Global Game Consoles Market 2018 by Manufacturers, Regions, Type and Application, Forecast to 2023

  • receipt Report ID : 141437
  • calendar_today Published On: Jan, 2019
  • file_copy Pages: 137
  • list Electronics

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.

Scope of the Report:

This report focuses on the Game Consoles in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share. 

The worldwide market for Game Consoles is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new study.

Market Segment by Manufacturers, this report covers

Microsoft

Nintendo

Sony

Razer

NVIDIA

OUYA

Tommo

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia etc.)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Home Video Game Consoles

Handheld Game Consoles

Microconsoles

Dedicated Consoles

Market Segment by Applications, can be divided into

Household Use

Commercial Use

There are 15 Chapters to deeply display the global Game Consoles market.

Chapter 1, to describe Game Consoles Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Game Consoles, with sales, revenue, and price of Game Consoles, in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Game Consoles, for each region, from 2013 to 2018;

Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;

Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;

Chapter 12, Game Consoles market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;

Chapter 13, 14 and 15, to describe Game Consoles sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Market Overview

1.1 Game Consoles Introduction

1.2 Market Analysis by Type

1.2.1 Home Video Game Consoles

1.2.2 Handheld Game Consoles

1.2.3 Microconsoles

1.2.4 Dedicated Consoles

1.3 Market Analysis by Applications

1.3.1 Household Use

1.3.2 Commercial Use

1.4 Market Analysis by Regions

1.4.1 North America (United States, Canada and Mexico)

1.4.1.1 United States Market States and Outlook (2013-2023)

1.4.1.2 Canada Market States and Outlook (2013-2023)

1.4.1.3 Mexico Market States and Outlook (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy)

1.4.2.1 Germany Market States and Outlook (2013-2023)

1.4.2.2 France Market States and Outlook (2013-2023)

1.4.2.3 UK Market States and Outlook (2013-2023)

1.4.2.4 Russia Market States and Outlook (2013-2023)

1.4.2.5 Italy Market States and Outlook (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

1.4.3.1 China Market States and Outlook (2013-2023)

1.4.3.2 Japan Market States and Outlook (2013-2023)

1.4.3.3 Korea Market States and Outlook (2013-2023)

1.4.3.4 India Market States and Outlook (2013-2023)

1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)

1.4.4 South America, Middle East and Africa

1.4.4.1 Brazil Market States and Outlook (2013-2023)

1.4.4.2 Egypt Market States and Outlook (2013-2023)

1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)

1.4.4.4 South Africa Market States and Outlook (2013-2023)

1.4.4.5 Nigeria Market States and Outlook (2013-2023)

1.5 Market Dynamics

1.5.1 Market Opportunities

1.5.2 Market Risk

1.5.3 Market Driving Force

2 Manufacturers Profiles

2.1 Microsoft

2.1.1 Business Overview

2.1.2 Game Consoles Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Microsoft Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.2 Nintendo

2.2.1 Business Overview

2.2.2 Game Consoles Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Nintendo Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.3 Sony

2.3.1 Business Overview

2.3.2 Game Consoles Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Sony Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.4 Razer

2.4.1 Business Overview

2.4.2 Game Consoles Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Razer Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.5 NVIDIA

2.5.1 Business Overview

2.5.2 Game Consoles Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 NVIDIA Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.6 OUYA

2.6.1 Business Overview

2.6.2 Game Consoles Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 OUYA Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.7 Tommo

2.7.1 Business Overview

2.7.2 Game Consoles Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Tommo Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

3 Global Game Consoles Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)

3.1 Global Game Consoles Sales and Market Share by Manufacturer (2016-2017)

3.2 Global Game Consoles Revenue and Market Share by Manufacturer (2016-2017)

3.3 Market Concentration Rate

3.3.1 Top 3 Game Consoles Manufacturer Market Share in 2017

3.3.2 Top 6 Game Consoles Manufacturer Market Share in 2017

3.4 Market Competition Trend

4 Global Game Consoles Market Analysis by Regions

4.1 Global Game Consoles Sales, Revenue and Market Share by Regions

4.1.1 Global Game Consoles Sales and Market Share by Regions (2013-2018)

4.1.2 Global Game Consoles Revenue and Market Share by Regions (2013-2018)

4.2 North America Game Consoles Sales and Growth Rate (2013-2018)

4.3 Europe Game Consoles Sales and Growth Rate (2013-2018)

4.4 Asia-Pacific Game Consoles Sales and Growth Rate (2013-2018)

4.5 South America Game Consoles Sales and Growth Rate (2013-2018)

4.6 Middle East and Africa Game Consoles Sales and Growth Rate (2013-2018)

5 North America Game Consoles by Countries

5.1 North America Game Consoles Sales, Revenue and Market Share by Countries

5.1.1 North America Game Consoles Sales and Market Share by Countries (2013-2018)

5.1.2 North America Game Consoles Revenue and Market Share by Countries (2013-2018)

5.2 United States Game Consoles Sales and Growth Rate (2013-2018)

5.3 Canada Game Consoles Sales and Growth Rate (2013-2018)

5.4 Mexico Game Consoles Sales and Growth Rate (2013-2018)

6 Europe Game Consoles by Countries

6.1 Europe Game Consoles Sales, Revenue and Market Share by Countries

6.1.1 Europe Game Consoles Sales and Market Share by Countries (2013-2018)

6.1.2 Europe Game Consoles Revenue and Market Share by Countries (2013-2018)

6.2 Germany Game Consoles Sales and Growth Rate (2013-2018)

6.3 UK Game Consoles Sales and Growth Rate (2013-2018)

6.4 France Game Consoles Sales and Growth Rate (2013-2018)

6.5 Russia Game Consoles Sales and Growth Rate (2013-2018)

6.6 Italy Game Consoles Sales and Growth Rate (2013-2018)

7 Asia-Pacific Game Consoles by Countries

7.1 Asia-Pacific Game Consoles Sales, Revenue and Market Share by Countries

7.1.1 Asia-Pacific Game Consoles Sales and Market Share by Countries (2013-2018)

7.1.2 Asia-Pacific Game Consoles Revenue and Market Share by Countries (2013-2018)

7.2 China Game Consoles Sales and Growth Rate (2013-2018)

7.3 Japan Game Consoles Sales and Growth Rate (2013-2018)

7.4 Korea Game Consoles Sales and Growth Rate (2013-2018)

7.5 India Game Consoles Sales and Growth Rate (2013-2018)

7.6 Southeast Asia Game Consoles Sales and Growth Rate (2013-2018)

8 South America Game Consoles by Countries

8.1 South America Game Consoles Sales, Revenue and Market Share by Countries

8.1.1 South America Game Consoles Sales and Market Share by Countries (2013-2018)

8.1.2 South America Game Consoles Revenue and Market Share by Countries (2013-2018)

8.2 Brazil Game Consoles Sales and Growth Rate (2013-2018)

8.3 Argentina Game Consoles Sales and Growth Rate (2013-2018)

8.4 Colombia Game Consoles Sales and Growth Rate (2013-2018)

9 Middle East and Africa Game Consoles by Countries

9.1 Middle East and Africa Game Consoles Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Game Consoles Sales and Market Share by Countries (2013-2018)

9.1.2 Middle East and Africa Game Consoles Revenue and Market Share by Countries (2013-2018)

9.2 Saudi Arabia Game Consoles Sales and Growth Rate (2013-2018)

9.3 UAE Game Consoles Sales and Growth Rate (2013-2018)

9.4 Egypt Game Consoles Sales and Growth Rate (2013-2018)

9.5 Nigeria Game Consoles Sales and Growth Rate (2013-2018)

9.6 South Africa Game Consoles Sales and Growth Rate (2013-2018)

10 Global Game Consoles Market Segment by Type

10.1 Global Game Consoles Sales, Revenue and Market Share by Type (2013-2018)

10.1.1 Global Game Consoles Sales and Market Share by Type (2013-2018)

10.1.2 Global Game Consoles Revenue and Market Share by Type (2013-2018)

10.2 Home Video Game Consoles Sales Growth and Price

10.2.1 Global Home Video Game Consoles Sales Growth (2013-2018)

10.2.2 Global Home Video Game Consoles Price (2013-2018)

10.3 Handheld Game Consoles Sales Growth and Price

10.3.1 Global Handheld Game Consoles Sales Growth (2013-2018)

10.3.2 Global Handheld Game Consoles Price (2013-2018)

10.4 Microconsoles Sales Growth and Price

10.4.1 Global Microconsoles Sales Growth (2013-2018)

10.4.2 Global Microconsoles Price (2013-2018)

10.5 Dedicated Consoles Sales Growth and Price

10.5.1 Global Dedicated Consoles Sales Growth (2013-2018)

10.5.2 Global Dedicated Consoles Price (2013-2018)

11 Global Game Consoles Market Segment by Application

11.1 Global Game Consoles Sales Market Share by Application (2013-2018)

11.2 Household Use Sales Growth (2013-2018)

11.3 Commercial Use Sales Growth (2013-2018)

12 Game Consoles Market Forecast (2018-2023)

12.1 Global Game Consoles Sales, Revenue and Growth Rate (2018-2023)

12.2 Game Consoles Market Forecast by Regions (2018-2023)

12.2.1 North America Game Consoles Market Forecast (2018-2023)

12.2.2 Europe Game Consoles Market Forecast (2018-2023)

12.2.3 Asia-Pacific Game Consoles Market Forecast (2018-2023)

12.2.4 South America Game Consoles Market Forecast (2018-2023)

12.2.5 Middle East and Africa Game Consoles Market Forecast (2018-2023)

12.3 Game Consoles Market Forecast by Type (2018-2023)

12.3.1 Global Game Consoles Sales Forecast by Type (2018-2023)

12.3.2 Global Game Consoles Market Share Forecast by Type (2018-2023)

12.4 Game Consoles Market Forecast by Application (2018-2023)

12.4.1 Global Game Consoles Sales Forecast by Application (2018-2023)

12.4.2 Global Game Consoles Market Share Forecast by Application (2018-2023)

13 Sales Channel, Distributors, Traders and Dealers

13.1 Sales Channel

13.1.1 Direct Marketing

13.1.2 Indirect Marketing

13.1.3 Marketing Channel Future Trend

13.2 Distributors, Traders and Dealers

14 Research Findings and Conclusion

15 Appendix

15.1 Methodology

15.2 Data Source

List of Tables and Figures

Figure Game Consoles Picture

Table Product Specifications of Game Consoles

Figure Global Sales Market Share of Game Consoles by Types in 2017

Table Game Consol

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