Global Augmented Reality Headsets Market Growth 2019-2024

  • receipt Report ID : 217021
  • calendar_today Published On: Nov, 2019
  • file_copy Pages: 161
  • list Consumer Goods

According to this study, over the next five years the Augmented Reality Headsets market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Augmented Reality Headsets business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Augmented Reality Headsets market by product type, application, key manufacturers and key regions and countries.

This study considers the Augmented Reality Headsets value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.

Up to 999USD

1000-1999USD

2000USD and Above

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.

Entertainment

Games

Medical

Automobile

Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Google

Homido

Microsoft

Magic Leap, Inc

Epson

Acer

Oculus (Facebook Technologies, LLC)

Mira

Samsung

HTC

Zeiss

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Augmented Reality Headsets consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.

To understand the structure of Augmented Reality Headsets market by identifying its various subsegments.

Focuses on the key global Augmented Reality Headsets manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Augmented Reality Headsets with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of Augmented Reality Headsets submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

Global Augmented Reality Headsets Market Growth 2019-2024

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Augmented Reality Headsets Consumption 2014-2024

2.1.2 Augmented Reality Headsets Consumption CAGR by Region

2.2 Augmented Reality Headsets Segment by Type

2.2.1 Up to 999USD

2.2.2 1000-1999USD

2.2.3 2000USD and Above

2.3 Augmented Reality Headsets Consumption by Type

2.3.1 Global Augmented Reality Headsets Consumption Market Share by Type (2014-2019)

2.3.2 Global Augmented Reality Headsets Revenue and Market Share by Type (2014-2019)

2.3.3 Global Augmented Reality Headsets Sale Price by Type (2014-2019)

2.4 Augmented Reality Headsets Segment by Application

2.4.1 Entertainment

2.4.2 Games

2.4.3 Medical

2.4.4 Automobile

2.4.5 Others

2.5 Augmented Reality Headsets Consumption by Application

2.5.1 Global Augmented Reality Headsets Consumption Market Share by Application (2014-2019)

2.5.2 Global Augmented Reality Headsets Value and Market Share by Application (2014-2019)

2.5.3 Global Augmented Reality Headsets Sale Price by Application (2014-2019)

3 Global Augmented Reality Headsets by Manufacturers

3.1 Global Augmented Reality Headsets Sales Market Share by Manufacturers

3.1.1 Global Augmented Reality Headsets Sales by Manufacturers (2017-2019)

3.1.2 Global Augmented Reality Headsets Sales Market Share by Manufacturers (2017-2019)

3.2 Global Augmented Reality Headsets Revenue Market Share by Manufacturers

3.2.1 Global Augmented Reality Headsets Revenue by Manufacturers (2017-2019)

3.2.2 Global Augmented Reality Headsets Revenue Market Share by Manufacturers (2017-2019)

3.3 Global Augmented Reality Headsets Sale Price by Manufacturers

3.4 Global Augmented Reality Headsets Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers

3.4.1 Global Augmented Reality Headsets Manufacturing Base Distribution and Sales Area by Manufacturers

3.4.2 Players Augmented Reality Headsets Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Augmented Reality Headsets by Regions

4.1 Augmented Reality Headsets by Regions

4.1.1 Global Augmented Reality Headsets Consumption by Regions

4.1.2 Global Augmented Reality Headsets Value by Regions

4.2 Americas Augmented Reality Headsets Consumption Growth

4.3 APAC Augmented Reality Headsets Consumption Growth

4.4 Europe Augmented Reality Headsets Consumption Growth

4.5 Middle East & Africa Augmented Reality Headsets Consumption Growth

5 Americas

5.1 Americas Augmented Reality Headsets Consumption by Countries

5.1.1 Americas Augmented Reality Headsets Consumption by Countries (2014-2019)

5.1.2 Americas Augmented Reality Headsets Value by Countries (2014-2019)

5.2 Americas Augmented Reality Headsets Consumption by Type

5.3 Americas Augmented Reality Headsets Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Augmented Reality Headsets Consumption by Countries

6.1.1 APAC Augmented Reality Headsets Consumption by Countries (2014-2019)

6.1.2 APAC Augmented Reality Headsets Value by Countries (2014-2019)

6.2 APAC Augmented Reality Headsets Consumption by Type

6.3 APAC Augmented Reality Headsets Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Augmented Reality Headsets by Countries

7.1.1 Europe Augmented Reality Headsets Consumption by Countries (2014-2019)

7.1.2 Europe Augmented Reality Headsets Value by Countries (2014-2019)

7.2 Europe Augmented Reality Headsets Consumption by Type

7.3 Europe Augmented Reality Headsets Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Augmented Reality Headsets by Countries

8.1.1 Middle East & Africa Augmented Reality Headsets Consumption by Countries (2014-2019)

8.1.2 Middle East & Africa Augmented Reality Headsets Value by Countries (2014-2019)

8.2 Middle East & Africa Augmented Reality Headsets Consumption by Type

8.3 Middle East & Africa Augmented Reality Headsets Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Channels

10.1.2 Indirect Channels

10.2 Augmented Reality Headsets Distributors

10.3 Augmented Reality Headsets Customer

11 Global Augmented Reality Headsets Market Forecast

11.1 Global Augmented Reality Headsets Consumption Forecast (2019-2024)

11.2 Global Augmented Reality Headsets Forecast by Regions

11.2.1 Global Augmented Reality Headsets Forecast by Regions (2019-2024)

11.2.2 Global Augmented Reality Headsets Value Forecast by Regions (2019-2024)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global Augmented Reality Headsets Forecast by Type

11.8 Global Augmented Reality Headsets Forecast by Application

12 Key Players Analysis

12.1 Google

12.1.1 Company Details

12.1.2 Augmented Reality Headsets Product Offered

12.1.3 Google Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.1.4 Main Business Overview

12.1.5 Google News

12.2 Homido

12.2.1 Company Details

12.2.2 Augmented Reality Headsets Product Offered

12.2.3 Homido Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.2.4 Main Business Overview

12.2.5 Homido News

12.3 Microsoft

12.3.1 Company Details

12.3.2 Augmented Reality Headsets Product Offered

12.3.3 Microsoft Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.3.4 Main Business Overview

12.3.5 Microsoft News

12.4 Magic Leap, Inc

12.4.1 Company Details

12.4.2 Augmented Reality Headsets Product Offered

12.4.3 Magic Leap, Inc Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.4.4 Main Business Overview

12.4.5 Magic Leap, Inc News

12.5 Epson

12.5.1 Company Details

12.5.2 Augmented Reality Headsets Product Offered

12.5.3 Epson Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.5.4 Main Business Overview

12.5.5 Epson News

12.6 Acer

12.6.1 Company Details

12.6.2 Augmented Reality Headsets Product Offered

12.6.3 Acer Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.6.4 Main Business Overview

12.6.5 Acer News

12.7 Oculus (Facebook Technologies, LLC)

12.7.1 Company Details

12.7.2 Augmented Reality Headsets Product Offered

12.7.3 Oculus (Facebook Technologies, LLC) Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.7.4 Main Business Overview

12.7.5 Oculus (Facebook Technologies, LLC) News

12.8 Mira

12.8.1 Company Details

12.8.2 Augmented Reality Headsets Product Offered

12.8.3 Mira Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.8.4 Main Business Overview

12.8.5 Mira News

12.9 Samsung

12.9.1 Company Details

12.9.2 Augmented Reality Headsets Product Offered

12.9.3 Samsung Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.9.4 Main Business Overview

12.9.5 Samsung News

12.10 HTC

12.10.1 Company Details

12.10.2 Augmented Reality Headsets Product Offered

12.10.3 HTC Augmented Reality Headsets Sales, Revenue, Price and Gross Margin (2017-2019)

12.10.4 Main Business Overview

12.10.5 HTC News

12.11 Zeiss

13 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of Augmented Reality Headsets

Table Product Specifications of Augmented Reality Headsets

Figure Augmented Reality Headsets Report Years Considere

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