video Games Market Forecast

10.5.4 Turkey Artificial Intelligence in Video Games Market Forecast

10.5.5 GCC Countries Artificial Intelligence in Video Games Market Forecast

10.6 Global Artificial Intelligence in Video Games Forecast by Type (2021-2026)

10.8 Global Artificial Intelligence in Video Games Forecast by Application (2021-2026)

11 Key Players Analysis

11.1 Ubisoft

11.1.1 Ubisoft Company Information

11.1.2 Ubisoft Artificial Intelligence in Video Games Product Offered

11.1.3 Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.1.4 Ubisoft Main Business Overview

11.1.5 Ubisoft Latest Developments

11.2 EA

11.2.1 EA Company Information

11.2.2 EA Artificial Intelligence in Video Games Product Offered

11.2.3 EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.2.4 EA Main Business Overview

11.2.5 EA Latest Developments

11.3 Tencent

11.3.1 Tencent Company Information

11.3.2 Tencent Artificial Intelligence in Video Games Product Offered

11.3.3 Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.3.4 Tencent Main Business Overview

11.3.5 Tencent Latest Developments

11.4 Sony

11.4.1 Sony Company Information

11.4.2 Sony Artificial Intelligence in Video Games Product Offered

11.4.3 Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.4.4 Sony Main Business Overview

11.4.5 Sony Latest Developments

11.5 Microsoft

11.5.1 Microsoft Company Information

11.5.2 Microsoft Artificial Intelligence in Video Games Product Offered

11.5.3 Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.5.4 Microsoft Main Business Overview

11.5.5 Microsoft Latest Developments

11.6 Playtika

11.6.1 Playtika Company Information

11.6.2 Playtika Artificial Intelligence in Video Games Product Offered

11.6.3 Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.6.4 Playtika Main Business Overview

11.6.5 Playtika Latest Developments

11.7 Activision Blizzard

11.7.1 Activision Blizzard Company Information

11.7.2 Activision Blizzard Artificial Intelligence in Video Games Product Offered

11.7.3 Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.7.4 Activision Blizzard Main Business Overview

11.7.5 Activision Blizzard Latest Developments

11.8 NetEase

11.8.1 NetEase Company Information

11.8.2 NetEase Artificial Intelligence in Video Games Product Offered

11.8.3 NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.8.4 NetEase Main Business Overview

11.8.5 NetEase Latest Developments

11.9 Nintendo

11.9.1 Nintendo Company Information

11.9.2 Nintendo Artificial Intelligence in Video Games Product Offered

11.9.3 Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.9.4 Nintendo Main Business Overview

11.9.5 Nintendo Latest Developments

11.10 Google

11.10.1 Google Company Information

11.10.2 Google Artificial Intelligence in Video Games Product Offered

11.10.3 Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.10.4 Google Main Business Overview

11.10.5 Google Latest Developments

11. Nexon

11.11.1 Nexon Company Information

11.11.2 Nexon Artificial Intelligence in Video Games Product Offered

11.11.3 Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.11.4 Nexon Main Business Overview

11.11.5 Nexon Latest Developments

11.12 Square Enix

11.12.1 Square Enix Company Information

11.12.2 Square Enix Artificial Intelligence in Video Games Product Offered

11.12.3 Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.12.4 Square Enix Main Business Overview

11.12.5 Square Enix Latest Developments

11.13 Konami

11.13.1 Konami Company Information

11.13.2 Konami Artificial Intelligence in Video Games Product Offered

11.13.3 Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.13.4 Konami Main Business Overview

11.13.5 Konami Latest Developments

11.14 Take-Two Interactive

11.14.1 Take-Two Interactive Company Information

11.14.2 Take-Two Interactive Artificial Intelligence in Video Games Product Offered

11.14.3 Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.14.4 Take-Two Interactive Main Business Overview

11.14.5 Take-Two Interactive Latest Developments

11.15 NCSoft

11.15.1 NCSoft Company Information

11.15.2 NCSoft Artificial Intelligence in Video Games Product Offered

11.15.3 NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.15.4 NCSoft Main Business Overview

11.15.5 NCSoft Latest Developments

12 Research Findings and Conclusion

List of Tables

Table 1. Artificial Intelligence in Video Games Market Size CAGR by Region (2020-2026) & ($ Millions)

Table 2. Major Players of On-Premise

Table 3. Major Players of Cloud-based

Table 4. Artificial Intelligence in Video Games Market Size CAGR by Type (2016-2021) & ($ Millions)

Table 5. Global Artificial Intelligence in Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 6. Global Artificial Intelligence in Video Games Market Size Market Share by Type (2016-2021)

Table 7. Artificial Intelligence in Video Games Market Size CAGR by Application (2016-2021) & ($ Millions)

Table 8. Global Artificial Intelligence in Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 9. Global Artificial Intelligence in Video Games Market Size Market Share by Application (2016-2021)

Table 10. Global Artificial Intelligence in Video Games Revenue by Players (2019-2021E) & ($ Millions)

Table 11. Global Artificial Intelligence in Video Games Revenue Market Share by Players (2019-2021E)

Table 12. Global Artificial Intelligence in Video Games Key Players Head office and Products Offered

Table 13. Artificial Intelligence in Video Games Concentration Ratio (CR3, CR5 and CR10) & (2019-2021E)

Table 14. New Products and Potential Entrants

Table 15. Mergers & Acquisitions, Expansion

Table 16. Global Artificial Intelligence in Video Games Market Size by Regions 2016-2021 & ($ Millions)

Table 17. Global Artificial Intelligence in Video Games Market Size Market Share by Regions 2016-2021

Table 18. Americas Artificial Intelligence in Video Games Market Size by Country (2016-2021) & ($ Millions)

Table 19. Americas Artificial Intelligence in Video Games Market Size Market Share by Country (2016-2021)

Table 20. Americas Artificial Intelligence in Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 21. Americas Artificial Intelligence in Video Games Market Size Market Share by Type (2016-2021)

Table 22. Americas Artificial Intelligence in Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 23. Americas Artificial Intelligence in Video Games Market Size Market Share by Application (2016-2021)

Table 24. APAC Artificial Intelligence in Video Games Market Size by Region (2016-2021) & ($ Millions)

Table 25. APAC Artificial Intelligence in Video Games Market Size Market Share by Region (2016-2021)

Table 26. APAC Artificial Intelligence in Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 27. APAC Artificial Intelligence in Video Games Market Size Market Share by Type (2016-2021)

Table 28. APAC Artificial Intelligence in Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 29. APAC Artificial Intelligence in Video Games Market Size Market Share by Application (2016-2021)

Table 30. Europe Artificial Intelligence in Video Games Market Size by Country (2016-2021) & ($ Millions)

Table 31. Europe Artificial Intelligence in Video Games Market Size Market Share by Country (2016-2021)

Table 32. Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 33. Europe Artificial Intelligence in Video Games Market Size Market Share by Type (2016-2021)

Table 34. Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 35. Europe Artificial Intelligence in Video Games Market Size Market Share by Application (2016-2021)

Table 36. Middle East & Africa Artificial Intelligence in Video Games Market Size by Region (2016-2021) & ($ Millions)

Table 37. Middle East & Africa Artificial Intelligence in Video Games Market Size Market Share by Region (2016-2021)

Table 38. Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 39. Middle East & Africa Artificial Intelligence in Video Games Market Size Market Share by Type (2016-2021)

Table 40. Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 41. Middle East & Africa Artificial Intelligence in Video Games Market Size Market Share by Application (2016-2021)

Table 42. Key and Potential Regions of Artificial Intelligence in Video Games

Table 43. Key Application and Potential Industries of Artificial Intelligence in Video Games

Table 44. Key Challenges of Artificial Intelligence in Video Games

Table 45. Key Trends of Artificial Intelligence in Video Games

Table 46. Global Artificial Intelligence in Video Games Market Size Forecast by Regions (2021-2026) & ($ Millions)

Table 47. Global Artificial Intelligence in Video Games Market Size Market Share Forecast by Regions

Table 48. Global Artificial Intelligence in Video Games Market Size Forecast by Type (2021-2026) & ($ Millions)

Table 49. Global Artificial Intelligence in Video Games Market Size Market Share Forecast by Type (2021-2026)

Table 50. Global Artificial Intelligence in Video Games Market Size Forecast by Application (2021-2026) & ($ Millions)

Table 51. Global Artificial Intelligence in Video Games Market Size Market Share Forecast by Application (2021-2026)

Table 52. Ubisoft Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 53. Ubisoft Artificial Intelligence in Video Games Product Offered

Table 54. Ubisoft Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 55. Ubisoft Main Business

Table 56. Ubisoft Latest Developments

Table 57. EA Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 58. EA Artificial Intelligence in Video Games Product Offered

Table 59. EA Main Business

Table 60. EA Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 61. EA Latest Developments

Table 62. Tencent Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 63. Tencent Artificial Intelligence in Video Games Product Offered

Table 64. Tencent Main Business

Table 65. Tencent Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 66. Tencent Latest Developments

Table 67. Sony Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 68. Sony Artificial Intelligence in Video Games Product Offered

Table 69. Sony Main Business

Table 70. Sony Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 71. Sony Latest Developments

Table 72. Microsoft Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 73. Microsoft Artificial Intelligence in Video Games Product Offered

Table 74. Microsoft Main Business

Table 75. Microsoft Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 76. Microsoft Latest Developments

Table 77. Playtika Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 78. Playtika Artificial Intelligence in Video Games Product Offered

Table 79. Playtika Main Business

Table 80. Playtika Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 81. Playtika Latest Developments

Table 82. Activision Blizzard Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 83. Activision Blizzard Artificial Intelligence in Video Games Product Offered

Table 84. Activision Blizzard Main Business

Table 85. Activision Blizzard Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 86. Activision Blizzard Latest Developments

Table 87. NetEase Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 88. NetEase Artificial Intelligence in Video Games Product Offered

Table 89. NetEase Main Business

Table 90. NetEase Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 91. NetEase Latest Developments

Table 92. Nintendo Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 93. Nintendo Artificial Intelligence in Video Games Product Offered

Table 94. Nintendo Main Business

Table 95. Nintendo Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 96. Nintendo Latest Developments

Table 97. Google Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 98. Google Artificial Intelligence in Video Games Product Offered

Table 99. Google Main Business

Table 100. Google Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 101. Google Latest Developments

Table 102. Nexon Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 103. Nexon Artificial Intelligence in Video Games Product Offered

Table 104. Nexon Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 105. Nexon Main Business

Table 106. Nexon Latest Developments

Table 107. Square Enix Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 108. Square Enix Artificial Intelligence in Video Games Product Offered

Table 109. Square Enix Main Business

Table 110. Square Enix Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 111. Square Enix Latest Developments

Table 112. Konami Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 113. Konami Artificial Intelligence in Video Games Product Offered

Table 114. Konami Main Business

Table 115. Konami Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 116. Konami Latest Developments

Table 117. Take-Two Interactive Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 118. Take-Two Interactive Artificial Intelligence in Video Games Product Offered

Table 119. Take-Two Interactive Main Business

Table 120. Take-Two Interactive Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 121. Take-Two Interactive Latest Developments

Table 122. NCSoft Details, Company Type, Artificial Intelligence in Video Games Area Served and Its Competitors

Table 123. NCSoft Artificial Intelligence in Video Games Product Offered

Table 124. NCSoft Main Business

Table 125. NCSoft Artificial Intelligence in Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 126. NCSoft Latest Developments

List of Figures

Figure 1. Artificial Intelligence in Video Games Report Years Considered

Figure 2. Research Objectives

Figure 3. Research Methodology

Figure 4. Research Process and Data Source

Figure 5. Global Artificial Intelligence in Video Games Market Size Growth Rate 2016-2026 ($ Millions)

Figure 6. Global Artificial Intelligence in Video Games Market Size Market Share by Type (2016-2021)

Figure 7. Artificial Intelligence in Video Games in PC

Figure 8. Global Artificial Intelligence in Video Games Market: PC (2016-2021) & ($ Millions)

Figure 9. Artificial Intelligence in Video Games in TV

Figure 10. Global Artificial Intelligence in Video Games Market: TV (2016-2021) & ($ Millions)

Figure 11. Artificial Intelligence in Video Games in Smartphone & Tablet

Figure 12. Global Artificial Intelligence in Video Games Market: Smartphone & Tablet (2016-2021) & ($ Millions)

Figure 13. Global Artificial Intelligence in Video Games Market Size Market Share by Application in 2020

Figure 14. Global Artificial Intelligence in Video Games Revenue Market Share by Player in 2020

Figure 15. Global Artificial Intelligence in Video Games Market Size Market Share by Regions (2016-2021)

Figure 16. Americas Artificial Intelligence in Video Games Market Size 2016-2021 ($ Millions)

Figure 17. APAC Artificial Intelligence in Video Games Market Size 2016-2021 ($ Millions)

Figure 18. Europe Artificial Intelligence in Video Games Market Size 2016-2021 ($ Millions)

Figure 19. Middle East & Africa Artificial Intelligence in Video Games Market Size 2016-2021 ($ Millions)

Figure 20. Americas Artificial Intelligence in Video Games Market Size Market Share by Country in 2020

Figure 21. Americas Artificial Intelligence in Video Games Market Size Market Share by Type in 2020

Figure 22. Americas Artificial Intelligence in Video Games Market Size Market Share by Application in 2020

Figure 23. United States Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 24. Canada Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 25. Mexico Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 26. APAC Artificial Intelligence in Video Games Market Size Market Share by Regions in 2020

Figure 27. APAC Artificial Intelligence in Video Games Market Size Market Share by Type in 2020

Figure 28. APAC Artificial Intelligence in Video Games Market Size Market Share by Application in 2020

Figure 29. China Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 30. Japan Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 31. Korea Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 32. Southeast Asia Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 33. India Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 34. Australia Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 35. Europe Artificial Intelligence in Video Games Market Size Market Share by Countries in 2020

Figure 36. Europe Artificial Intelligence in Video Games Market Size Market Share by Type in 2020

Figure 37. Europe Artificial Intelligence in Video Games Market Size Market Share by Application in 2020

Figure 38. Germany Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 39. France Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 40. UK Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 41. Italy Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 42. Russia Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 43. Middle East & Africa Artificial Intelligence in Video Games Market Size Market Share by Region in 2020

Figure 44. Middle East & Africa Artificial Intelligence in Video Games Market Size Market Share by Type in 2020

Figure 45. Middle East & Africa Artificial Intelligence in Video Games Market Size Market Share by Application in 2020

Figure 46. Egypt Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 47. South Africa Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 48. Israel Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 49. Turkey Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 50. GCC Countries Artificial Intelligence in Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 51. Americas Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 52. APAC Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 53. Europe Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 54. Middle East & Africa Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 55. United States Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 56. Canada Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 57. Mexico Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 58. Brazil Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 59. China Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 60. Japan Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 61. Korea Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 62. Southeast Asia Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 63. India Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 64. Australia Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 65. Germany Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 66. France Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 67. UK Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 68. Italy Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 69. Russia Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 70. Spain Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 71. Egypt Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 72. South Africa Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 73. Israel Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 74. Turkey Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

Figure 75. GCC Countries Artificial Intelligence in Video Games Market Size 2021-2026 ($ Millions)

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